My thoughts on the QuakeCon Demo...

Post » Mon Mar 14, 2011 11:25 pm

Well... No.

I think you still don't understand.
Listen, the only weapon from Big Guns that is in the new Guns category is Minigun and Light Machine Gun (This was in fallout2 right?).
Flamer & Gatling Laser belongs to EW.
Missile Launcher & Fatman belongs to Explosives,

So dumping points into the Big Guns skill in fallout 3 let's you use all the weapons I typed above.
Dumping points into the Guns skill on the other hand will only let you use Minigun and Light Machine Gun.
Dumping points into the EW skill will let you use the Flamer and Gatling Laser.

So, you don't get to spend 100 points now to access both small guns and big guns.
You need to spend 300 points to access all big gun weapons.
Big Guns + Small Guns =/= Guns.

Sweet so I won't be screwed over because I wanted to specialize in Small Arms/Laser Weapons. (I really wanted to use the Light Machine Gun and Mini-Gun so now I'm in luck because of the conveniently re-made "Guns" skill. :tops: )

I heard in an interview if your strength is low you'll sway a lot more when aiming and actually won't be able to use some of the heavier weapons like the Mini-Gun, or at least you won't be able to use them very effectively. Does anyone know if that is still the case and if I may have invest in some more strength to use some of my guns?
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Jon O
 
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Post » Mon Mar 14, 2011 3:51 pm

In the beginning, you got 5 points to special in Fallout 3 (afterwards, you could max them all out with perks and few quests, if you played right). No words on New Vegas, other than you'll be getting a lot less SPECIAL points overall - and if not a perk, you don't get SPECIAL points at level up (you didn't in Fallout 3 either), you got skill points.

How points does it take to raise a special? Say my strength is 1 how many points would it take to raise to 2?
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GabiiE Liiziiouz
 
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Post » Tue Mar 15, 2011 1:10 am

How points does it take to raise a special? Say my strength is 1 how many points would it take to raise to 2?

You have 5 in everything at the beginning and you have 5 additional to distribute how you like.
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Stephani Silva
 
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Post » Mon Mar 14, 2011 1:22 pm

How points does it take to raise a special? Say my strength is 1 how many points would it take to raise to 2?

Just 1. Special Points are 1:1 when acquired.
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Pat RiMsey
 
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Post » Mon Mar 14, 2011 5:25 pm

How points does it take to raise a special? Say my strength is 1 how many points would it take to raise to 2?


I edited my post you quoted. You can't buy SPECIAL points with skillpoints and won't be getting SPECIAL points from level up. You have to get a perk or find a quest that raises your SPECIAL stats. Or arrange them better in the character creation.
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Jessica Lloyd
 
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Post » Mon Mar 14, 2011 3:58 pm

How points does it take to raise a special? Say my strength is 1 how many points would it take to raise to 2?


*Confused*
It's going to be like fallout 1, 2, 3 and tactics.
1 point is 1 point, so raising STR from 1 to 2 would require 1 stat point.
Raising it from 2 to 3 would require 1 stat point.
Raising it from 3 to 4 would require 1 stat point.
Raising it from 4 to 5 would require 1 stat point.
Raising it from 5 to 6 would require 1 stat point.
Raising it from 6 to 7 would require 1 stat point.
Raising it from 7 to 8 would require 1 stat point.
Raising it from 8 to 9 would require 1 stat point.
Raising it from 9 to 10 would require 1 stat point.

Better answers above.
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Eileen Collinson
 
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Post » Tue Mar 15, 2011 5:20 am

You have 5 in everything at the beginning and you have 5 additional to distribute how you like.

Woah so in fallout 3 you automatically start with 5 and get another 5 so you could theoretically max strength (or any other stat for that matter) from the very beginning?
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Margarita Diaz
 
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Post » Mon Mar 14, 2011 7:22 pm

Woah so in fallout 3 you automatically start with 5 and get another 5 so you could theoretically max strength (or any other stat for that matter) from the very beginning?


Yes, and it is so in the first two Fallouts also. But doing so (maxing one stat from start), of course, leaves your other stats lacking the possible numbers the game requires at certain tasks and effects to take place.
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Mike Plumley
 
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Post » Mon Mar 14, 2011 11:24 pm

Woah so in fallout 3 you automatically start with 5 and get another 5 so you could theoretically max strength (or any other stat for that matter) from the very beginning?

Yes, However maxing strength or only one stat for that matter would only be useful if you wanted only to do melee and could hinder you in other ways down the road. (You may not be able to get certain perks because you don't have the required S.P.E.C.I.A.L)

I usually go for a:

6 Strength
5 Perception
5 Endurance
5 Charisma
8 Intelligence
6 Agility
5 Luck

Balanced and it works for me. :)
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Mrs. Patton
 
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Post » Mon Mar 14, 2011 7:44 pm

MiamiThrice I'm sorry for asking this but, you have played another fallout game before right?
Cause it seems like you've forgotten how SPECIAL points are distributed.
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Cedric Pearson
 
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Post » Tue Mar 15, 2011 4:48 am

Yes, and it is so in the first two Fallouts also. But doing so (maxing one stat from start), of course, leaves your other stats lacking the possible numbers the game requires at certain tasks and effects to take place.

Cool thanks for breaking it down for me. So in new vegas if I want to effectively wield a "big" gun or even go further and be a master at it I'm obviously going to have to sacrifice my other stats and worry about strength more correct? So in essence in order to be a great "big" gun wielder I pretty much have to have an average-gimped player...
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nath
 
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Post » Tue Mar 15, 2011 5:14 am

Cool thanks for breaking it down for me. So in new vegas if I want to effectively wield a "big" gun or even go further and be a master at it I'm obviously going to have to sacrifice my other stats and worry about strength more correct? So in essence in order to be a great "big" gun wielder I pretty much have to have an average-gimped player...


Yes. But I wouldn't call it gimping since you are not deliberately making you character "work" badly, you're creating a character fit for the job you aim at doing well - at the expense of other things of course, but that comes with the territory.
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jenny goodwin
 
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Post » Tue Mar 15, 2011 12:42 am

In Fallout 3 I barely used the Minigun, so I stuck with the small guns. When you take in the larger spread and the charging the Minigun does when shooting it, then I find the Chinese Assault Rifle can be just as damaging. I saw the LMG in a preview doing 211 damage per seconds, and that's nearly the power of Fallout 3's Vengeance. The LMG wasn't even in perfect condition either, and I might just raise my strength to be able to use the LMG exceptionally well. I think I'll mostly use bullet-based weapons more than energy weapons. If I can add some type of optic to the LMG, then that's just more of a bonus.
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Charlie Ramsden
 
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Post » Tue Mar 15, 2011 3:09 am

Yes. But I wouldn't call it gimping since you are not deliberately making you character "work" badly, you're creating a character fit for the job you aim at doing well - at the expense of other things of course, but that comes with the territory.

thanks for all your help appreciate it!

So in fallout 3 since strength wasn't a requirement on how well you could handle a gun you could pretty much make a heavy gun expert with the base 5 strength and just dumping skill points in big guns?
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Harry Hearing
 
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Post » Mon Mar 14, 2011 11:35 pm

Yes, However maxing strength or only one stat for that matter would only be useful if you wanted only to do melee and could hinder you in other ways down the road.
Do you ever reduce a Stat below 5? I usually do that with one or two of them.
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SWagg KId
 
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Post » Tue Mar 15, 2011 1:59 am

Do you ever reduce a Stat below 5? I usually do that with one or two of them.

I have I think I may actually put Luck down to 4 to give me an extra point to put into Agility since I'll specialize in Small Arms. (Only problem is I don't want my critical chances to go down. :( )
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Lalla Vu
 
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Post » Mon Mar 14, 2011 9:18 pm

So in fallout 3 since strength wasn't a requirement on how well you could handle a gun you could pretty much make a heavy gun expert with the base 5 strength and just dumping skill points in big guns?


Yes, that is correct.

Also, we all know that STR will play into using some of the weapons... But I wonder if they've tweaked the actual skills themselves to have more of an impact, because in F3 I felt like I could use pretty much any weapon pretty damn effectively without needing to put skill points in that particular weapon. I mean, using the one I've put skill points in made things go quicker obviously but I never really felt that my low energy weapon skill stopped me from killing enemies, even later on in the game.
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Josh Dagreat
 
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Post » Mon Mar 14, 2011 9:33 pm

Yes, that is correct.

Also, we all know that STR will play into using some of the weapons... But I wonder if they've tweaked the actual skills themselves to have more of an impact, because in F3 I felt like I could use pretty much any weapon pretty damn effectively without needing to put skill points in that particular weapon. I mean, using the one I've put skill points in made things go quicker obviously but I never really felt that my low energy weapon skill stopped me from killing enemies, even later on in the game.

I noticed that when I used an Energy weapon without good skill I generally couldn't hit the broad side of a barn with it, and that you couldn't do half the damage you could do with that weapon unless you have the skill with that weapon maxed.
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Paula Ramos
 
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Post » Mon Mar 14, 2011 1:41 pm

If history tells us anything, you can afford to drop a couple points from Endurance to up your others stats. Charisma will probably work too since followers aren't based on it.
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Roanne Bardsley
 
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Post » Tue Mar 15, 2011 2:22 am

Miami Thrice. have you ever played fallout 3.
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Hannah Barnard
 
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Post » Mon Mar 14, 2011 1:13 pm

If history tells us anything, you can afford to drop a couple points from Endurance to up your others stats. Charisma will probably work too since followers aren't based on it.

I think on my last playthrough of Fallout 3 I dropped a point from Endurance and Charisma to increase my other stats so I may just do that again this time, Thanks for reminding me of that. :tops:
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Izzy Coleman
 
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Post » Mon Mar 14, 2011 7:22 pm

Miami Thrice. have you ever played fallout 3.

Yes I've beaten it...when it first came out which means I haven't played in a long time. So you can actually lower any stat at the beginning below 5 if you want?
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Amy Siebenhaar
 
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Post » Mon Mar 14, 2011 3:46 pm

Yes I've beaten it...when it first came out which means I haven't played in a long time. So you can actually lower any stat at the beginning below 5 if you want?


Yes. Also http://fallout.wikia.com/wiki/Primary_statistics http://fallout.wikia.com/wiki/Fallout_3_SPECIAL.
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Terry
 
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Post » Mon Mar 14, 2011 1:43 pm

Charisma will probably work too since followers aren't based on it.


This reminds me, charisma does affect a new stat that benefits followers... "Nerve", was it....
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Lyndsey Bird
 
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Post » Mon Mar 14, 2011 5:07 pm

Yes I've beaten it...when it first came out which means I haven't played in a long time. So you can actually lower any stat at the beginning below 5 if you want?

yes

its like this

you start out with 5 points to spare

remove 2 from strength. you now have 7. to put on whatever
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Rebecca Clare Smith
 
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