Question for immersionRP diehards.

Post » Sat May 19, 2012 6:28 pm

My characters who loot (and not all of them do) carry whatever their encumbrance allows. We need to keep in mind that this is not earth and earth measurements do not apply. If the game tells us a cuirass weighs 50 units that does not mean it weighs 50 pounds.
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Neko Jenny
 
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Post » Sat May 19, 2012 12:00 pm

For people that say they don't like running, do you mean not SPRINTING or literally, walking... really slow. I tried going somewhere like that once for immersion purposes, but after walking 15 feet, i was like, pfffff f this.

I think it would take 16 hrs just to finish a quest walking everywhere.
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James Shaw
 
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Post » Sat May 19, 2012 2:37 pm

My characters who loot (and not all of them do) carry whatever their encumbrance allows. We need to keep in mind that this is not earth and earth measurements do not apply. If the game tells us a cuirass weighs 50 units that does not mean it weighs 50 pounds.

Surely not, but it takes up the same amount of space regardless, no?

Or do some of you imagine your backpack is Hermione style and can magically hold anything you need?
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Red Bevinz
 
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Post » Sat May 19, 2012 10:26 am

i role play somewhat but not really to this extent. I try to sleep and eat and what not.

I basically try to make my story around what i want to do. basically here is my story so far (kinda lame i know lol):

Spoiler

I started off with amnesia, not knowing why I was imprisoned. I followed the guy to the first town and agreed to send reinforcements as thanks for helping me out. Went to whiterun and helped them with the dragon (cuz i'm a good guy) and defeated the dragon. After they all told me to visit the greybeards, but i refused to believe that i was this dragonborn character cuz i didn't feel different or anything, so i decided to just stick around town for a little bit but kind of became a vagabond. I ended up getting caught stealing from the companions in jarrvaskr, and went to jail. I decided to go back to them and try to join them to help out to repay for me stealing from them. after a few quests, i was forced into becoming a warewolf (not how it goes in game, but i RP'd this is how it happened). Afterwhich i learned of a mage's college that had stores of knowledge. So i decided to join the college to learn more about my lycanthropy (I also joined the mage's college to justify fast travel, i just RP'd that i learned how to teleport while there). While at the college i searched various caves and dungeons in search of an answer, but there were always locked doors and chests i couldn't get into, and they vary well could hold the answers i seek, but couldn't get them opened. I learned of the thieves guild in my travels, and thought they might be able to help with my problem of not being able to open locked doors / chests. While working for them, i recovered the skeleton key, which was basically the answer to my prayers. I betrayed the guild by keeping the skeleton key, promising to return one day (evil i know, but i love the skeleton key). and that is basically where i'm at now. My story basically revolves around getting things i need, but still trying to make sense. I wanted to fast travel, so i joined the mage's college to justify it. I wanted to open all the doors and chests, and joined the thieves guild to justify getting the skeleton key. and now i basically stay clear of rifton to keep up the RP. Now i've bought a house in whiterun and became a simple blacksmith so i could keep my eye on the companions. while there, one of the guys said he was close to finding an answer, so I stay close to there to see what he comes up. (i did this basically because i wanted better armor lol)

thats basically my RP story so far
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I’m my own
 
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Post » Sat May 19, 2012 3:09 pm

So, back in the days of AD&D, there was this thing called a "Bag of Holding" that was an enchanted sack or satchel that you could store things in that would raise your carrying capacity. There were often arguments about how much they could carry, as well as the dimensions something could be to actually fit in the bag, but I digress. When I'm playing Skyrim I just imagine I have one of these and that way I can loot all I want.

I think there is a difference between a game being immersive and being a simulation. Skyrim is an rpg, not a life sim.

Why ponder whether it's more "realistic" or "immersive" to restrict your character's inventory when you're playing in a world filled with mythical and supernatural creatures and you slay dragons, singlehandedly, no less?
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Matthew Warren
 
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Post » Sat May 19, 2012 11:24 am

As a matter of fact I do. On that note, I find it strange they didn't implement bags to put on our horses. Some situations make it perfectly plausible to tie the horse on a tree near the entrance of a given place and just make trips to load it with the more heavy stuff. Bothers me not having something like that implemented in vanilla version so RPers could enjoy it .

But then again, we're talking about a system that makes all characters begin with the same stats, and we're limited with tinkering with Magic/Health/Stamina. I love TES and don't think Skyrim is a failure at all, but it's becoming less and less of an RP experience. It's too bland on that respect. I miss stats, even if the overall experience is still a very pleasant one.

Why does rping have to be about stats? Math is less important than story, setting, your experience of these, your choices, I would say.
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Danial Zachery
 
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Post » Sat May 19, 2012 10:43 pm

I have a magic bag.
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CRuzIta LUVz grlz
 
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Post » Sat May 19, 2012 7:14 pm

So, back in the days of AD&D, there was this thing called a "Bag of Holding" that was an enchanted sack or satchel that you could store things in that would raise your carrying capacity. There were often arguments about how much they could carry, as well as the dimensions something could be to actually fit in the bag, but I digress. When I'm playing Skyrim I just imagine I have one of these and that way I can loot all I want.

I think there is a difference between a game being immersive and being a simulation. Skyrim is an rpg, not a life sim.

Why ponder whether it's more "realistic" or "immersive" to restrict your character's inventory when you're playing in a world filled with mythical and supernatural creatures and you slay dragons, singlehandedly, no less?


I have a magic bag.

I'm in agreement with these posts. I like to RP my characters, but simulating eating habits, sleep schedules, what I can or can't carry, specific stats, etc.none of this has ever been very important when role playing a character to me. Not that those interests aren't valid. Not at all...if that's how you enjoy your RP, more power to you.

For me, though, role playing in these games is more about motivations and decisions, why my character does certain things and when he does them, how his personality fits, and how all of this comes togetSorting the game world. Sort of like acting a role in a play or movie, and less of a simulation. The "bag of holding" idea is a good one.
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KiiSsez jdgaf Benzler
 
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Post » Sat May 19, 2012 8:31 pm

Haha I pick up anything I like. o_O I can't RP hardcoe like that.
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CRuzIta LUVz grlz
 
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Post » Sat May 19, 2012 6:47 pm

If I'm some sort of desert cat who happens to be able to speak the language of dragons...well, magic bag, yo.
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FLYBOYLEAK
 
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Post » Sat May 19, 2012 7:42 pm

Depends, sometimes I do other times I just act like my horse has some storage on it.
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CSar L
 
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Post » Sat May 19, 2012 3:13 pm

Why does rping have to be about stats? Math is less important than story, setting, your experience of these, your choices, I would say.

Right on Llamaskull, I should have added that stats enhance the RP experience in my perspective, wasn't trying to set a rule or tell how it should be played. My bad.

The thing is, for me, it's not even about stats / no stats, but how implementing one of those two extremes can provide a more rich RP experience. I think the problem here is that we would disagree into what RP in a computer game would mean. For me, stats are a vital part in the sense of fleshing out multiple ways of interacting with the world.

You could argue that Skyrim does that in a lot of ways, and you'd be right. What I was "criticising" is how we're sort of forced to start from the same spot, sort of like a ground zero for every single character we create. For me that's almost a dealbreaker, even with the RP aspect being somewhat present in the choices we can make and how we want to explore the world.

The OP was talking about carrying equipment and weight, for example. For me it seems too bland to make it so that every type of character will start with the same strength, in the sense of how much they can carry. I preffer an experience where you can have a squishy, frail little mage and a bullstrong of a warrior being able to play the same game, in their own different ways, dealing with their weakness to overcome challenges.

Not to sound overly critical - I'm here after all, which means I care about this game - but I think the challenge factor is somewhat missing from the game, just seems too watered-down, or better yet, limited to how hard it is to win a battle.

Anyway, cheers my friend, hope it clarified a bit of what I was trying to say.
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Lauren Dale
 
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Post » Sat May 19, 2012 12:36 pm

So for those of you who're really into the realism with regard to immersion and RP, I have a question. Do you limit yourself to a realistic amount of gear that you can carry on you at one time?

Absolutely ... or reasonably close :). One set of armor (the one that I am wearing). Two "large" weapons. 5 daggers. As for the rest, I try to keep total weight under 150.

Good point by those who comment that eating/sleeping/carrying really has nothing to do with RP. IMHO RP is more about staying in character. I do try to eat/sleep/carry because it makes the game more fun for me. For RP I try to make my character behave how he should behave.
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FABIAN RUIZ
 
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Post » Sat May 19, 2012 5:22 pm

Realism aside, you guys who loot everything don't you find it makes getting gold just too easy and thus makes expensive items too easy to come by. I have no problem in carrying vast amounts of loot but I do have a problem with obtaining vast amounts of gold too easily.
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Marina Leigh
 
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Post » Sat May 19, 2012 4:33 pm

Right on Llamaskull, I should have added that stats enhance the RP experience in my perspective, wasn't trying to set a rule or tell how it should be played. My bad.

The thing is, for me, it's not even about stats / no stats, but how implementing one of those two extremes can provide a more rich RP experience. I think the problem here is that we would disagree into what RP in a computer game would mean. For me, stats are a vital part in the sense of fleshing out multiple ways of interacting with the world.

You could argue that Skyrim does that in a lot of ways, and you'd be right. What I was "criticising" is how we're sort of forced to start from the same spot, sort of like a ground zero for every single character we create. For me that's almost a dealbreaker, even with the RP aspect being somewhat present in the choices we can make and how we want to explore the world.

The OP was talking about carrying equipment and weight, for example. For me it seems too bland to make it so that every type of character will start with the same strength, in the sense of how much they can carry. I preffer an experience where you can have a squishy, frail little mage and a bullstrong of a warrior being able to play the same game, in their own different ways, dealing with their weakness to overcome challenges.

Not to sound overly critical - I'm here after all, which means I care about this game - but I think the challenge factor is somewhat missing from the game, just seems too watered-down, or better yet, limited to how hard it is to win a battle.

Anyway, cheers my friend, hope it clarified a bit of what I was trying to say.
I definitely understand what you mean. A lot of the mechanics of the game are obscured to the player, even though I'm sure they're in operation "under the hood." I also agree that the concept of character creation has been pretty drastically shifted as it appears in skyrim.
In the past, from playing old tabletop ad&d, through baldur's gate, morrowind, etc, there was always the act of making a character- rolling, allocating stats, picking a class, an alignment, etc- really fleshing out who you would be in the world, before starting a campaign. In skyrim, the entire game is the act of character creation. In that sense, everyone starting out more or less the same makes sense, in that you begin as an average, if direly fated, person, and playing the game and building your character is the acting out of the story of how you become the character you want to make.
I'm getting a bit philosophical with this next bit, but it's as though playing skyrim is the prequel, telling the story of your character's coming to power.
That said, depending on how you play the game, you won't get to experience your fully fleshed out character until late in the game, whereas in earlier games that process would occur before you even started playing.

I definitely wish there was a little bit of math on the screen, or at least on the character screen if not in-game. For example, certain spells are described as being effective for targets of up to a certain level, but you can't see an enemy's level in-game. Or when attempting persuasions/intimidations- yes, potions of glibness raise the skill 30 points, but what threshold do you need to meet to succeed in a given situation? You won't know if you're wasting a couple-hundred gold potion or not until you try. Yes, you can just save right before you make the attempt, but a couple of numbers on the screen would make that unnecessary and help keep you in the game.

I'm also missing a full stat display on the character screen- I don't need the frontal image showing equipped gear or anything like that, just the breakdown. I'd like to be able to actually track how much effect my actions are having as far as strength, agility, etc.

That all said, the game is just generally so fantastic an experience that I can get by quite happily without those things, but the old-school rpger in me sometimes feels a little ill at ease that I can't quite quantify certain things that I know the game is certainly tracking.

I definitely see some dilution to the game mechanics as you do, and agree that the ui is largely centered around your character's ability to kill things. There is an abbreviation at play, for example, in the truncation and combination of the mercantile and speechcraft skills into one, or the absorption of the mysticism school into the other magic schools. I get, however, that this streamlining is intended to serve the greater good if clarifying the character upgrading process. I also feel like the placement of certain perks was really smartly handled to make certain cross- class skills easy to get for those not specializing in the skill they're part of.

I think Skyrim is really trying to hide so many of the stats and mechanics because they ant you to spend as much time as possible in the game, not in the menus. I just would like it to be possible to get at that information on a console (360).
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Lily Evans
 
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Post » Sat May 19, 2012 1:24 pm

Realism aside, you guys who loot everything don't you find it makes getting gold just too easy and thus makes expensive items too easy to come by. I have no problem in carrying vast amounts of loot but I do have a problem with obtaining vast amounts of gold too easily.

I find some quest rewards too low, but mostly I'm just too lazy to put in [censored] amounts of time to get that new house or new horse or whatever. Gaming should be a break from depressing reality and that's the fine line we find being discussed here.
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OJY
 
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Post » Sat May 19, 2012 1:10 pm

Yep. Currently with my Redguard I don't wear any armor at all and if I find some particularly good stuff I'll make Lydia carry it (I've got her in exquisite Orcish armor wielding Volendrung). As for weapons I only carry a long blade for serious fights and a dagger for back up. If I'm hunting I'll bring a bow and a realistic amount of arrows with me (say bout 30-40 max).

I have to cringe when I see my character has multiple sets of armor or multiple greatswords; very strict when it comes to roleplaying with a realistic amount of gear on-hand.
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Nuno Castro
 
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Post » Sat May 19, 2012 10:11 pm

I play perma death, so no I don't limit the weight I can carry for the basic reason that it would make my playthroughs way too tedious. I do try and eat and sleep whenever possible, I also stick to a night time activity cycle (as orcs are supposed to be nocturnal), I raid pretty much everything I see and bring the loot back to my orc stronghold.
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Charlotte Buckley
 
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Post » Sat May 19, 2012 9:57 pm

How far do you get playing dead is dead? I do that in flight sims but it seems impossible in this game.
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D IV
 
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Post » Sat May 19, 2012 8:09 pm

immersion rp thingie? Depends on the gold

At a certain point. I don't know. 1000 gold. I stop looting Everything and get on with the game.
No wonder it gets so hard though, sheesh
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BlackaneseB
 
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Post » Sat May 19, 2012 6:33 pm

How far do you get playing dead is dead? I do that in flight sims but it seems impossible in this game.

I made it to level 23 with my last build (on master difficulty). The Dark brotherhood started sending assassins after me on the roads because I murdered so many people, eventually it become very hard to travel anywhere on the roads without running into thalmor patrols or mercenaries because of how much people hated me (I dont use insta travel). I had a bounty running in whiterun that was up to like 200k gold and eventually I wandered too close to town while running from a thalmor patrol and the guards got me. Oh well, it was fun while it lasted.

Right now im playing an orc raider, proving to be more challenging than my last build who was more of a stealth based murderer. Im only up to level 8 though, its hard for me to risk leveling heavy armor on my orc at this level because getting hit can get me killed.
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Harinder Ghag
 
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Post » Sat May 19, 2012 8:12 pm

My characters who loot (and not all of them do) carry whatever their encumbrance allows. We need to keep in mind that this is not earth and earth measurements do not apply. If the game tells us a cuirass weighs 50 units that does not mean it weighs 50 pounds.
People always forget this.
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courtnay
 
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Post » Sat May 19, 2012 6:07 pm

My characters who loot (and not all of them do) carry whatever their encumbrance allows. We need to keep in mind that this is not earth and earth measurements do not apply. If the game tells us a cuirass weighs 50 units that does not mean it weighs 50 pounds.

I agree, but I still don't carry multiple sets of armor or weapons.

My spellsword has 300 encumbrance and rarely goes over half. One sword, 1 bow, 40 arrows (give or take, but never more then 45), 1 dagger, one set of armor (banded iron, imperial light boots, nordic steel gauntlets), one hood, and one extra shirt for kicking around in the taverns ;) Plus 5 of each type of Health/Magicka/Stamina potions, a few loaves of bread, and 2 torches between me and Lydia.
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Tamara Dost
 
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Post » Sat May 19, 2012 7:00 pm

Sometimes. In the beginning, it's impractical to have that limit because of the lack of storage until I buy the Whiterun house so I just limit my roleplaying until I get settled. After that, I only bring the essentials. The essentials being:

One set of armor and one or two weapons
A few potions against disease and for lightning fast healing in case I can't cast a restoration spell fast enough
Food
A few gems in case I need gold (I keep 80% of my gold at home to prevent myself from overspending on crap I won't need).

Yeah, so I'm pretty light on my feet considering I have Dragonscale Armor and only Dragonbane for my sword...until I find a better one handed sword that is.
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Liii BLATES
 
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Post » Sat May 19, 2012 10:46 pm

Realism aside, you guys who loot everything don't you find it makes getting gold just too easy and thus makes expensive items too easy to come by. I have no problem in carrying vast amounts of loot but I do have a problem with obtaining vast amounts of gold too easily.
Nope.
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Maria Garcia
 
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