Suggest your own skills!

Post » Sat May 28, 2011 6:38 am

More, because more.

Soldier:

Giving is its Own Reward - Giving teammates ammo restores your own by 10%.

Medic:

Noble Sacrifice - While incapacitated, choosing to respawn heals and revives teammates within a short radius.

Engineer:

So Lonely - Allows you to place two turrets, each with half the power of a regular turret.

Operative:

Vulture - Hacking an enemy's comms or disguising as them restores one pip of health and 20% of your ammo. Disguises and Comms Hacks take 20% longer to complete.

Universal:

Burning Man - Reduces explosive and incendiary damage by 25%.

Desperation - Gain a 10% damage boost when down to your last mag.
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Emily Shackleton
 
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Post » Sat May 28, 2011 6:00 am

From the Sea: All Resistance get it at level 20. It summons Cuthulhu from the ocean, and damages all Security forces 50% of their current health...
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Ilona Neumann
 
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Post » Sat May 28, 2011 6:15 pm

What do you think of these then?

One Man's Medicine...
Upgrade your Lazarus Grenades so that they do cumulative damage to anyone in the gas' radius.

Give and Receive: Any revived team mate can buff you for x% more in whatever they specialize in for one buff only (e.g. a soldier you revived will buff you more ammo for ONE buff- good incentive for teamwork while not being overpowered!).

Triage/Guardian Angel/ER: Downed team mates will immediately show up on your radar (double-edged sword if there are opportunistic enemies around!).

Amazon Arrow/Sicilian Bullet: Coats sniper rifle bullets with a toxin that delivers a short poisoning effect (decreases health over time and obscures vision) at the cost of a considerable amount of ammunition capacity.

1. Good idea. Helps keep the enemies from killing your friend once he just got back up 9/10
2. This could work very well and no one would complain. 9/10
3. They don't have this? I would soooo use this. 10/10
4. Light rifles already do a crud load of damage, making them super would unbalance them. 5/10
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Richard Thompson
 
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Post » Sat May 28, 2011 3:25 pm

stubbs the zombie : when someone is revived everytime they melee someone they gain 1 bip of health.
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Mizz.Jayy
 
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Post » Sat May 28, 2011 9:52 am

Triage/Guardian Angel/ER: Downed team mates will immediately show up on your radar (double-edged sword if there are opportunistic enemies around!).

If an Incapacitated teammate chooses to wait for a Medic, a Medic can use his Objective Wheel to select the mission to revive you, complete with the navigational arrow to you.

On the flip side, enemy Operatives will also be able to select a mission to interrogate/Comm Hack the Incapacitated player. So that double-edged sword is actually already in place, just not on the mini-map.
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kennedy
 
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Post » Sat May 28, 2011 2:03 pm

stubbs the zombie : when someone is revived everytime they melee someone they gain 1 bip of health.

Plus everytime they get meleed there is a 50% chance of losing the head and thus getting incapacitated. :laugh:
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David John Hunter
 
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Post » Sat May 28, 2011 8:07 am

Plus everytime they get meleed there is a 50% chance of losing the head and thus getting incapacitated. :laugh:

Do you mean decapitated?
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Kit Marsden
 
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Post » Sat May 28, 2011 4:50 am

Sort of both, I guess. :laugh:
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cutiecute
 
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