My thoughts on the QuakeCon Demo...

Post » Mon Mar 14, 2011 9:16 pm

This reminds me, charisma does affect a new stat that benefits followers... "Nerve", was it....


I hope they fix Perception- it really should affect accuracy. =/
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asako
 
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Post » Mon Mar 14, 2011 1:09 pm

I hope they fix Perception- it really should affect accuracy. =/


Agreed.

Also, accuracy in general should be more of a concern in the game, in my opinion.
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Laura-Jayne Lee
 
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Post » Mon Mar 14, 2011 9:24 pm

I have I think I may actually put Luck down to 4 to give me an extra point to put into Agility since I'll specialize in Small Arms. (Only problem is I don't want my critical chances to go down. :( )

Luck is the oddball stat. It directly affects every roll of Fallout's virtual dice. Low luck will increase misfortune, and high luck will do the opposite. This is most visible in your PC's critical hit chance (as you mention), but it also affects weapon jams and the finding of Special encounters.
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Enie van Bied
 
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Post » Mon Mar 14, 2011 4:20 pm

Luck is the oddball stat. It directly affects every roll of Fallout's virtual dice. Low luck will increase misfortune, and high luck will do the opposite. This is most visible in your PC's critical hit chance (as you mention), but it also affects weapon jams and the finding of Special encounters.

Yeah I'm thinking now I may just drop a point from both Endurance and Charisma so I can put an extra point in my agility.

Thinking:

6 Strength
5 Perception
4 Endurance
4 Charisma
8 Intelligence
7 Agility
5 Luck
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alyssa ALYSSA
 
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Post » Tue Mar 15, 2011 2:36 am

Luck is the oddball stat. It directly affects every roll of Fallout's virtual dice. Low luck will increase misfortune, and high luck will do the opposite. This is most visible in your PC's critical hit chance (as you mention), but it also affects weapon jams and the finding of Special encounters.


Don't forget it gives you an edge in gambling. Not by a bunch, but still enough to have an impact. :wink_smile:
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jennie xhx
 
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Post » Mon Mar 14, 2011 10:31 pm

Why is everyone so down on endurance?
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Robyn Lena
 
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Post » Mon Mar 14, 2011 4:03 pm

Why is everyone so down on endurance?


It really only helped with your base health, resistance, and affected like two skills. If you play right, you won't need a large endurance. Oh, the skills were Big Guns and Unarmed.
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Lilit Ager
 
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Post » Tue Mar 15, 2011 3:31 am

Why is everyone so down on endurance?

I'm sacrificing one stat to better my character in the way I'd like to build him, I want to specialize in Small Arms which directly benefits from Agility and it never hurts to have more action points either. :tops:
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Chloe Lou
 
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Post » Mon Mar 14, 2011 6:55 pm

Here's a question, were there any skyscraqers outside of the strip? I was the watching the first trailer again and I notice that there were other buildings that were lit, other than the casinos in the strip, one is also oddly shaped too with a huge vertical curve. (maybe thats the ultraxluxe, maybe not)
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Jessie
 
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Post » Tue Mar 15, 2011 3:12 am

Good threads.

For Jimnms and anyone else who's played it, do you remember if the 3rd person camera was an improvement, and did it allow you to zoom close to far away?

Thanks
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Johnny
 
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Post » Mon Mar 14, 2011 2:21 pm

Good threads.

For Jimnms and anyone else who's played it, do you remember if the 3rd person camera was an improvement, and did it allow you to zoom close to far away?

Thanks

In one of the short gameplay vids coming out of quakecon someone switches to third person and its zoomed out not locked at the hip. The camera zooms back in (not sure if its the player doing it or if its automatic) and then it switches back to first person. The player was in third person for a couple seconds so not much footage available.
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Stephy Beck
 
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Post » Mon Mar 14, 2011 5:21 pm

I'm considering doing this..

6 Strength
5 Perception
4 Endurance
7 Charisma
5 Intelligence
5 Agility
7 Luck

I want to try a sleazebag that talks his way out of everything.
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cheryl wright
 
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Post » Mon Mar 14, 2011 2:52 pm

Good impressions so far. As for this...



You do realize that the Kings is a reference to Elvis, right? That's why all the gang members look alike. If you've ever been to Vegas, you'll know that there are a lot of Elvis look-a-likes walking around.

actualy i saw only 1 elvis impersonator there in my 3 trips to vegas.
and actualy i think it was on my 3rd trip i saw jack sparrow, batman and robin with the joker and 2 face... chatting on the sidewalk, all of them had bad costumes and the fact that batman was talking to joker normaly was ehhh......
i saw a spider man, many random movie character and video game characters, and a couple demon looking girls who i bet were WoW cos players.

maybe we should make some BOS power armor suits and go charge people to take pictures with us.
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Katharine Newton
 
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Post » Tue Mar 15, 2011 3:11 am

That kid sounds like a doucher. Other than that, I find it interesting that if you go into the 'bad' parts of town you'll get mugged. Haha, that's a pretty cool feature I must admit!
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Heather Kush
 
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Post » Mon Mar 14, 2011 4:18 pm

That kid sounds like a doucher. Other than that, I find it interesting that if you go into the 'bad' parts of town you'll get mugged. Haha, that's a pretty cool feature I must admit!

Yeah its just like real life in that sense, I can't wait to send a few muggers straight to hell if that is the case. :tops:
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Kim Kay
 
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Post » Mon Mar 14, 2011 7:10 pm

The kid was funny. Everyone has their noob moments when they first play Fallout games, thinking they can just run into the first city they find with their .10 mm pistol and kill everything in sight. Interesting to see how the NPC design has developed, though I'm not particularly concerned with how unique their facial structure is if the voice acting can keep characters interesting.

Why is everyone so down on endurance?


Endurance was designed to be useful in the classic games, when enemies were capable of shredding you in a single critical blast unless you had a massive health reservoir. Enemy damage has been so massively nerfed in Fallout 3 that you can basically use Stimpacks to outheal any enemy damage, making Endurance a bit of a gimmicky stat to use.

Extremist stat setups in general seems to be highly discouraged in the 3D games. Strength minimums for weapons have been added for New Vegas, so if you want to use more than Small Guns you should have at least 6 STR. I'm assuming Intelligence and Agility are going to be the most significant combat oriented primary stats, as they were in the last game...
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Louise Andrew
 
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Post » Mon Mar 14, 2011 2:28 pm

Yeah its just like real life in that sense, I can't wait to send a few muggers straight to hell if that is the case. :tops:


Same here. I also like the fact that if you get attacked and kill someone you wont have all neutral`s around you attacking you as well like in FO3. I could piss off one without killing them they become hostile but the moment I kill them the whole town goes ape[censored].

I hope like with the muggers if one person is in the red attacking you and you kill them they will either A. help or B. turn a blind eye to the event. After all you are killing someone that trying to kill you not killed a friendly neutral not shooting at you.
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Scarlet Devil
 
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Post » Mon Mar 14, 2011 10:29 pm

Why is everyone so down on endurance?

It really only helped with your base health, resistance, and affected like two skills. If you play right, you won't need a large endurance. Oh, the skills were Big Guns and Unarmed.

I usually dropped the endurance to 3. The loss of hitpoints never seemed to be too much of an issue (and the extra 2 Special points really helped out in Luck and/ or Agility)... and with higher luck, addictions and poisoning seemed less likely.
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R.I.p MOmmy
 
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Post » Mon Mar 14, 2011 9:53 pm

ok a few things ive goten from various sources.

PA (if its in NV) gives + str so you can probably afford to skimp a point or two on Str at the start (plus theres other things that will probably give you + str, in Two you could get +6 to str (also in F2 the perk Weapon handling gave a +3 bonus to str for the Str check on weapons)(APA 4, Red chip(I think)(bos implant quest) + Str Perk = 6, with Weapon handler you could get to efective str of 10, and the most you needed was 7 in the first place

Gimping stats?

Perception not only gives you more range to see hostile and freindly npcs, it can add some dialog options in some encounters

Endurance also has poison resistance, and they have more than one of thoes in this game. aparently the NPCs head about the dart gun.

Charisma now modifies "Nerve" of your followers and makes "Freindly" npcs more "forgiving" of accidental damage/freindly fire (As long as that does not mean "Cha 10 and you can use vats to target them with multiple rounds from the fatman to the (AHEM!) and they just laugh it off! while cha 1 has them going perma-hostile if a single spent bullet caseing goes flying in there general direction . . .

Inteligence Conversation options, Skill points per level, and Int related perks

Agility = Action points + some of the gun related perks

Luck = Gambeling bonus, Crits, encounters, "random chance" conversation options, and Luck related pers and whats in containers.(granted it could be that mony/ammo/drug finding perks are luck bsed)
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Jah Allen
 
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Post » Mon Mar 14, 2011 4:18 pm

I'm slightly annoyed about cities being closer together, I just hope it doesn't lose it's wasteland feeling. I just replayed Fallout 2 recently, and it made me realise that the wastes should be vast and more dangerous, unlike the Fallout 3 waste (which to many seemed to big as well lol). Of course, Fallout 2's fast travel system made it more viable, but I sorta hoping for caravan travel and escorts for safety and stuff. The problem is that when I picture a 'wasteland' it's a relatively flat, desert-like environment, and from what I've seen in videos, New Vegas' terrain is quite bumpy. Although we haven't seen it all yet of course, so I may be getting ahead of myself.

Though even if it's a bit disappointing, it's only a small area to worry about. I'm more concerned with core gameplay elements, and I'm sure they've got it right on this one. I don't mind sacrificing a bit of my beloved waste. :P
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Baby K(:
 
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Post » Mon Mar 14, 2011 5:43 pm

meh i read up until "There was noone behind me so i got to play for quite a while"

and was like hmm i want to be able to play this game and NOT know whats going to happen...


good job though i guess
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CYCO JO-NATE
 
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Post » Mon Mar 14, 2011 1:06 pm

and I swear I saw Moira Brown. :blink:


EPIC :D
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Haley Merkley
 
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Post » Mon Mar 14, 2011 2:27 pm

Thanks for reporting on the demo! I'm anxious to check out the full game!!
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Tracy Byworth
 
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