Static level enemies make the game linear. This means you will only have certain content available as you explore with other areas being "off limits". In TES, generally there are never any "off limits" areas or boundaries besides the entire map board itself. I think you can however have a better sense of progression with a better scaling system that works off of the difficulty setting to determine the enemy level offset from the player's level. Further, scaling would not STOP at 50 like it does currently but continue to 81. For those saying "I liked to feel overpowered though!", you WILL still feel overpowered. You can adjust the difficulty setting to get an even larger sense of this. An even level enemy for example at level 5 more than likely will not be the same as an even level enemy at like 50 in terms of difficulty. More often than not in RPGs, the further along the journey you are the STRONGER you are in relation to enemies. You would have to fight a HIGHER LEVEL enemy to be an even match later on, especially in games like TES due almost entirely to how scaling works.
I think there has to be some form of linear progression, you shouldn't be able to stumble into any dungeon and clear it, I think it's cool when you enter dungeons and find out you can't handle them yet, or when you see a frost troll at level 2 you just have to run, it doesn't make sense you should be able to take them down at such a low level.