I did understand perfectly but I wanted to know if there is a way to actually get a difference between a cape mantle or cloack and a heavy version with furs , pelts and heavy coverage , there is a huge difference between capes , mantles , cloacks etc mostly I woudl define just a heavy and light difference for use and with or without hood ... actually the hood can be treated even as a helmet kind but still distinguish in light and heavy ... since the game gets a difference in light armor and heavy armor can't this difference be utilized as well?
If you understood, then you must be
fully aware that you are asking me for new features, very indirectly.
If you want to ask me to add a feature,
just ask, instead of asking me in such a way that makes me believe that you don't understand what I support; it's a waste of my time and yours. You asked, "How
[do I] make a much heavier cape than the normal capes", not, "Could you please support capes that are heavier than normal".
Anyway, the answer is that I could, but I won't. My current system is weighted to grant a particular bonus if a cloak is worn, and attempting to differentiate between what "looks warm" and what doesn't is very subjective, and would lead to needing to develop a W.E.A.R. system for cloaks as well, because not everyone will agree with what I think looks warm. It would also require rework on the parts of Cloaks of Skyrim and Winter is Coming to support the new system. I'm not interested in developing something like this right now.