So more or less, you killed things, just abused a game mechanic to keep your record clear.
So your character concept is done, and he is going to roast in the bowls of Oblivion...
i don't think of it as 'abusing a game mechanic'. here is why:
From a roleplaying pov, my character visits Solitude. He goes into the Blue Palace and overhears a conversation about a cave. He really wants to buy a house in Solitude (for da wife) but knows the Jarl wont let just anyone move in.
He agrees to check out the cave, hoping its just rumours and no evil is really there.
He goes to Markarth first to visit an old buddy, Vorstag. He says he's scared of going into the cave alone. Vorstag says he'll tag along, and if anything attacks he'll jump in to help his buddy.
I don't feel like I'm attacking or killing anything because when i walk up to the necromancers i'm just wanting to say 'hello, pardon me, whats going on here may i ask?'.
I had just told Vorstag minutes earlier he could leave because i felt 'safe', however the unprovoked attack by the necromancers causes me (being non-aggressive) to run after Vorstag and seeking his help. After he saves me from them I feel 'safe' again, so tell him he can get back to his drinking ale at the Silver Blood Inn.
However, further 'friendly-intended' exploration for da Jarl (to get in her good books) means more hostile necromancers are met upon. Thus I run after Vorstag again, seeking his protection once again. So on and so forth. Hithero Tithero.
What do you want me to do? Spend my life living in Inns/Taverns? Shacks? Slumming it up in Shore's Stone?
Nay I tell you! I am a man of action! (Well Vorstag is lol) You say 'abusing game mechanic', I say 'Vivid roleplaying imagination' and 'really wanting da house for ma wife or she will kill me!' lol