Alien themed DLC ideas

Post » Fri May 27, 2011 9:34 am

Weight has a point. Area 51 is synonymous with aliens. Does the whole "Roswell incident" ring a bell to anybody? I'm not saying that the whole DLC should have Aliens, but it HAS to have references. Maybe some Alien tech in a locked down room, and some aliens in a stasis chamber, maybe some medical files about autopsies.

However the entire base does not have to be populated by 'Evil Aliens' (Read spoiler :P so many idea's!), I imagine it would be Robots or Ghouls the player would be fighting. But there HAS to be references to aliens WITHOUT WW perk. I trust the Developers to make the right call on this if they do make a DLC about Area 51. As i'm sure they will add Alien references without the need for the WW perk.

Spoiler
UFO and other conspiracy theories concerning Area 51

Its secretive nature and undoubted connection to classified aircraft research, together with reports of unusual phenomena, have led Area 51 to become a focus of modern UFO and conspiracy theories. Some of the activities mentioned in such theories at Area 51 include:

  • The storage, examination, and reverse engineering of crashed alien spacecraft (including material supposedly recovered at Roswell), the study of their occupants (living and dead), and the manufacture of aircraft based on alien technology.

  • Meetings or joint undertakings with extraterrestrials.

  • The development of exotic energy weapons for the Strategic Defense Initiative (SDI) or other weapons programs.

  • The development of means of weather control.

  • The development of time travel and teleportation technology.

  • The development of unusual and exotic propulsion systems related to the Aurora Program.

  • Activities related to a supposed shadowy one world government or the Majestic 12 organization.

Many of the hypotheses concern underground facilities at Groom or at Papoose Lake, 8.5 miles (13.7 km) south, and include claims of a transcontinental underground railroad system, a disappearing airstrip (nicknamed the "Cheshire Airstrip", after Lewis Carroll's Cheshire cat) which briefly appears when water is sprayed onto its camouflaged asphalt, and engineering based on alien technology. Publicly available satellite imagery, however, reveals clearly visible landing strips at Groom Dry Lake, but not at Papoose Lake.

Several people have claimed knowledge of events supporting Area 51 conspiracy theories. These have included Bob Lazar, who claimed in 1989 that he had worked at Area 51's S-4 (a facility at Papoose Lake), where he was contracted to work with alien spacecraft that the U.S. government had in its possession. Similarly, the 1996 documentary Dreamland directed by Bruce Burgess included an interview with a 71 year old mechanical engineer who claimed to be a former employee at Area 51 during the 1950s. His claims included that he had worked on a "flying disc simulator" which had been based on a disc originating from a crashed extraterrestrial craft and was used to train US Pilots. He also claimed to have worked with an extraterrestrial being named "J-Rod" and described as a "telepathic translator". In 2004, Dan Burisch (pseudonym of Dan Crain) claimed to have worked on cloning alien viruses at Area 51, also alongside the alien named "J-Rod". Burisch's scholarly credentials are the subject of much debate, as he was apparently working as a Las Vegas parole officer in 1989 while also earning a PhD at SUNY.

User avatar
Everardo Montano
 
Posts: 3373
Joined: Mon Dec 03, 2007 4:23 am

Post » Fri May 27, 2011 8:47 am

Aliens in Area 51 is a hoary old cliche. It's been done, over and over. I doubt Obsidian will bother -- they seem to have all the DLCs planned, if not completed.

I enjoyed Mothership Zeta, for what it's worth. I had fun. But I don't really want to fight aliens again in another DLC. Let's see something new.
User avatar
katsomaya Sanchez
 
Posts: 3368
Joined: Tue Jun 13, 2006 5:03 am

Post » Fri May 27, 2011 11:12 am

hang on i read something about robotic ponies.....
what did the aliens do with the ponies...
hehe must say playing FO3 i walways wanted to ride one of them :tongue:
User avatar
Marina Leigh
 
Posts: 3339
Joined: Wed Jun 21, 2006 7:59 pm

Post » Fri May 27, 2011 9:23 am

I'm sorry, but if you're going to have an Area 51 DLC, it absolutely has to have some Alien component. Aliens are synonomous with Area 51.

No aliens and it might as well be "Random Government Base" DLC.

Before you start getting all upset, I didn't enjoy MZ either, and I don't particularly want another one, but you CANNOT have Area 51 without aliens. It would be beyond ridiculous.
Area 51's also known to be an USAF base where experimental aircraft are flown. It's where the B2 Bomber and SR-71 Blackbird were tested. =/

It could have planes on the top, and robots (non-WW) running around, or aliens (with-WW) running around inside the base. Once inside it could seal you in till you found the release code(s) and unlocked the door, explaining why the trapped aliens don't simply leave.
User avatar
Christie Mitchell
 
Posts: 3389
Joined: Mon Nov 27, 2006 10:44 pm

Post » Fri May 27, 2011 6:06 am

Aliens are Fallout canonical. Period. End of story. They fit with the '50s sci-fi aesthetic and Black Isle Studios included them in more than an easter egg capacity in Fallout 2. If Obsidian wants to use an alien story again, that's their perrogative.

The problem with Mothership Zeta wasn't the aliens, it was the fact that the DLC just plain svcked. The story was weak and the enemies were just HP sponges to moderate the ridiculous power creep on the weapon damage.

Of course, I have plenty of faith in Obsidian to make an Area 51 DLC that doesn't include overt alien presence... the alien stuff could be (as is often speculated) a hoax perpetrated by the US government to cover up an even bigger secret. It would make an excellent Enclave side story. What if the military were experimenting with necrotic soldiers? You could have a zombie Area 51 adventure!
User avatar
Sarah Edmunds
 
Posts: 3461
Joined: Sat Jul 08, 2006 8:03 pm

Post » Fri May 27, 2011 3:07 am

hang on i read something about robotic ponies.....
what did the aliens do with the ponies...
hehe must say playing FO3 i walways wanted to ride one of them :tongue:


They made them killer deathmachines hat murder people, I'm not joking.


Aliens are Fallout canonical. Period. End of story. They fit with the '50s sci-fi aesthetic and Black Isle Studios included them in more than an easter egg capacity in Fallout 2. If Obsidian wants to use an alien story again, that's their perrogative.

The problem with Mothership Zeta wasn't the aliens, it was the fact that the DLC just plain svcked. The story was weak and the enemies were just HP sponges to moderate the ridiculous power creep on the weapon damage.

Of course, I have plenty of faith in Obsidian to make an Area 51 DLC that doesn't include overt alien presence... the alien stuff could be (as is often speculated) a hoax perpetrated by the US government to cover up an even bigger secret. It would make an excellent Enclave side story. What if the military were experimenting with necrotic soldiers? You could have a zombie Area 51 adventure!


Fallout 2? I never saw aliens in fallout 2, all the special encounters there were easter eggs (Not the scripted event ones though.) and the only thing close to an alien was a child that was a test subject for Mentats, OD'd and the body mutated.

But for me and other people the aliens were part of the problem too.
I don't see why people don't want aircraft (or small prototpye crap that flies.) and ghouls and machines, but want ALIENS.
User avatar
hannaH
 
Posts: 3513
Joined: Tue Aug 15, 2006 4:50 am

Post » Thu May 26, 2011 10:00 pm

Fallout 2? I never saw aliens in fallout 2, all the special encounters there were easter eggs (Not the scripted event ones though.) and the only thing close to an alien was a child that was a test subject for Mentats, OD'd and the body mutated.

But for me and other people the aliens were part of the problem too.
I don't see why people don't want aircraft (or small prototpye crap that flies.) and ghouls and machines, but want ALIENS.


The Wannamingos from the silver mine were aliens. You could fight identical monsters in random encounters outside of San Francisco and they were simply labeled "alien." They weren't little green men aliens, but they weren't from this planet. That's all I'm saying. They could include aliens without the Wild Wasteland silliness if they wanted to, and just have them more plausably inhuman.
User avatar
Leilene Nessel
 
Posts: 3428
Joined: Sun Apr 15, 2007 2:11 am

Post » Fri May 27, 2011 11:38 am

The Wannamingos from the silver mine were aliens. You could fight identical monsters in random encounters outside of San Francisco and they were simply labeled "alien." They weren't little green men aliens, but they weren't from this planet. That's all I'm saying.

Wannamingos were products of FEV, not from another planet.
They were called aliens by the locals because they don't know what they were or where they came from.

Next time have a read at the wikia before posting "facts" ;) : http://fallout.wikia.com/wiki/Wannamingo
User avatar
Big Homie
 
Posts: 3479
Joined: Sun Sep 16, 2007 3:31 pm

Post » Fri May 27, 2011 10:56 am

The Wannamingos from the silver mine were aliens. You could fight identical monsters in random encounters outside of San Francisco and they were simply labeled "alien." They weren't little green men aliens, but they weren't from this planet. That's all I'm saying. They could include aliens without the Wild Wasteland silliness if they wanted to, and just have them more plausably inhuman.


I was going to post about Wanamingos but Gab already did it.
User avatar
Rinceoir
 
Posts: 3407
Joined: Thu Jun 29, 2006 1:54 am

Post » Thu May 26, 2011 11:52 pm

Wannamingos were products of FEV, not from another planet.
They were called aliens by the locals because they don't know what they were or where they came from.

Next time have a read at the wikia before posting "facts" ;) : http://fallout.wikia.com/wiki/Wannamingo


I apologize for relying on my memory of playing the game twelve years ago.
User avatar
josh evans
 
Posts: 3471
Joined: Mon Jun 04, 2007 1:37 am

Post » Fri May 27, 2011 10:02 am

I apologize for relying on my memory of playing the game twelve years ago.

Maybe it's time to catch up on the games then. Or read the wikia since it basically has all the lore crammed in there neat and tidily.
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Thu May 26, 2011 8:48 pm

My Area 51 dlc, again
----------------------------------

Area 51 is a large underground base rumored to have technology the likes of which no-one has ever seen before.

There are a few factions that want the technology there and can contact you: the NCR, the BoS, Mr. House, You/Yes Man (If you kill House, Yes Man takes over his base), and a new evil faction that has heard of your evil exploits in the wasteland. (i dont think the legion likes tech). My thought up faction are the Tech Fiends/Hounds, a group of high-tech people using modified versions of normal weapons and armors, like raider armor with added metal plates and glowing green eyes on the helmets or black colored power armor with the same green eyes (too similar to the damned ghost people, lol). They are like the BoS in that they covet technology like crazy people, but they are more raider-ish about it

The base is surrounded by these factions, each having their own small base, and they are all trying to get inside the base before the others can. (They have to fight the base's robot defenses and the other factions)

- This is how the events go -

1. You talk to the group of your choice to learn about the situation and tell them you wish to help them. (If you ally the BoS and NCR, they work together, although the the agreement means that the BoS keeps most of the tech)

2. You do some missions to help them be the first to enter the base, these would involve fighting the other groups closest to them and fighting the base's outer defenses on your way in.

3. Once in, the faction you helped guards the entrance to the underground base and you begin the process of clearing out the area of it's defenses. You can bring some soldiers from the factions with you, more if you have no companions already. In the lower levels of the base there are signs that things went awry, and you fight some strange creatures (aliens, abominations, crazy robots).

4. after clearing the entire area out, the group completely occupies the base and equip themselves with some technology from the base (you get some too, don't worry)

5. After that you are tasked with the destruction of the other faction's bases. After destroying or scaring away the other factions (if you wanna be nice), an alien ship appears above the base and starts fighting the members of the faction you assisted. Aliens come down and everything.

6. You get a radio distress signal from the faction's leader, and you have to fight your way back into the base (either straightforward or more sneaky)

7. Once you get back in and talk to the leader, they tell you of a super weapon found in the base that could drive off the invaders. It is located under one of the nearby hangars and they are working at now at bringing it up, and you have to go their to defend it. You go through the underground base to the weapon's room, and see that it is a huge Death Ray, similar to the one from Mothership Zeta, but made from a combination of Human and Alien tech.

8. You go up a quick elevator to where it will be deployed, as stated a large hangar area. You have to fight with the faction members to defend the hangar for a few minutes, after which the weapon is ready, raised, and fired at the alien ship in a cutscene.

9. The ship crashes down nearby, and the final quest is to clear it out along with the rest of the base.

10. Rewards for the quest: You get a room in the base, and every in-game week you can get a bunch of tech in a special container. You can buy extra tech from the faction you supported's vendors in the regular wasteland and at the base. Members of the faction in the regular wasteland start using the tech from the base, so based on who you helped, BoS or NCR guys would use alien weapons, and Securitrons would be equipped with new weapons. Various other things too that i can't think of
User avatar
Lindsay Dunn
 
Posts: 3247
Joined: Sun Sep 10, 2006 9:34 am

Post » Fri May 27, 2011 5:50 am

I hate the aliens completely, I hate that they made a DLC about them, and I hate that they are canon.
Plus the story for it was crap, I mean why the [censored] would they make robotic ponies.

They didn't make robotic ponies, they shrank some, and experimented on some.

If you looked at the posters in the game, they were 'giddyup buttercup' horses. It's most likely that they took the horses before the war, and thought they were some sort of weapon. [censored] aliens.
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Previous

Return to Fallout: New Vegas