The Vault's preview of New Vegas : part 2

Post » Sat May 28, 2011 9:38 am

I'm not sure I see the diference between DR and DT really, probably why Obsidian dropped one and kept one too.

As to if they kept the right one can't really answer that until I play the game a bit but I'm going to assume they know better about which works best at this point.
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Ells
 
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Post » Sat May 28, 2011 8:30 pm

I find his review of the game quite interesting, he clearly has a strong knowledge of Fallout lore and was able to notice things about New Vegas that 90% of us would never notice in 1000 years. :) Thats not a bad thing, I find that it gave me a very good, almost 3rd person perspective looking down on the game world. For me however, and perhaps many others feel this way as well, will see New Vegas as a very positive improvement to the engine as well as being an excellent next-chapter in the story of Fallout. Ausir is no doubt correct that a posse of self-proclaimed Fallout-experts among the community will use New Vegas as debate fuel for the next 2-3 years. There will certainly be the usual mix of well thought-out and constructive views as well as heated and ignorant views and the moderators will mow the lawn and keep the weeds from overtaking the yard like always. :) One thing I did take away from his review is the testing going on, I think we are in for a pleasant surprise on the bug front this time.

I suspect that his views on the improved story and dialogue as well as the great voiceovers will impress nearly all of us, and Felicia Day will pick up a few hundred thousand more twitter followers (brace for impact!!). Overall I think its going to be a big smash among the community here. For me this is the 3rd game on this engine, and I find the idea of an upgraded engine with evolved features absolutely thrilling in a totally geeky, nerdy way. One can't ask for better modding food, it's like dropping a tribble into an ocean of quattro triticale. :fallout:
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Vickytoria Vasquez
 
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Post » Sat May 28, 2011 1:50 pm

well alright let say your getting lol'd by a rifle. DR would help your leather armor reduce the oh so lethal shot of that rifle to a certain percentage, the DT for the leather armor would be very minimal if nonexistant, so you'd get some survivability when facing off against a 15-29 dmg rifle see :D where as a power armor you would have maybe 60 DT and no DR because DT AND DR at the same time is just overkill, thus you can still laugh at that silly little raider/convict as he wastes ammo on your God-like chassis
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Kira! :)))
 
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Post » Sat May 28, 2011 9:37 am

We already know guns with high fire rates tend to have low damage per shot. This means assualt rifles and smgs will tend to fail vs armor and slower shooting weapons like plsma pistols and magnums and the trail rifle will tend to punch through it.

hmm I wonder if the fatman comes in armor pericing ultra fatty ammo types?.. maybe super sized?:).. maybe young elvis and old elvis versions... lkng range vs extra fat. blue swade shoe version.. extra rads...
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leni
 
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Post » Sat May 28, 2011 3:39 pm

Basicaly if it was "all or nothing" for DT (Ie a DT of 30 would have stoped 100% of the damage but a 31 point hit would let all 31 points through) then adding DR makes sence if your wanting to avoid OSKing the player. however that can lead to stat inflation (a lot of MMOs actualy use (or used) DT AND DR at the same time, thats one of the things that causes stat inflation in thoes settings, the game mechanics is literaly haveing to blow through the targets Damage threshold and then still do enough damage through the targets damage mitigation to actualy wear it down)

haveing both probably made it hard to balance anything. I suspect that stoping the first "X" ammount of damage and absorbing a % of the rest was probably resulting in "mmo" numbers
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krystal sowten
 
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Post » Sat May 28, 2011 8:48 am

Basicaly if it was "all or nothing" for DT (Ie a DT of 30 would have stoped 100% of the damage but a 31 point hit would let all 31 points through) then adding DR makes sence if your wanting to avoid OSKing the player. however that can lead to stat inflation (a lot of MMOs actualy use (or used) DT AND DR at the same time, thats one of the things that causes stat inflation in thoes settings, the game mechanics is literaly haveing to blow through the targets Damage threshold and then still do enough damage through the targets damage mitigation to actualy wear it down)

haveing both probably made it hard to balance anything. I suspect that stoping the first "X" ammount of damage and absorbing a % of the rest was probably resulting in "mmo" numbers


Wait... DT just subtracts damage. So a 31 damage shot on a target with 30 DT would result in 1 damage while a 30 damage shot would have 0 damage.
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Kat Ives
 
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Post » Sat May 28, 2011 5:30 pm

I wish Ausir still posted on these pages.
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Alberto Aguilera
 
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Post » Sat May 28, 2011 8:44 pm

I bet that the giant rats are gonna have either bad animations or copy pasted Oblivion animations.

And why the hell is a giant rat running away from a group of kids?
I could meet 6 giant rats in random encounters when having marcus, vic and sulik with me and they'd still charge at us pretending they could win.
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Lavender Brown
 
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Post » Sat May 28, 2011 7:10 pm

I wish Ausir still posted on these pages.


He posts on other pages... Did you know that the mode which is not hardcoe mode is called Casual mode?
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!beef
 
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Post » Sat May 28, 2011 10:05 am

Did you know that the mode which is not hardcoe mode is called Casual mode?

Maybe it's unintentional by the game developers but I chuckled. :laugh:
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Meghan Terry
 
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Post » Sat May 28, 2011 5:23 am

Did you know that the mode which is not hardcoe mode is called Casual mode?


You just freaked my mind man :bonk:
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Richard
 
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Post » Sat May 28, 2011 7:37 am

Did you know that the mode which is not hardcoe mode is called Casual mode?


Somehow that's fitting. :P
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Lexy Corpsey
 
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Post » Sat May 28, 2011 4:32 pm

He posts on other pages... Did you know that the mode which is not hardcoe mode is called Casual mode?


Hah, that's sure to piss some gamers off who don't want to play on hardcoe.
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RaeAnne
 
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Post » Sat May 28, 2011 2:27 pm

Argh.. Everytime I read An article I get excited for the game :D..

But then my eyes scan some of the ignorant comments (On the Wiki, not here!), And I end up frustrated x''D
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Heather Stewart
 
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Post » Sat May 28, 2011 7:39 pm

He posts on other pages... Did you know that the mode which is not hardcoe mode is called Casual mode?


It should be. :tops:
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Marguerite Dabrin
 
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Post » Sat May 28, 2011 6:10 am

I think Obsidian may have missed the point of having DT. It works in conjunction with DR. Well, it seemed to work okay in the gameplay demos, so I doubt there will be many issues.
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Emily Jeffs
 
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Post » Sat May 28, 2011 12:26 pm

I think Obsidian may have missed the point of having DT. It works in conjunction with DR. Well, it seemed to work okay in the gameplay demos, so I doubt there will be many issues.

Yea this worries me. So if a piece of armor has dt 30 and my weapons does damage of 29 I'm pretty much screwed? I can shoot thousands of bullets at the piece of armor and it wouldn't even slightly dent/chip/damage it at all? BIZARRE...
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Elena Alina
 
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Post » Sat May 28, 2011 8:21 pm

Yea this worries me. So if a piece of armor has dt 30 and my weapons does damage of 29 I'm pretty much screwed? I can shoot thousands of bullets at the piece of armor and it wouldn't even slightly dent/chip/damage it at all? BIZARRE...


Hopefully they made it make sense. Like only smaller firearms/melee weapons would be below 30 (in this case.) That way you couldn't take down a soldier in power armor with a kitchen knife.
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Rebecca Clare Smith
 
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Post » Sat May 28, 2011 10:51 am

Yea this worries me. So if a piece of armor has dt 30 and my weapons does damage of 29 I'm pretty much screwed? I can shoot thousands of bullets at the piece of armor and it wouldn't even slightly dent/chip/damage it at all? BIZARRE...

Consider it this way... Some materials need a certain amount of damage to be scratched at all. You can shoot an anvil with a BB gun for months and show little if any damage ~same with a baseball bat.

Take two doors as example (all damage & DT's are made up)...
One door is an interior hollow core (typical for a house) and the other is a steel plated security door. The interior door might have a DT of 10 say... and the security door might have a DT of 17. The Base ball bat will break the interior door eventually, but you would never get past the security door with that. A sledgehammer though would eventually do it but might take a while. Remember, weapons now have a variable damage range to account for minor changes in impact and aim; so SOME of the hits would weaken the door, but not every hit. Now a rocket or a super sledge whose minimum damage exceeds the security door's DT would tear it apart; doing full damage with every hit.
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ezra
 
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Post » Sat May 28, 2011 10:42 am

Apparently I'm the only one who doesn't care about only the DT/DR stuff. :sadvaultboy:
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Heather Stewart
 
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Post » Sat May 28, 2011 7:54 pm

Is this how DR and DT work?

Say you shot a person wearing power armor with the Lincoln's Repeater that does 50 damage. The DT is 40, so you did 10 damage. However, the DR is 50, and then you only do 5 damage. Is that basically how it works?
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Damned_Queen
 
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Post » Sat May 28, 2011 5:53 pm

Apparently I'm the only one who doesn't care about only the DT/DR stuff. :sadvaultboy:

The damage system is a huge part of the game so not sure why...
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Roberta Obrien
 
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Post » Sat May 28, 2011 4:29 am

Is this how DR and DT work?

Say you shot a person wearing power armor with the Lincoln's Repeater that does 50 damage. The DT is 40, so you did 10 damage. However, the DR is 50, and then you only do 5 damage. Is that basically how it works?
Say rather "Lincoln's Repeater that did 50 damage." then it would do 10 to a DT40 target (as I understand it).
*Weapons do variable damage in FO:NV.
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Georgia Fullalove
 
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Post » Sat May 28, 2011 7:06 am

With both DR and DT, you'd pretty much be invulnerable to small arms fire once you get power armor. That's probably why they ditched it, as entire classes of enemies would be useless.
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Penny Courture
 
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Post » Sat May 28, 2011 10:16 am

With both DR and DT, you'd pretty much be invulnerable to small arms fire once you get power armor. That's probably why they ditched it, as entire classes of enemies would be useless.


There was both DT and DR in Fallout 1 but you weren't invincible with a PA.
Overall, I don't really know what to think of the change, because I don't know how armors will end up working in the game (like, are there only different tiers, or are some armors more useful for certain character types than other armors? etc.).
I'm pretty sure the game will differentiate between bullet sponges enemy on which high DPS weapons work better and highly armored enemy that need high damage low DPS weapons.
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Ludivine Poussineau
 
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