Friendly speculation: whats in 1.6?

Post » Fri Jun 22, 2012 4:10 am

more imrovements to skills i hope. smithing sure needed that balance
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Kayla Oatney
 
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Post » Fri Jun 22, 2012 2:15 am

Major: hardcoe/survival mode
YES!!!!!! I try to rp it, but it gets tough when I'm in a dungeon and I have to think '...have I eaten yet? What time is it?'

MAKE IT POSSIBLE FOR COMPANIONS TO RIDE HORSES!
There's a reason I don't buy horses anymore. Well, that and the fact that the forced 3rd person for horses and werewolves is really irritating
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Monika Fiolek
 
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Post » Thu Jun 21, 2012 9:11 pm

I seriously cannot believe that they have never made it possible for companions to ride horses (either behind you on your horse, or a horse of their own).

I am on xbox, and for us console players, we have no way to fix this through mods.

I am extremely excited about patch 1.5 with the new killcams and all, but this seriously needs to change.

Companions chasing your horse for miles and miles, unable to mount a horse!? Come on. There are already NPC's in the game with the A.I. to mount, dismount and ride I.e. hunters, soldiers, etc.

Why are companions unable? This borders on ridiculous.

Red Dead Redemption was a reference point in that department.

Mounted combat is also essential in my opinion,and so the opportunity of real-time carriage travels and a "hardcoe mode".

But i sincerely think that these things are more pertinent to a Dlc than a "simple" patch. The killcams for archery and magic were already there i suppose.
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gary lee
 
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Post » Fri Jun 22, 2012 6:33 am

I seriously cannot believe that they have never made it possible for companions to ride horses (either behind you on your horse, or a horse of their own).


seriously i cannot believe that you make 3 post about the same thing on the same page in the same thread
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Charlie Ramsden
 
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Post » Fri Jun 22, 2012 9:18 am

Major: Be able to actually take control of the Thieves Guild from
Spoiler
Black-Blair
or at least destroy it
Spoiler
like the Dark Brotherhood
.

Minor: Leveling followers. Fix Grelka's quests (so you can marry her). Fix bug that prevents certain items from being up-gradable in Smithing.
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Holli Dillon
 
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Post » Fri Jun 22, 2012 7:09 am

Please, for the love of god give the 360/ps3 versions an option for 1:1 looking controls. Forcing awful aiming acceleration controls on us is horrible after fallout 3's perfect controls, and it must be easy enough to do?
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gandalf
 
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Post » Fri Jun 22, 2012 10:12 am

Already thinking about 1.6 lol...
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Gaelle Courant
 
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Post » Thu Jun 21, 2012 11:37 pm

Major:Spears (but i want lychantropy+ vampyrism perk tree too but D:) Mostly spears if its going to be a perk tree
minor:Fix every buggy house,Fix some random quests of the companions,Like today i was getting told to slay a dragon with vilkas.When we arrived it was exactly the place i just have been too.. and the dragon was dead and i tried waiting 24 hours and then fast travel to the same place but no dragon. and i cant tell vilkas to go home to jorvaskrr either. Its one of those quests were you need to have them be with you,So i am stuck with vilkas now+a quest wich i cant complete
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Bek Rideout
 
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Post » Thu Jun 21, 2012 10:38 pm

Can't think of a major atm but I would like this strange amulet to be gone from my inventory. :(
Take the amulet to Jauffre
Find him, and close shut the jaws... OF OBLIVION
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Josephine Gowing
 
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Post » Fri Jun 22, 2012 4:54 am

I'm actually of the opinion that 1.6 is unnecessary, and would prefer they devote their resources to producing an epic expansion for 11-11-12.

I concur.
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Janette Segura
 
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Post » Thu Jun 21, 2012 7:48 pm

i'd love BETTER IQ for companions... not i cant jump down a 1 foot rock i have to walk 1/2 a mile around! -.-

This. Plus fixing what 1.5 broke.
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Jade Muggeridge
 
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Post » Thu Jun 21, 2012 8:31 pm

Put me down for house-building as well. The caveat to that being that it could only come after completion of the MQ. But it wouldn't just be a house. It'd have to be a castle, something on the order of the Blue Palace, staffed with guards, servants, etc.

For minor stuff, more bug fixes and remarriage if your spouse croaks.
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Budgie
 
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Post » Fri Jun 22, 2012 8:33 am

Major: An arrow killmove
Minor: 3 randomly picked bugfixes out of the hundreds.
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Arrogant SId
 
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Post » Fri Jun 22, 2012 3:21 am

Wonder how hard it would be to bring back faction ratings.... probably too much.

yeah, i think we'll have to wait for the next TES game. =/ unfortunately
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LuCY sCoTT
 
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Post » Fri Jun 22, 2012 4:08 am

Additions (at least one or two of the following):

1.) Spears and other new weapon types, like crossbows and throwing weapons.
2.) Revamped staves. Can double as melee weapon AND spell launcher. Or melee weapons that also function as spell launchers, like an axe-staff.
3.) Improved combat system (different fighting styles, blocking for dual-wielding, etc,,,)
4.) Besides werebears, more lycanthropy types like weresharks, werecrocodiles and/or (if possible since, according to lore, only one was ever created and quickly disposed of) a weredaedroth.
5.) hardcoe mode. If New Vegas had it, then why not Skyrim as well?
6.) More spells and elemental types.

Fixes:

1.) A fix for parts of a cell failing to load properly. How many tiems do I have to reload the game or leave the cell because I fell into an empty void?
2.) Louis Letrush. 'Nuff said.
3.) A fix for people who, once they start talking to you and you immediately move into another cell, would follow you into the next cell to continue the dialogue.
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Claire Jackson
 
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Post » Thu Jun 21, 2012 7:56 pm

I'm actually of the opinion that 1.6 is unnecessary, and would prefer they devote their resources to producing an epic expansion for 11-11-12.

why? 1.6 is still needed due to as i assume you've seen the unofficial bug fix patch, if not for the pc but for ps3/xbox users

it wouldnt take beth that long to add the fixes that the users fixed and impliment them.
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Georgia Fullalove
 
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