The words locked away in quest related dungeons are in essence rewards for completing those quests. If you choose to exclude yourself from content in the game you have no right to complain you can't reap the rewards you denied yourself.
Right. Because the disarm shout has everything to do with being a thief and a dragonborn. Too bad if you RP as a thief while not being a dragonborn, the useless shout will be yours anyway. Great reward.
While I do agree getting shouts should involve overcoming obstacles which preferably are connected to the world in general, it still sounds weird to be forced to progress so far into a quest line your character shouldn't really get involved with if he doesn't want to. Shouts still are part of the dragonborn, not of the guildmaster or even a thief. It just doesn't make any sense if you want to count it as a quest-specific reward in the game, and not as an accidental discovery in your RP setting.
No, I'm not talking about laziness. But I suppose I can see how my anology can be interpreted that way. No, I was just trying to point out that the OP wants a certain shout without doing the prerequisite task(s) to get the shout. It has nothing to do with being lazy. The play style of the OP is to circumvent the necessary milestones in order to get the reward. And that kind of play style is, in my opinion, flawed.
As for the dragonborn having access to all shouts, well, I disagree. Here's why. To meet Paarthurnax you need to have a specific shout. There are hurdles and quests the dragonborn must jump through to get that shout. This is the same as with many shouts in the game. You should not have access to all shouts without these prerequisites. If you could have any shout at the beginning of the game you could just go up to Paarthurnax right away. That would not make any sense.
For certain things to happen there are always going to be prerequisites that need to be met. You need to crawl before you can walk, you need to walk before you can run.
You're right, but only to a certain degree. You're making it seem like getting into the Thieves' Guild is part of being a dragonborn. The Thieves' Guild is only another part of Skyrim, and not a stepping stone to becoming a dragonborn. They're two different worlds altogether.
All of these places have to do with the lore of the guild. The Falmer statue at Irkngthand is part of the Theives' Guild because of the Eyes are worth a lot and Mercer Frey is trying to get them. And the Eyes have been a target for the TG since Gallus was Guildmaster.
Snow Veil Sanctum is important to the TG too because it's where Mercer killed Gallus and framed Karliah.
Saarthal is important because that's where the Eye of Magnus is, which is what all of the College of Winterhold quests are based around.
It all comes down to the lore of the dungeon.
Doesn't matter. It's not like they own all those places (with maybe exception of Saarthal for the College since they're excavating it). Beth could at least let us visit the ruins without initiating the quests and without being able to take anything significant. You couldn't know the eyes of the Falmer statue are highly valuable if you never even heard of them, so you wouldn't take them out of their sockets. Heck, even if you RP a character who has an eye for valuable things, they could still make it possible for only Thieves' Guild member to take them out with a specially designed tool or something.
My main concern is that while many dungeons are quest-locked, many aren't. There are many dungeons with quest related items that can lead to broken quests if the items are looted or certain npcs are killed prematurely. Why lock some quest dungeons, but leave others unlocked, or leave quest related items where people can loot them before doing the quest?
In this case, I wish that all quest related dungeons, items and npcs were inaccessible to avoid broken quests.
Errh ... NO. I like my exploration, and if I discover one ruin after the other which is quest locked, I'd toss the game in the deepest reaches of the Ocean (yes, the Mariana Trench, so James Cameron can film it). I don't care anymore if quests get broken over it, I enter them and I'll see whatever happens.