Shouldn`t our characters be affected by the cold?

Post » Thu Jun 07, 2012 10:45 pm

This game has enough stuff taken from Fallout, please God no more!!! :shakehead:
If it works and fits the lore there`s no reason why it shouldn`t be in. Lockpicking for example is perfect.

Precisely, if it works, why should the fact it was in Fallout matter at all? Take two people. One hasn't played fallout, one has. One likes the mechanic, one would but doesn't because it was in another game. Does that objectively mean it's only a half-good idea?
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Sunny Under
 
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Post » Fri Jun 08, 2012 3:23 am

I still think zen1966`s idea is a great one. It would be no difficult than FO3`s radiation which was a hit. You start to suffer a health drop gradually and as long as you use a warm spell or potion or just get into some shelter you`re fine. You`d have to sit out there for ages to actually die, like `Wait` for 2 hours or more.
Really, adding a few realistic aspects done well need not be difficult at all, just a bit of immersion, so you feel like a Human being and not the Terminater.
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Andrew
 
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Post » Fri Jun 08, 2012 12:09 pm

I am a mailman and I got warm hands truly ...

I never wear gloves , and If i wear gloves they are putted off very quickly ...

Last year I only started wearing gloves when it was -10 celcius and for Dutch Standards that is cold ...

I must admit I have been thinking about 'cold effects' it does makes a lot of sense to me ...

I remember playing some kind of game in the 90's named, Fairy Tale Adventure II , some kind of RP I never did get legal , where you did loss health when you were around the pole / freezing areas ...

It does makes lot of sense ...
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Jade Muggeridge
 
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Post » Fri Jun 08, 2012 5:35 am

You're dragonborn. Dragons don't shiver.
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c.o.s.m.o
 
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Post » Thu Jun 07, 2012 10:54 pm

You felt cold in -4? Celsius?
Dude/dudess we walk around in -20 and don't feel cold over here :biggrin:
But yeah khajiits should be affected, no other race, plus they would get used to it after time.
Nah, like a lot of furred animals in winter, theiir fur would just grow thicker to compensate.
If any race would have a special problem with cold weather, it would be the reptilian Argonians, assuming they're cold blooded.
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Josh Lozier
 
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Post » Thu Jun 07, 2012 11:07 pm

What`s funny is that Battlefield 3 Bad Company (yea an fpshooter), actually had you freeze in SP if you stood about in the cold blizzards of Europe too long. You had to get to shelter or start a fire to stay alive.

Funny where you`ll find realism in some games.
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Auguste Bartholdi
 
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Post » Fri Jun 08, 2012 11:43 am

Basically, it's because games like TES need to strike a balance between being a simulation and being a game. This is the sort of thing that would make for a great simulation of medieval Scandinavian life, but it wouldn't be very much fun to have to deal with in a game. "Gee, I'm halfway up High Hrothgar, but I'm almost dead from this cold damage. Guess I have to turn back..."

If anything, it could be implemented as a "nakedness" penalty, which you only get for running around without anything at all on your torso. Since there's no good reason to be nvde in normal gameplay, it would just be a bit of flavorful roleplay without detracting from anyone's fun.

This.
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Heather Dawson
 
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Post » Fri Jun 08, 2012 2:56 am

I live in North America, and you would be surprised at how pathetic people are around here when it comes to the cold. People start whining whenever the weather drops below 10C. :laugh:

10 Celcius...
Gee, long have it been since the last time.
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!beef
 
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Post » Fri Jun 08, 2012 11:18 am

If that was implemented Argonians would be locked out of playing the game due their fish/amphibian/reptile ancestry and being ectothermic. We would spend most of the time hibernated. Though that would make an interesting story. The frozen Dragonborn killing dragons with psyhic powers while asleep. Hell yeah.
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Agnieszka Bak
 
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Post » Thu Jun 07, 2012 9:34 pm

It's so funny to wear Forsworn armor on a female Imperial on a snowy night. :smile:

Haha I wear the Armor of the Old Gods and it does look a little odd. But I just assume that having dragon blood keeps you warm. :shrug:
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Adrian Powers
 
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Post » Fri Jun 08, 2012 7:22 am

I always feel a bit stupid jumping into a sea full of icebergs. You'd think the hypothermia would get you in a few minutes.

They could have made parts of the landscape more dangerous. Sea water could cause cold damage just like Fallout's water caused radiation, and cold exposed locations could do the same, soemthing like the effect they use at the Throat of the World.
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Pawel Platek
 
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Post » Fri Jun 08, 2012 1:01 am

Now this is probably an easy answer for Nords, they`re used to the cold, they live in it and probably swim in it every morning (some people actually do it in real life)...

But shouldn`t all other characters be affected if they hang around too long in the cold? Those blizzards look cold and diving into icy water should send a chill especially since we don`t actually wear that much really...

I took a walk in the park this morning, it was well cold (-4 I think) and it seriously looked and felt as cold as Skyrim with a deep white frost everywhere, I could feel my extremeties feeling the cold after 30 minutes even with gloves on...

So shouldn`t we suffer some kind of health penalty hit in game?

Yes. clearly you should be influenced by the cold. I'm on PC and it's a mod I'll either lookin into making or will make, especially in conjunction with being wet. A simple effect like a poison-esque effect, that slowly damages health and ceases the auto-regenration feature until a 'potion of warmth' is consumed or the player is near a fire for an hour should be a good start
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Nomee
 
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Post » Fri Jun 08, 2012 6:58 am

I wish the game enforced cold penalties. A Dunmer should feel quite uncomfortable around Winterhold, and getting into the water willy-nilly should at least do SOMETHING to you.
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Lexy Corpsey
 
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Post » Fri Jun 08, 2012 10:01 am

If you chose the proper race (Nord) then no, you shouldn't be affected! :D
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Johanna Van Drunick
 
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Post » Fri Jun 08, 2012 8:47 am

Not so sure about the health damage-thing though. I live in Norway (Just think about Skyrim...) and I bicycle to my school every day (even when it's layers of snow outside, like now) and It's not really that cold.

I bike a lot in the winter, too. But I'm quite careful about what I wear. Its thin, but I've got a wind resistant outer layer and insulating inner layer, with some thought given to how well it handles sweat. And if its actually COLD (below 0f, which is, um maybe -10c) I still can't stay out for more than an hour or so.

Obviously a heroic adventurer from Skyrim would be made of sterner stuff, so sure, no health loss. But reducing the recovery rates for stamina (and magicka, and maybe even health) to 0% would be entirely reasonable, and would well simulate how a cold environment grinds you down. Sure, the cold wouldn't kill you, but if you get in a fight, you'll be in real trouble afterwords, until you can get somewhere warm or svck down some potions.

Bonus effect to cold tanking your stamina recovery; Nordic Ale becomes useful as a post-combat pick-me-up. Reducing your stamina recovery by 30% (or whatever) is not a concern when its already 0%...
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Inol Wakhid
 
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Post » Fri Jun 08, 2012 8:56 am

Now this is probably an easy answer for Nords, they`re used to the cold, they live in it and probably swim in it every morning (some people actually do it in real life)...

But shouldn`t all other characters be affected if they hang around too long in the cold? Those blizzards look cold and diving into icy water should send a chill especially since we don`t actually wear that much really...

I took a walk in the park this morning, it was well cold (-4 I think) and it seriously looked and felt as cold as Skyrim with a deep white frost everywhere, I could feel my extremeties feeling the cold after 30 minutes even with gloves on...

So shouldn`t we suffer some kind of health penalty hit in game?

Yes we should, especially if we are running around in some of those skimpy "armors" this game provides.
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Farrah Barry
 
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Post » Thu Jun 07, 2012 9:15 pm

For some reason I think Argonians are warm-blooded, though I may be thinking about salarians from Mass Effect...
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Brandon Wilson
 
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Post » Fri Jun 08, 2012 12:27 am

I still think zen1966`s idea is a great one. It would be no difficult than FO3`s radiation which was a hit. You start to suffer a health drop gradually and as long as you use a warm spell or potion or just get into some shelter you`re fine. You`d have to sit out there for ages to actually die, like `Wait` for 2 hours or more.
Really, adding a few realistic aspects done well need not be difficult at all, just a bit of immersion, so you feel like a Human being and not the Terminater.


You cannot compare this cold damage idea with F03's radiation damage system. In F03 you only had to deal
with this annoyance while going through a few small areas, whereas in Skyrim you would have to deal with
a similar annoyance that would affect entire large areas where there is not always shelter.
I am from Russia, where exposure to -4 temperatures (I'm assuming that you are not going to go out scantily
dressed) even for + 2 hours is not going to cause one to die. We just deal with it.
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kirsty joanne hines
 
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Post » Fri Jun 08, 2012 12:52 am

For some reason I think Argonians are warm-blooded, though I may be thinking about salarians from Mass Effect...

There's no reason to think they are NOT warm blooded. Dinosaurs were.
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sam smith
 
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Post » Thu Jun 07, 2012 10:59 pm

That and playing an Argonian would svck more than it usually does if you have to wait around in the sun for hours on end.
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neen
 
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Post » Fri Jun 08, 2012 9:52 am

despite the magical bikini chainmail, hotblooded dragonsouls stoke her furnace

I'm up for some sort of territory effect ... without obvious area-loading-changes and -places. Snow damage in a special icecave somewhere. Decreased regeneration rates up in the mountains, or whenever it snows. Movement delay whenever an Otherworld gate opens beneath the player! Players could lose a turn when a dragon reduces stamina and magicka to zero, lost in time and space beneath Alduin's armpit
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Claire Mclaughlin
 
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Post » Fri Jun 08, 2012 4:01 am

If I went to Skyrim, I'd probably freeze to death within the first hour of being outside. I wear layers of clothing indoors, when it gets down to around 60F. I can't wait for Elsweyr (TES VI, please!!)

So yeah, I support the idea of cold damage over time, or something similar, during appropriate in-game conditions. If Flame Cloak mitigated this effect, I might actually have a reason to cast it as a pure mage! :biggrin:
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Cash n Class
 
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Post » Fri Jun 08, 2012 5:18 am

You cannot compare this cold damage idea with F03's radiation damage system. In F03 you only had to deal
with this annoyance while going through a few small areas, whereas in Skyrim you would have to deal with
a similar annoyance that would affect entire large areas where there is not always shelter.

Wrong. There were plenty of large areas where radiation was a real threat and you needed a radiation suit or avoid it altogther or die.


I am from Russia, where exposure to -4 temperatures (I'm assuming that you are not going to go out scantily
dressed) even for + 2 hours is not going to cause one to die. We just deal with it.

Look this isn`t a `who knows about the cold more` dike measuring contest. I was just stating an example. Obviously it would need to be quite a bit colder than -4 to freeze in 2 hours. Extreme cold will kill you if you sit around for ages in it, just cos you`re from Russia it don`t make you immune.

You Russians need to learn how to write politely, not like you want a war.
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Krystina Proietti
 
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Post » Fri Jun 08, 2012 5:59 am

This game has enough stuff taken from Fallout, please God no more!!! :shakehead:

Yeah, there are enough raiders fiends bandits that I won't be missing the Capitol Wasteland anytime soon, but I wouldn't mind a mod that implements fire damage, cold damage and overhauls the food system - the food crafting system in particular has potential to be a better game mechanic than it currently is.

You cannot compare this cold damage idea with F03's radiation damage system. In F03 you only had to deal
with this annoyance while going through a few small areas, whereas in Skyrim you would have to deal with
a similar annoyance that would affect entire large areas where there is not always shelter.

There are certainly areas of extreme cold/weather in Skyrim, and particularly for anyone that wants to go swimming under sheets of ice to explore a shipwreck, some form of cold-based damage would help the immersion factor considerably. If anything else, it could simply be a stamina drain rather than health, allowing you to recover by simply getting out of the cold for a few minutes.
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Prohibited
 
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Post » Fri Jun 08, 2012 1:08 am

I just roleplay it by casting flame cloak or wearing fur. Not a problem.
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Taylah Haines
 
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