My thoughts on the QuakeCon Demo...

Post » Tue Mar 15, 2011 3:53 am

Wait, Gambling is a skill? I thought it was all controlled by Luck?

Nah I don't think it's been confirmed yet.
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JR Cash
 
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Post » Mon Mar 14, 2011 3:41 pm

@chriso yea that is the mutants missile in the sky. There is something to the very right of the pic though furtjerest right from helios one. It looks like a structure or something you don't see it?
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Lady Shocka
 
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Post » Mon Mar 14, 2011 1:06 pm

Every step you take, every move you make you want a location? You don't want any empty space to wander around in to make it feel like your stranded in the desert? No barren desert areas gimps the hardcoe mode doesn't it?


This was an issue in Fallout 3 as well, so I'm not sure why people are deciding to make a big deal about New Vegas doing the same thing. I clearly remember tripping over locations all the time in Fallout 3, and most of them offered absolutely no purpose or merely served as a generic dungeon. Settlements may be larger in New Vegas, but all that means is that less space will be wasted on pointless filler landmarks and dungeons.

Personally, I'd rather have less that offers more than more that offers less. I'd like to see a real wasteland in a future Fallout game, but spending an hour going across a flat, inhospitable landscape from one settlement to another with the occasional encounter probably wouldn't be particularly riveting.
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chloe hampson
 
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Post » Mon Mar 14, 2011 3:25 pm

This was an issue in Fallout 3 as well, so I'm not sure why people are deciding to make a big deal about New Vegas doing the same thing. I clearly remember tripping over locations all the time in Fallout 3, and most of them offered absolutely no purpose or merely served as a generic dungeon. Settlements may be larger in New Vegas, but all that means is that less space will be wasted on pointless filler landmarks and dungeons.

Personally, I'd rather have less that offers more than more that offers less. I'd like to see a real wasteland in a future Fallout game, but spending an hour going across a flat, inhospitable landscape from one settlement to another with the occasional encounter wouldn't be particularly riveting.

No barren/stranded desert areas gimps hardcoe mode doesn't it?
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Breautiful
 
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Post » Tue Mar 15, 2011 2:19 am

No barren/stranded desert areas gimps hardcoe mode doesn't it?


Most settlements will probably have low stores of food and water, and won't be quick to offer much to the player. I imagine the only settled location where hunger and thirst won't be an issue is Vegas.
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Nathan Risch
 
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Post » Tue Mar 15, 2011 12:24 am

Most settlements will probably have low stores of food and water, and won't be quick to offer much to the player. I imagine the only settled location where hunger and thirst won't be an issue is Vegas.

I'm sure there will be plenty of other places with merchants more than willing to share there wares. Boulder city, primm, goodsprings, etc...
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Becky Cox
 
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Post » Mon Mar 14, 2011 1:21 pm

I'm sure there will be plenty of other places with merchants more than willing to share there wares. Boulder city, primm, goodsprings, etc...


Why are you complaining about more stuff? I'm still not sure I understand.

Oh, and hardcoe mode was never going to be hard anyway.
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Mark Hepworth
 
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Post » Mon Mar 14, 2011 9:48 pm



Oh, and hardcoe mode was never going to be hard anyway.

@ Thrice, It is hardcoe mode, dude. Its, going to be hard.
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Skrapp Stephens
 
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Post » Mon Mar 14, 2011 8:03 pm

@ Thrice, It is hardcoe mode, dude. Its, going to be hard.



they never said hard they said realistic......
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Ben sutton
 
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Post » Mon Mar 14, 2011 8:06 pm

thumper...... where was new vegas on the world map of fallout new vegas :brokencomputer: :brokencomputer: :brokencomputer: :brokencomputer:
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Guinevere Wood
 
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Post » Tue Mar 15, 2011 1:35 am

@ Thrice, It is hardcoe mode, dude. Its, going to be hard.


It's really not going to be hard. For one thing, the damage taken is still the same as Fallout 3, so it wont be anywhere close to the difficulty of FWE (which was hard). If you're playing this game for the challenge, you're doing it wrong.
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Rhysa Hughes
 
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Post » Mon Mar 14, 2011 3:09 pm

they never said hard they said realistic......

hardcoe.
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Nicole Elocin
 
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Post » Tue Mar 15, 2011 1:46 am

It's really not going to be hard. For one thing, the damage taken is still the same as Fallout 3, so it wont be anywhere close to the difficulty of FWE (which was hard). If you're playing this game for the challenge, you're doing it wrong.


Look at the swagger on you! That's some tall talk friend, but you're probably right.

Only game I've played in years that was really hard was Demon's Souls, because of the brutal checkpoint save system

If you can save anywhere, the only challenge is remembering to do so.


Rant time: What's with everyone hating on the capital wasteland's "wasted space"?
Do you realize the irony of complaining about empty space in a wasteland?
:facepalm:

I've got a PhD in post-apocalypse and I'm here to tell you, wandering across vast open areas of nothing is part of it.

You have to walk in slightly slow motion, with a bad-ass expression on your face, staring at the horizon.
It's a different kind of gratification than you get from close-range shot-gun work.

Think Mad Max, or The Road, A Boy and His Dog ... etc. It's a downbeat in the pacing of the action, sets the mood. :hubbahubba:
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Fiori Pra
 
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Post » Mon Mar 14, 2011 7:21 pm

Nah I don't think it's been confirmed yet.

yea luck is what determins gambiling one of the guys from a crappy interview said it while he was in the casino, he said he kept winning because his luck was high which is how they determine it.
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vicki kitterman
 
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Post » Mon Mar 14, 2011 4:28 pm

hardcoe.




well how about you read what it does... they never said it makes you weaker..... you can become weak if you change the difficulty... to like hard.... but hardcoe really just makes it more realistic... food, water, and sleeping are the main things



ohhhh and about demon soul's that game is impossible....... the dumb dragon on the second level of the first place is so hard
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Darlene DIllow
 
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Post » Tue Mar 15, 2011 4:49 am

@ Thrice, It is hardcoe mode, dude. Its, going to be hard.

I never said it wasn't going to be hard 3-26 did...
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Austin England
 
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Post » Tue Mar 15, 2011 2:48 am

yea luck is what determins gambiling one of the guys from a crappy interview said it while he was in the casino, he said he kept winning because his luck was high which is how they determine it.

Kay, so the only changes are Big Guns being removed, Guns being renamed and a Survival skill?
*sigh*
I wanted the Security, Deception and Persuasion skills to be in NV. :(
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meg knight
 
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Post » Mon Mar 14, 2011 10:26 pm

Kay, so the only changes are Big Guns being removed, Guns being renamed and a Survival skill?
*sigh*
I wanted the Security, Deception and Persuasion skills to be in NV. :(


The target audience (read: that kid who tried to kill everyone) would explode in their heads at the mere concept of 2 skills affecting speech. I kid you not.
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Emerald Dreams
 
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Post » Mon Mar 14, 2011 7:19 pm

The target audience (read: that kid who tried to kill everyone) would explode in their heads at the mere concept of 2 skills affecting speech. I kid you not.




ummmmm english please
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Kaylee Campbell
 
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Post » Tue Mar 15, 2011 5:27 am

Kay, so the only changes are Big Guns being removed, Guns being renamed and a Survival skill?
*sigh*
I wanted the Security, Deception and Persuasion skills to be in NV. :(

Guns wasn't renamed in essence it is the merged skill of big and small guns and energy weapons have been spread about between the gun skill and explosives.
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Mylizards Dot com
 
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Post » Mon Mar 14, 2011 11:09 pm

The target audience (read: that kid who tried to kill everyone) would explode in their heads at the mere concept of 2 skills affecting speech. I kid you not.


It would be kind of redundant too. Persuasion would fall under speech as a subcategory, right?

Unless your character can be persuasive on a message forum but not face-to-face ... or something.

If perks are more rare, you don't want to piss away skill points on something you'll only use 2 dozen times on a playthrough
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Claire Vaux
 
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Post » Tue Mar 15, 2011 5:04 am

The target audience (read: that kid who tried to kill everyone) would explode in their heads at the mere concept of 2 skills affecting speech. I kid you not.

*glares at target audience*
But they are making the game more complex than Fallout 3 was.
So hopefully they'll make Fallout 4 even more complex than Fallout New Vegas.
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marie breen
 
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Post » Mon Mar 14, 2011 5:29 pm

So hopefully they'll make Fallout 4 even more complex than Fallout New Vegas.


Hopefully, yes. I wouldn't bet on it though.
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TASTY TRACY
 
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Post » Mon Mar 14, 2011 5:05 pm

Guns wasn't renamed in essence it is the merged skill of big and small guns and energy weapons have been spread about between the gun skill and explosives.

Big Guns was not merged with small guns it was dissected into the three remaining ranged combat skills and energy weapons was not merged into guns it's still it's own skill.
So the ranged combat skills are: Guns, Energy Weapons and Explosives.
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MR.BIGG
 
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Post » Mon Mar 14, 2011 2:49 pm

Big Guns was not merged with small guns it was dissected into the three remaining ranged combat skills and energy weapons was not merged into guns it's still it's own skill.
So the ranged combat skills are: Guns, Energy Weapons and Explosives.

Yes that's what I meant. Big guns and small guns have been dispersed between the three combat skills of guns, energy and explosives. Majority of people now will probably dump skill points in guns...
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cosmo valerga
 
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