http://www.gamesradar.com/xbox360/rage/preview/rage-multiplayer-shocker-forget-typical-deathmatch-its-all-about-cars-and-cooperation/a-20110417163846618095/g-200708061214527077. But what it basically says is don't expect anything like TDM or CTF or any actual versus multiplayer on foot, like you would expect from a shooter and especially one made by those who invented the FPS genre. Instead they chose to go with vehicular combat and a 2 player co-op mode, with levels. The co-op sounds cool but I already know what that's going to to turn out like. Two World II where the levels get boring after 1 week. The vehicular combat stuff sounds a bit like this one gamemode I played in Burnout mixed with Twisted Metal. You gotta capture checkpoints and blow others up or you can just do a vehicle TDM.
Why no normal on foot human vs human versus modes? Not even the typical TDM modes? If they wanted to get creative then go the route Left 4 Dead and Dead Space 2 did and give us control of the mutants with one team humans one team mutants with different abilities or something. We already know there are going to be dozens of different mutant enemies why not capitalize on that and use it in multiplayer? Don't take out the most popular form of multiplayer though and replace it with a twisted metal vehicle combat knock off!!!
I'm sorry but 10-12 hours of open world singleplayer, even if the AI for the enemies are impressive and the story is great, does not justify a $60 purchase 'for me'. If it does for you more power to ya but I need replayability and that usually comes in the form of multiplayer.
Nobody wants to race each other in a FPS, they wanna shoot peoples heads off. This game isn't Twisted Metal and they shouldn't be focusing the multiplayer on the vehicles IMO.
