i got one for the engie Tricky Ricky where you can plant a mine on a downed enemy and if another enemy walks near him it explodes killing him and knocking the other guy down like a grenade would and to stop ppl from just opting to waiting to spawn it forces them to stay there for 20 secs. it would make for some cool ambushes i think
This is already doable by default. An Engineer can down an enemy and throw a mine under them so that anybody running near will be detonated when trying to assist the guy.
General:
You Forgot The Address: Allows the player to pick up and throw back grenades.
Not A Canned Animation: Allows the player to continue reloading from certain points when they must interrupt the process to interact with the environment (i.e. SMART, objectives).
Soldier:
Grenades Now Included: For three ability bars, the Soldier can throw an ammunition pack that instantly grants the receiver another grenade.
Temporary Promotion: Upgrades the ammunition pack so that the very first magazine is a high-capacity magazine. Requires two ability bars.
Engineer:
It's Easier Than Starting From Scratch: When a turret has been placed down, the Engineer can take it back to fully recharge the replacing meter. Does not apply to ability bar.
Even More Firepower: Engineers can use Weapon Buffs on turrets. Requires three ability bars.
Medic:
Long-Distance Lob: At the cost of two energy bars, the Medic is allowed to throw a syringe as opposed to closing in and stabbing their target.
Diazepam: When a target is stabbed, their recoil control and accuracy is improved, but they lose one health pip. Lasts for 10 seconds.
Operative:
"Just Kidding!": When an electronics-based system has been buffed with this ability, there is a 10% chance that enemies who attempt to hack it will encounter an error message halfway during the process and be forced to restart.
Technology Isn't Always Reliable: Allows the Operative to throw a sticky interference item at the enemy that takes away the target's HUD for 20 seconds.