You're telling me that I'm essentially a moron who simply needs to let go in about as patronizing a way as you possibly can and then you ask me why I think you're being smug?
And yes, when the ending comes, you should be able to let go of your character.
Everything comes to end. Accept that.
I can let go just fine. I just don't like the concept of blocking any further gameplay for no good reason. Keyword being "good". If the game isn't a sandbox game then you certainly expect less freedom with respect to choice. If the game is a role playing game then you expect elbow room to actually roleplay. If the game is a sandbox RPG then you expect free form exploration and wiggle room to role play. Running into some over-the-top ending that the developers couldn't implement in the game and therefore decided only to describe in text is a bit... cheap, in this day and age. I don't care much whether the ending is in FMV sequences or just Doom-style screens with text, but I really hate doing massive changes to the world in a sandbox game and then not even being around afterwards.
Speaking of sandbox games, have you ever played Escape Velocity: Nova? It's a Mac game that is PC compatible and while not exactly an RPG, it does have quite a story. The story has branches that you activate without really knowing it. Eventually you beat the main storyline and believe me, some of them are rather intense. We're talking one faction being annihilated or taking over the known galaxy or the player character essentially becoming a god. Fairly big things. Then the game ends, you're at a unique space station, and then you take a wormhole back to Earth. And are free to sandbox away for as long as you please. Without the epic game changes being properly reflected in the galaxy, mind you.
Remind me again why that's an inferior option to seeing the end cinematics (or the slide show, as you might call it) and then nothing?
If you care about your character you would want it to have a proper ending and not wallow around aimlessly around the wasteland being nothing more than what you were as you started.
Kindly refrain from telling
me what
I would and would not want, will you? Goes to enforce that whole smug thing. I would indeed like to have a solid ending, but I also want to choose that ending for myself as much as possible, just like we probably all would in real life.
And if you want an explanation you could very well use the search function to find great posts in earlier threads instead of waiting for it to be handed to you on a silver platter.
Here are some threads for you to read through.
Do that.
If you still think it's a bad design decision then post so after reading them.
http://www.gamesas.com/index.php?/topic/1116859-is-anyone-else-as-disgusted-as-i-am/
http://www.gamesas.com/index.php?/topic/1114501-ah-this-really-dissapoints/
http://www.gamesas.com/index.php?/topic/1112863-spoiler-alert-ending/page__p__16325962__hl__definite%20ending__fromsearch__1entry16325962
http://www.gamesas.com/index.php?/topic/1112036-definitive-ending-to-new-vegas-poll/page__st__160__p__16321054__hl__definite%20ending__fromsearch__1entry16321054
http://www.gamesas.com/index.php?/topic/1108363-ending/
http://www.gamesas.com/index.php?/topic/1106753-fallout-new-vegas-ends/
http://www.gamesas.com/index.php?/topic/1103030-does-it-bother-anyone-else/
http://www.gamesas.com/index.php?/topic/1098428-ending/
You know, I've actually just read through the first half of all those topics and I'm still not seing anything that refutes what I'm saying. I've read the dev quote, I've read how people hated the old FO3 ending as well as "Borked Steel" (talk about being whiny), I've read how a proper ending is awesome, I've read how people really don't want to continue with their char past the point of no return arbitrarily decided by the omniscient gods of game developing (who refer to themselves simply as Obsidian), and I've read way too many complaints about Broken Steel's effect on gameplay balance.
The thing is, all that stuff doesn't touch much on my point, does it? If you're role-playing (do you know this term?) then you can't just take a break from what is apparently impending doom and world-changing events to do misc quests. It doesn't make sense. It ruins immersion. If you do that, no longer are you a protagonist with a certain personality, you're a sad geek staring at his monitor, wanting to finish a quest at the 11th hour, at a point where it really shouldn't matter too much to your game character.
I am indeed that geek, I know, but I don't want to have that bludgeoned into my face by a super mutie behemoth armed with a damn Prius. I want to be immersed in a cool world with lots of choices to make. Problem is, I can't, because reason would still guide my game character and then said character is extremely likely to get himself caught up in a situation where the only sensible choice is to finish the MQ ASAP.
I can give up characters just fine when the situation calls for it, but generally sandbox games aren't supposed to do that and an Obsidian dev stating that the game unfortunately expects players to simply do just that is to me an admission that the story writers got a bit carried away and forgot what kind of game they were working on. And no, the slides by themselves aren't a good excuse to have a forced ending. As I stated previously, the slides really just show data collected by some scripts. Those scripts can really be run at any time, which means they're not an excuse for a forced ending.
In other words, you can skip most of those former topics because people in those aren't focusing on the actual issue, that the story writers wanted more change than the coders could accomodate. It's going to have to be a really [censored] awesome story to win me over to thinking that it's worth the sacrificed open-endedness. If it's simply the usual clap-trap cliche fluff about restored super weapons and a threat to regional peace and optional enslavement of everybody then what's the big deal? It's all so terribly old and if I am to choose between seeing that crap in a slide show or exploring remote corners of a wasteland with a character I've spent hours building up, it's not exactly a difficult choice, is it?
But being smug...
I guess it's from repeating all these threads over and over again. Or it might be the Fallout Elitism in me.
Gonna try to stop doing it, but rome wasn't built in a day.
Repeting yourself over and over generally has a bad effect on your manners, but even so, you might want to consider the tone of your replies. If you spend 12 lines essentially repeating "just get over losing your character" then you'll quite probably be perceived of as patronizing by people not familiar with you.
Finally, a comment from UnDeCafIndeed
One explanation could be that definite ending can offer bigger artistic freedom to craft an ending that really feels like you've actually completed something, and that your multiple different choices during the game carry an impact. A better sense of accomplishment with multiple outcomes, instead of ultimately redundant series of quests.
Not just "could be", this is indeed what one of the devs said. I think the dev is to a large extent right, except the big thing here is that the MQ has so far-reaching and immediate consequences that it can't be reflected by the game engine. I can respect that Obsidian wants to really make stuff have an impact. It just annoys me that they'd rather force me to end after having show me the closing slide show than let me make the choice myself.