roleplaying killed my orc

Post » Wed Jun 13, 2012 1:51 am

that's the worst thing I've ever heard. really just pretty stupid lol. I do like the sound of no hud no fast travel though.

we dont walk around all day with a HUD in real life do we, but that all could change in future where we all end up with google glasses! http://news.bbc.co.uk/1/hi/9711347.stm which of course will make using a HUD in a game reality and not seen as cheating.
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Stephanie Nieves
 
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Post » Wed Jun 13, 2012 12:24 am

You can hotkey healing potions. That way, you don't have to access the inventory during a fight.
:cool:
I know, but I never have a hot-key to spare for them. Not that I'd do so anyway, as the whole point of the restriction is to deny access to potions mid-battle so that I take the time to assess a battlefield and use that information to determine which (if any) I use beforehand.
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Johnny
 
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Post » Tue Jun 12, 2012 12:21 pm

You role played a village idiot who died jumping about on frozen water in full armour hahah I like it.

Well, I could do better than that. I'd just roleplay a dimwitted, tree-hugging animal-lover who goes up and tries to pet the sleeping bear, while escaping below Helgen.
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Sheila Esmailka
 
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Post » Tue Jun 12, 2012 10:59 pm

Luckily there's a ton of mods that help my character actually die. :D But on the PS3 version, when I did a dead-is-dead run, I did everything I could to keep my character alive. So no, I didn't drown them because they were using heavy armor :D
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Miranda Taylor
 
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Post » Tue Jun 12, 2012 10:45 pm

You know he could have just removed the armor and lived right? He didn't have to die.
I'd think that anyone trained in armor would be trained in taking it off ~fast. Your orc had a knife? To roleplay... You could have sunk to the bottom, unequiped the armor, and left it there to rust while the orc swam to safety.

An interesting idea (for the DiD'ers) might be to keep a set of dragon dice handy and use them for any probabilities that the game does not handle. For instance, with the armor skill of 75, you could roll a percentile and say that if the result is under 75, the PC sheds the armor. You could also assign a penalty to that roll based on armor style ~Daedric maybe would be harder to remove?

This is also interesting... http://vimeo.com/13634653
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Zosia Cetnar
 
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Post » Wed Jun 13, 2012 4:57 am

we dont walk around all day with a HUD in real life do we, but that all could change in future where we all end up with google glasses! http://news.bbc.co.uk/1/hi/9711347.stm which of course will make using a HUD in a game reality and not seen as cheating.
Yea too bad skyrim dosn't know google. lol
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louise hamilton
 
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Post » Tue Jun 12, 2012 1:21 pm

I think an Orc would be strong enough to swim in armor...
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TASTY TRACY
 
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Post » Tue Jun 12, 2012 6:45 pm

I'd think that anyone trained in armor would be trained in taking it off ~fast. Your orc had a knife? To roleplay... You could have sunk to the bottom, unequiped the armor, http://vimeo.com/13634653
Haha yeah thats a part of knight school lession five how to take of a full set of armour in freezing water while sinking like a stone.
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Darren Chandler
 
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Post » Wed Jun 13, 2012 12:29 am


Haha yeah thats a part of knight school lession five how to take of a full set of armour in freezing water while sinking like a stone.


Somehow, I just doubt that soldiers wearing heavy armor like that, ever made it much of a habit to go dangerously near deep bodies of water, while wearing any. I'm sure they didn't wear it while travelling over rivers or lakes, either. They may not have been Einsteins, but they weren't dip[censored]s, either. Probably about the only time they ever put it on, was immediately before engaging other armies on a field of battle. And since armored men on both sides would have the same phobia toward deep bodies of water... it was likely a moot point. Not a coincidence that most large battles of the 'armored knight' era were held out on huge open fields.
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gemma
 
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Post » Wed Jun 13, 2012 12:26 am

i decided to do a dead is dead character he died from being caught stealing from a khajiit caravan but thanks to the new finishers my orc thief died from being body slammed onto the frozen windhelm ground by Ma'dran.
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Monika Krzyzak
 
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Post » Tue Jun 12, 2012 5:18 pm

Somehow, I just doubt that soldiers wearing heavy armor like that, ever made it much of a habit to go dangerously near deep bodies of water, while wearing any. I'm sure they didn't wear it while travelling over rivers or lakes, either. They may not have been Einsteins, but they weren't dip[censored]s, either. Probably about the only time they ever put it on, was immediately before engaging other armies on a field of battle. And since armored men on both sides would have the same phobia toward deep bodies of water... it was likely a moot point. Not a coincidence that most large battles of the 'armored knight' era were held out on huge open fields.
A full set of plate armour was so heavy that they had to be hosted onto there horses with a crane mechanism. Knights were even known to have fallen off into puddles and drowned due to being unable to lift themselves.
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Beulah Bell
 
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Post » Tue Jun 12, 2012 12:45 pm

That's pretty cool; I think I may start having my character take off the armor when jumping into water.
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Austin Suggs
 
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Post » Tue Jun 12, 2012 12:28 pm

A full set of plate armour was so heavy that they had to be hosted onto there horses with a crane mechanism. Knights were even known to have fallen off into puddles and drowned due to being unable to lift themselves.

Not being able to climb horses in fullplate is a myth.
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Miragel Ginza
 
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Post » Tue Jun 12, 2012 9:00 pm

Not being able to climb horses in fullplate is a myth.

Some very heavy, later-era plate armors used in non-combat jousting competitions, complete with fancy decorations and extra special armoring, did indeed require help (or a high platform/ladder), in order to mount their quite large horses. But most of the actual field-combat armors were made to be significantly lighter than that, and did allow the strong, fit young men of those days to mount without help. Swimming in either, of course, was not recommended.
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Euan
 
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Post » Tue Jun 12, 2012 11:44 pm



Not being able to climb horses in fullplate is a myth.
Full plate armour could weigh 150 lbs they also wore thick padding under that armour how useful armour that you could barley move in was is another matter.As as been pointed out the lighter versions were probably more useful in actual combat but you still wouldnt be going swimming in it
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Kit Marsden
 
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Post » Tue Jun 12, 2012 11:45 pm

This all reminds me of a scene in a series I'm reading where a ship about to attack a castle gets sunk and the soldiers were all wearing full plate. Lots of nice armor sitting at the bottom of a river now. Also a scene where a guy in full plate jumps from one ship(higher up) to another(lower) and his first thought is that everyone on the ship is afraid of drowning because they are not wearing armor, but how that will be their downfall. He kills them pretty easily after that.



I didn't drown my last character that swam in full plate. But then again that was a character from Morrowind and he knew 'walk on water' spells back then.

I think they should make you sink if your armor is that heavy, and they should also bring back walk on water spells. Would give knights a reason to buy scrolls and potions.

Of course full plate should provide a whole lot better protection than light armors, not a slight amount more. Should also make you move and attack a lot slower.
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Len swann
 
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Post » Wed Jun 13, 2012 12:45 am

. . . So you were roleplaying a mentaly handicapped Orc that slipped into the water and drowned? That is truely the most funniest thing I have ever read! :rofl:
No, he was roleplaying an illiterate orc - an orc that can't read. An inability to read is not an intellectual disability.

Knights were even known to have fallen off into puddles and drowned due to being unable to lift themselves.
Uniform for world war one - woolen/cotton clothing.

And soldiers drowned in the mud because they weren't able to lift themselves out of it.

It's little to do with the weight of the armor, and more to do with the exhaustion/injury of the person.

If you are an experienced horseman, and you fall off your war horse while charging at full pelt into battle, it is quite likely that you were injured.
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Benji
 
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Post » Tue Jun 12, 2012 7:51 pm

No, he was roleplaying an illiterate orc - an orc that can't read. An inability to read is not an intellectual disability.
I would suggest that jumping around on frozen water in a full set of armour is evidence of an intellectual disability.
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Marnesia Steele
 
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Post » Tue Jun 12, 2012 10:14 pm

Scandinavian/FInnish heroes of myth/legend like Beowulf often swam in full armor. It showed how amazing they were. So I allow my heroic fighters to do it once they get to 20th level.

A well made set of plate armor allowed(s) the wearer to move freely. I've seen people in the SCA do back flips and cartwheels in it.
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Ladymorphine
 
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Post » Wed Jun 13, 2012 3:08 am

I always roleplay that heavy armor, and even some of the more intricate fantastical light armors, are to heavy to swim in. So I'll usually sink to the bottom and walk along the bottom until I reach a shore. If my character starts to drown I drop my armor and rush to the top.
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Doniesha World
 
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Post » Tue Jun 12, 2012 4:31 pm

I'd think that anyone trained in armor would be trained in taking it off ~fast. Your orc had a knife? To roleplay... You could have sunk to the bottom, unequiped the armor, and left it there to rust while the orc swam to safety.

An interesting idea (for the DiD'ers) might be to keep a set of dragon dice handy and use them for any probabilities that the game does not handle. For instance, with the armor skill of 75, you could roll a percentile and say that if the result is under 75, the PC sheds the armor. You could also assign a penalty to that roll based on armor style ~Daedric maybe would be harder to remove?

This is also interesting... http://vimeo.com/13634653

I think you're underestimating how hard it is to think properly while drowning. I don't think it would be possible to unequip heavy armor in this situation.
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gandalf
 
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Post » Tue Jun 12, 2012 2:15 pm

I would suggest that jumping around on frozen water in a full set of armour is evidence of an intellectual disability.

:rofl:

You referring to the character, or the player? Hehe, nevermind, don't answer that.... :rofl:
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Jessie Rae Brouillette
 
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Post » Tue Jun 12, 2012 9:05 pm

I think you're underestimating how hard it is to think properly while drowning. I don't think it would be possible to unequip heavy armor in this situation.
I think that anyone ~trained~ in the use of armor, and wearing it near deep water would be acutely aware of the risk and prepared for it. Realistically they would not even need to get all of it off, just enough of it; but the game does not support that. Not everyone panics either; though if Skyrim had stats like any proper RPG (IMO), there could have been a stat check to see if they did panic, (and perform actions under penalties).
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Wanda Maximoff
 
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Post » Tue Jun 12, 2012 2:54 pm

You can hotkey healing potions. That way, you don't have to access the inventory during a fight.
:cool:
na the hot key system is a ugly mess, the hole inventory system is a scrolling hell mess!!!

hot keys are only working for weapon and useful spells, post and food you have 200 different types and limited NR of em to, and you don't have full control on what thing is under what button you will only doing wrong pot all the time, if you draw wrong spell or weapon its NP just change back but whit a pot its just waisted.
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Philip Rua
 
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Post » Wed Jun 13, 2012 3:24 am

I would suggest that jumping around on frozen water in a full set of armour is evidence of an intellectual disability.
Well... it does suggest a lack of higher level processing... Particularly thinking about consequences of actions.

On the other hand, http://www.darwinawards.com/darwin/Alternatively you can just observe normal human behaviour.
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stevie trent
 
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