IWD2 was a 3E D&D game. I didn't design that mechanic.
Because it removes decision-making from high end armor. "Would you like to wear power armor or some other armor that is worse in every practical way?" is basically the question asked in F1/F2.
Again, that's not the point. If I, as a designer, have the ability to balance high end armor so a player has pros and cons for wearing one suit or another, why would I not do so?
Because it removes decision-making from high end armor. "Would you like to wear power armor or some other armor that is worse in every practical way?" is basically the question asked in F1/F2.
Again, that's not the point. If I, as a designer, have the ability to balance high end armor so a player has pros and cons for wearing one suit or another, why would I not do so?
Pros and Cons of an armor are what I like about RPG's. My favorite character I use is a sneak assassin or a sniper and the idea that I can equipment PA with no side affects to my sneaking ability makes no sense. That said I would like to see a Gillie Suite in the game.
