Should N.V have an ending

Post » Sat May 28, 2011 8:54 pm

Yes, I think so.

I'm honestly not much of a fan of games that you can continue after having finished the main quest and all - because, well, let's face it, a single player game can never be quite a "second life", no matter how much one wants to. Sooner or later one'd become bored with the endless fetching quests, the world staying never-changing, a lot of things being impossible to do and so forth. Much better to do the main quest, reach the climix of the game and then have a satisfying ending which gives a hint or two on your fate based on what you did in the game and then tells you how the world fared thanks to/because of you during the course of the game and beyond it.

I'm quite optimistic here too, because I don't think they're going to repeat the stupid thing about Fallout 3 either. What I, at least, disliked about FO3 wasn't so much that my character had to die but that he had to die when often enough, a third (and more sensible) option was available (Fawkes, Sergeant RL-3, Charon). In short, I disliked that the game forced us to play as either the "heroic" guy (in the discword sense - which translated as outright stupid) or The Jerk (who made Sarah go instead), instead of "The Guy who wants everyone to survive AND come out alive himself", sorta. In short, they completely ditched the Third Option, which is something they shouldn't have done and this is something they fixed to everyones (?) satisfaction witth the Broken steel DLC.

Now, knowing that Obsidian is both aware this AND has some experince at implementing The Third option, plus nicely summarizing the effects of your actions in the en ding (I'm looking at you, Mask of the Betrayer! :D ), I think they won't botch this :)

I only hope they have sutitles present at the ending though. FO3 didn't... (neither the intro :( ).
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casey macmillan
 
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Post » Sat May 28, 2011 4:56 pm

it really depends, as i recall, there were items you got from colonel autumn that you couldnt really do anything with because you just died right after getting them and you couldnt leave, that was annoying. they shouldnt do that again.
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Nadia Nad
 
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Post » Sun May 29, 2011 1:16 am

it really depends, as i recall, there were items you got from colonel autumn that you couldnt really do anything with because you just died right after getting them and you couldnt leave, that was annoying. they shouldnt do that again.


You have a sort of point that it was pointless to give him a named item when you couldn't really do put it to use in the original... Though the only stuff you got from him was a laser pistol, wasn't it? And it wasn't THAT awesome, AFAIR, so it wasn't that big a disappointment to me (now, had it been a +6 Sword of Godslaying or something, then maybe... :P ).
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Crystal Clear
 
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Post » Sat May 28, 2011 12:27 pm

I guess I disagree with most people then. I HATED the fact I couldnt play on post-MQ, maybe It was my unsatisfied thirst for consequence or maybe I was just annoyed at the abrubt end to an awesome game. Regardless, I liked Broken Steel, even if it lacked the consequences I wanted. I would happily play on past the MQ with a DLC. I wouldnt even mind if the DLC was expensive(think SI for Oblivion, possible more expensive with the extent that would need to go into it), as long as it showed all the possible outcomes of you actions. Sure slides are great, and I liked them in FO1-2. But I still felt as if I was somehow cheated. I want to see it in 3 dimensions and be able to interact with the characters whose lives I changed, see the cities and how they grew or perished, if thats the case, and to discover what happened to whichever factions I supported. So if you didn't bother reading that: I believe that, if done well, A post-MQ DLC would make the game better and more enjoyable, for me, at least.
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Dewayne Quattlebaum
 
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Post » Sat May 28, 2011 5:42 pm

This thread should have just been left for dead. Nothing we say or do will change this decision. :bonk:

The Fallout forum needs to replace that lovely Fallout banner up there with a giant banner 'FALLOUT:NEW VEGAS WILL HAVE AN ENDING, SO STOP ASKING'
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Lucy
 
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Post » Sun May 29, 2011 1:03 am

I agree... Why are we discussing something that's already been decided, and that we had no say in anyway? I want whatever Obsidian thinks is best for the game, and they've done that and I am sure it will be wonderful. I know it can be a bit annoying to have to reload a save and feel like that character never actually finished their quest, but Obsidian clearly has an ending that they think is worth that minor annoyance, and until I see it for myself, I'm sure not gonna judge. And neither are the vast majority of fans (as seen by every reply in this thread).
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Samantha hulme
 
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Post » Sun May 29, 2011 2:55 am

Yes, no, it doesn't bother me in the least. I'll play it once they way they built it, then if I want to change it to allow free play after MQ completion I'll download the inevitable "Play on after the story is done" mod and keep on playing.
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Greg Swan
 
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Post » Sat May 28, 2011 6:05 pm

You have a sort of point that it was pointless to give him a named item when you couldn't really do put it to use in the original... Though the only stuff you got from him was a laser pistol, wasn't it? And it wasn't THAT awesome, AFAIR, so it wasn't that big a disappointment to me (now, had it been a +6 Sword of Godslaying or something, then maybe... :P ).



im a big collector in these kind of games. it matters to me :)
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Lewis Morel
 
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Post » Sat May 28, 2011 6:37 pm

I just saw an "AK vs. M16" thread, a "Should We Call It New Vegas or Fallout New Vegas?" thread, a "Why does our dude have a pip boy?" thread, a "Let's go back to the Capital Wasteland!" thread, and a "are the Brotherhood comin back?" thread.

Holy mother of mercy.

And the game ends, deal with it, stop pushing the good threads to the second page.
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Nany Smith
 
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Post » Sat May 28, 2011 2:47 pm

Lots of bumped topics today huh.
Maybe they should just release a DLC for 200MSP which simply allows people to play past the ending.
We who don't want it simply don't have to get it.
The only function of the DLC is to continue past the ending so it's not like we're missing out on anything.
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Cody Banks
 
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Post » Sat May 28, 2011 4:18 pm

We who don't want it simply don't have to get it.


Favoring a certain group of customers over the other with extra content? "We pity you poor buggers, so we made this for you." Bad business, in my opinion.
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Soph
 
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Post » Sat May 28, 2011 7:08 pm

If there is going to be a dlc that extends the storyline, i'm okay with that.
Otherwise no.
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Kyra
 
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Post » Sat May 28, 2011 10:06 pm

Favoring a certain group of customers over the other with extra content? "We pity you poor buggers, so we made this for you." Bad business, in my opinion.

Meh, I see no problem in it really. :shrug:
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Hot
 
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Post » Sat May 28, 2011 7:59 pm

As long as the ending makes sense, I'm fine with it.

The reason for the Broken Steel patch was because many people thought the FO3 ending made no sense at all, it felt forced and your followers (including CERTAIN ones) acted way out of character.

Sometimes, stories just have to end.
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Jennifer Munroe
 
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Post » Sat May 28, 2011 9:01 pm

Meh, I see no problem in it really. :shrug:


Neither do I, personally, as I wouldn't get it. But it would still be favoring, and wouldn't reach the customerbase as a whole.
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Louise
 
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Post » Sat May 28, 2011 11:56 am

Neither do I, personally, as I wouldn't get it. But it would still be favoring, and wouldn't reach the customerbase as a whole.

Well, it's hard to please everyone.
I'd love to have a turn-based isometric mode as a DLC but I know a lot of new fans wouldn't buy it. :P
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James Shaw
 
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Post » Sat May 28, 2011 6:17 pm

Oh god please not another one of these
these all end with the exact same debates :banghead:

I'm sorry if I seem like a troll for this post but there have been so many of these and they're all just 8 pages of people arguing

This is how I feel. And I put no, for reasons already discussed.
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Doniesha World
 
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Post » Sat May 28, 2011 4:10 pm

Well, it's hard to please everyone.


And thus the expansions/DLCs should be aimed for more general audience instead of a certain group.

I'd love to have a turn-based isometric mode as a DLC but I know a lot of new fans wouldn't buy it. :P


I'd be more interested in a whole game that is specifically designed for such system, instead of having a tacked on mode. But I guess I'd buy it just out of curiosity.
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Robert Jackson
 
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Post » Sun May 29, 2011 3:00 am

I'd be more interested in a whole game that is specifically designed for such system, instead of having a tacked on mode. But I guess I'd buy it just out of curiosity.

Well of course, I'd like for fallout 4 to be designed with both modes (FPS TB) from the start.
But really, I have faith in that they could create a decent enough TB mode through a DLC.

And thus the expansions/DLCs should be aimed for more general audience instead of a certain group.

Well an expansion would require a lot more work than just a small DLC that allows people to continue past the ending IMO.
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Marine Arrègle
 
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Post » Sat May 28, 2011 5:52 pm

..Why would you want to downgrade the experience by about 5,000 times going back to isometric TB gameplay?
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Jennifer Munroe
 
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Post » Sat May 28, 2011 10:14 pm

Well of course, I'd like for fallout 4 to be designed with both modes (FPS TB) from the start.
But really, I have faith in that they could create a decent enough TB mode through a DLC.


Could be. Although, I am sceptical on how well it can be made from the base they have for it to actually be enjoyable without having to overhaul the whole system. I'm no gamedesigner, but I'd think it would need more work and balancing than a small DLC.

Well an expansion would require a lot more work than just a small DLC that allows people to continue past the ending IMO.


That's true, but it's also beside the point.

..Why would you want to downgrade the experience by about 5,000 times going back to isometric TB gameplay?


Why would it be downgrading?
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Cccurly
 
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Post » Sat May 28, 2011 8:30 pm

..Why would you want to downgrade the experience by about 5,000 times going back to isometric TB gameplay?
? What?

Why would that be downgrading it in the least? (BTW... I don't think anyone here would actually prefer 2D ISO to 3D rotatable ISO... which is like Witcher/NWN/DawnofWar).
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JR Cash
 
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Post » Sat May 28, 2011 11:51 am

Personally, having an actual ending doesn't bother me. Usually by the time that even becomes a consideration for me, my attention span is about up, as well. On the other hand, if they eventually do come out with DLC, I generally prefer to not have to load up an earlier save in order to play it.

Also, some people like turn-based, others don't - but this thread isn't really about that, so let's try to stay on topic, here... :wavey:
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vanuza
 
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Post » Sat May 28, 2011 4:36 pm

The ending bothers me only because of how the ending in Fo3 turned out, in that Bethesda had to re-tract the ending to make the DLCs work. This left a bad taste in my mouth for definitive endings in these games, especially when I tend to want to play-on alot After the main quest is over. Oblivion had it exactly right IMHO.

As long as Obsidian doesn't kill the player in the ending of FNV, then it will leave the field open to DLCs without having to change how the story of the main game ended. I suspect this (or something similar) is how they will handle the DLCs this time - I hope!
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Erin S
 
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Post » Sun May 29, 2011 12:04 am

As long as the ending makes sense, I'm fine with it.

The reason for the Broken Steel patch was because many people thought the FO3 ending made no sense at all, it felt forced and your followers (including CERTAIN ones) acted way out of character.

Sometimes, stories just have to end.

they had character? I never noticed.
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rheanna bruining
 
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