Professions you would like added

Post » Tue Jun 12, 2012 2:25 pm

Scientist. If that makes sense.
Shop owner.
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sally coker
 
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Post » Mon Jun 11, 2012 10:33 pm

Cowboy.
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Enie van Bied
 
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Post » Tue Jun 12, 2012 12:11 pm

I always wondered why they added Smithing as a skill, but didn't give you the ability to make your own bows and arrows. Bowyer and Fletcher would be kind of neat.

As would be prostitution. :bunny:

i too was disappointed we couldn't smith our own arrows. i like all these ideas for jobs btw. nothing to add.
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Hannah Barnard
 
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Post » Tue Jun 12, 2012 1:18 pm

Yep, there are no professions. Except for Smithing, Enchanting, Alchemy, Mining, and Woodchopping. But other than that, no professions.

They aren't professions, bud. They're pass times.

I can't be a professional woodcutter when I'm busy being the Dovahkiin, nor can I accept a job at a lumber mill. I'm told that if I'm looking for work, I can chop some wood. I am not told "Hey, we need a hand at the mill. Care to be at work at 8am ever day?"
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Ryan Lutz
 
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Post » Tue Jun 12, 2012 3:55 am

More input in professions would be amazing. Really the only career you can have is "Dragonborn Champion of Skyrim"

Unless you wanna make 100 gold an hour chopping wood, mining, smithing, etc


Being able to take out an instrument and get tips and maybe even commissions and gigs would be awesome. Even if they used some quicktime, cheap ass Guitar Hero-esque system like Fable 3 did.
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jasminε
 
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Post » Tue Jun 12, 2012 12:41 pm

Taxidermist, mounting trophy fish and all types of wild.
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Andrea Pratt
 
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Post » Tue Jun 12, 2012 1:53 am

Prostitution and farming. They've already got some of the farming animations in there. It'd be cool if we could buy a farm and have to work it, or have a spouse work it.

Sigh. I guess I kind of want a bit more sim aspects. Lame, I know.

Sin aspects? Hehe. Why not combine your trades? The Riften Vegetable Farm and Mustang Ranch! Drop on by, grab a hoe 'n a ho, and ho-ho-ho!
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Robert Bindley
 
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Post » Tue Jun 12, 2012 10:19 am

Okay, this isn't a profession (well, unless hijacking threads is a profession), but it'd be just neato if towns/cities occassionally held events or festivals (part of the random AI). You'd find out about them in advance either by posters or gossip from tavern/inn owners and if you didn't show up on the designated day(s), you'd miss out. "Yeah, about that guy you want dead ... he's gonna have to keep breathing for awhile because there's a festival in Solitude that week."

The types of possible events in such festivals are almost endless: brawl tournaments, gambling (playing poker against Maven and beating her flush with 4 deuces ... priceless), cheesy carnival games, artists selling paintings and sculptures to decorate your house with, blah, blah, and more blah.

\thread hijack
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Carys
 
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Post » Tue Jun 12, 2012 11:05 am

Bard, and the ability to write your own music.

I go to the bards collage, and can't play a damn flute? Who do I murder for this nonsense!?!
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Silvia Gil
 
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Post » Tue Jun 12, 2012 2:16 pm

I would like to be able to open up a shop and sell whatever I want like a lot of NPC's do. It'd be cool if i could train an apprentice, have a store guard (like in Morrowind) and name the shop as well. There aren't many bookkeepers in Skyrim, so I think I would do that. Just go around collecting books throughout my adventures while my buddy mans the shop. I think it would be pretty fun.
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Nicole Kraus
 
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Post » Tue Jun 12, 2012 12:03 am

Cook: go to the inn, ask for work, combine all the ingredients you fancy, give the meal a name, sell it to the customers. They can either praise you for the job or give you a good beating.

Combat&survival trainer: people pay you to take them with you on the road to teach them the secrets of hunting, fighting and tracking beasts. They are genuinely beginners, so it's your job to protect them, they are not good fighters like the companions.

Comedian: tell people jokes for a coin. The result depends on minigame skill (something like Mass Effect 2's hacking minigame, some pieces of text floating and you must click to associate them in a particular order) and npc disposition.
that.... sounds..... decent
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Eileen Müller
 
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Post » Tue Jun 12, 2012 10:05 am

Personally i would like the idea if you can start your own town, and pay or chop wood for firewood, and get a monthly income from the residents, and hire people to build buildings, sort of like that town in oblivion that kept on expanding. And you would be the mayor, and there would be inns and a blacksmith, but that is just my 0.02 cents.
what town would that be?
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Stat Wrecker
 
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Post » Tue Jun 12, 2012 1:32 am

Shops are essential, really.

You should be able to buy a bare building and chose from a list of "upgrades" similar to what you would find for the available houses.

A blacksmith would be able to purchase a forge, a smelter and a work bench. He/she could buy racks and cases to display his/her wares. A book-keeper could buy bookshelves. A food merchant could buy bins to keep his vegitables and fruits in. I think you get the idea.

Included in this should be the ability to buy warehouses to supply an entire town with grain or ores. You wouldn't be forced to mine or harvest for a whole town on your own unless you chose to do it on your own. It'd be more like a money sink, you have to watch your total poundage of grain and ore or you would find that all the town merchants have less gold and less to sell. Almost out of grain? Open up the warehouse shopping menu and buy 1000lbs of grain for 5000sep.
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Laura Cartwright
 
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Post » Mon Jun 11, 2012 10:43 pm

Can I be a ventriqualist? That would be pure awesome.
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Jade
 
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Post » Tue Jun 12, 2012 6:33 am

+1 to healer. You could even roleplay an evil doctor. The patients will ask you for help and they'll drink the potions you prescribe. Those potions could easily become poisons if the patient has rich enemies :cool:
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Hayley Bristow
 
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Post » Tue Jun 12, 2012 9:09 am

Binman
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Devils Cheek
 
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Post » Tue Jun 12, 2012 5:25 am

Bounty Hunter, technically we already have it but not for random individuals.
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ruCkii
 
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Post » Tue Jun 12, 2012 8:55 am

They aren't professions, bud. They're pass times.

I can't be a professional woodcutter when I'm busy being the Dovahkiin, nor can I accept a job at a lumber mill. I'm told that if I'm looking for work, I can chop some wood. I am not told "Hey, we need a hand at the mill. Care to be at work at 8am ever day?"

I'm sorry, is there actually a game where you are hired at a company, asked to come in between 8 and 5 and work at a specific job?

Oh right, that's real life.

In-game professions are usually defined as some kind of job you can do that isn't combat-related, including trading, smithing, enchanting, mining, wood-chopping, alchemizing, etc. That's how it's defined in every other RPG ever, and I'm not sure why the Elder Scrolls should be held to a different standard.
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Marine x
 
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Post » Mon Jun 11, 2012 10:12 pm

I'm sorry, is there actually a game where you are hired at a company, asked to come in between 8 and 5 and work at a specific job?

Oh right, that's real life.

In-game professions are usually defined as some kind of job you can do that isn't combat-related, including trading, smithing, enchanting, mining, wood-chopping, alchemizing, etc. That's how it's defined in every other RPG ever, and I'm not sure why the Elder Scrolls should be held to a different standard.

Oh, I'd love to debate semantics with you all day long but I'm not going to waste my time.

To quote you, "some kind of job you can do." There are no jobs.

You expect me to be held to your standard of defining a profession? I think not.
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Rhiannon Jones
 
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Post » Tue Jun 12, 2012 8:03 am

Oh, I'd love to debate semantics with you all day long but I'm not going to waste my time.

To quote you, some kind of job you can do. There are no jobs.

It's not semantics. You're looking for an RPG to provide you with a traditionally-defined 9-to-5 job. That's not the only definition of job, and no game has ever provided the opportunity to engage in such mind-numbing tedium.

I can spend all day chopping wood and getting paid for it. I can spend all day mining ore and selling it. I can spend all day enchanting weapons and selling them. I can spend all day smithing weapons and armor and selling them. I can spend all day creating potions and selling them.

And these don't qualify as "jobs" because you don't have a boss telling you what to do? Because there are a few self-employed people who would beg to differ...
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^_^
 
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Post » Tue Jun 12, 2012 1:12 am

Guard! I like to say stupid things to famous dragonborns, thanes and whatever and get away with it.
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Etta Hargrave
 
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Post » Mon Jun 11, 2012 10:41 pm

Guard! I like to say stupid things to famous dragonborns, thanes and whatever and get away with it.

Get away? That's curious. My Razor seems to disagree.
But working as a guard could be cool. I sometimes don a Guard armour and parade about in town to pretend I patrol. I just disable the guard who was supposed to follow that route, so I won't crash into them and get some comment ruining my roleplay.
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Robert Bindley
 
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Post » Tue Jun 12, 2012 3:05 am

It's not semantics. You're looking for an RPG to provide you with a traditionally-defined 9-to-5 job. That's not the only definition of job, and no game has ever provided the opportunity to engage in such mind-numbing tedium.

I can spend all day chopping wood and getting paid for it. I can spend all day mining ore and selling it. I can spend all day enchanting weapons and selling them. I can spend all day smithing weapons and armor and selling them. I can spend all day creating potions and selling them.

And these don't qualify as "jobs" because you don't have a boss telling you what to do? Because there are a few self-employed people who would beg to differ...

And you aren't interested in mind-numbing tedium?

And no, once again, I am not going to debate semantics with you. I'm looking for an RPG to provide me with a profession, the original topic of this thread. At the time there are no fulfilling professions.

K, thanks, bye.
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Samantha Mitchell
 
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Post » Tue Jun 12, 2012 4:56 am

And you aren't interested in mind-numbing tedium?

And no, once again, I am not going to debate semantics with you. I'm looking for an RPG to provide me with a profession, the original topic of this thread. At the time there are no fulfilling professions.

K, thanks, bye.

Again, you can do a job, and you can get paid for it. What about creating something and selling it for money do you not consider a job?
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Sudah mati ini Keparat
 
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Post » Tue Jun 12, 2012 10:20 am

I'm actually quite happy about prostitution not beeing included in the game. Not that I'm some holy guy, I've already booked a table for me in hell, but after the Wit her every fantasy game had to be dark and had to have six amd racism in it.

You know which profession is missing? Skyrim lacks some decent loistics, or does every merchant just FedEx their stuff?

As Helen Lovejoy often said:

"Won't somebody please think of the children!!!!"
I try to not think about children while thinking about prostitution.
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Your Mum
 
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