» Fri Dec 09, 2011 3:28 am
When I started high school there were no rules about computer usage until the entire libraries, labs, and career centres were flooded with people playing MUDs, Doom, Duke Nukem, Rise of the Triads, Starcraft, Command & Conquer, and so on, many of them networked games. Then they instituted a proxy and file management system that whitelisted applications and blacklisted certain websites users could use. Of course, in all their brilliance, they overlooked a rather huge hole. Netscape was the most common browser at the time, they couldn't get around the fact that Windows svcked (and still does) for security, and that Netscape developers allowed the person to direct the browser where the telnet executed app would point to, so it was all a matter of inserting a Doom install disc, saving it to the student access network drive, pointing Netscape's telnet program execution to the Doom executable file, and typing "telnet://" into the browser and bam. Not even a full day or two after installing this system did all of our friends know how to circumvent it, and eventually they had to just seriously monitor people's usage with sign-in sheets and such. This all preceded the type of OS/network protection seen today. It was back when one could implement a simple qbasic program to run on a loop with flashing background and simple DOS-like font saying "YOU HAVE A VIRUS PLEASE SHUT DOWN ALL COMPUTERS" with the internal speaker blaring a loud alarm-like sound when there was a substitute teacher for any given computer class to get the rest of class off.
Sufficed to say, paying for all of this stupid software is a waste compared to actually paying attention to what students are doing. My old college did a fine job using a program that just reverts itself (like a system restore/ghost) every time someone reboots their machine and placing work-study students there to help other students with stuff on a regular basis. Being in charge of an entire college lab for a couple months, it wasn't a hard concept.