Shouldn`t our characters be affected by the cold?

Post » Fri Jun 08, 2012 7:29 am

Shouldn't we get hungry as well and need to rest after certain amount of time or other wise our stats get decreased! That would be awesome u know!! But all the little kids couldn't handle all this hard work ;)
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Rebecca Dosch
 
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Post » Fri Jun 08, 2012 6:30 am

Cold spells sap your fatigue so by that logic so should the weather. That being said I'm glad they left it out as it would become annoying over time. Hopefully there will be some realism mods in the future.
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Fanny Rouyé
 
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Post » Fri Jun 08, 2012 9:45 am

A Fallout radiation type mechanic, but that drains away after the cold area has been left, rather than staying 'til cured, would make a lot of sense. This is exactly the type of thing that would help make 'Expert' expert, and 'Master' master level.
This is a good idea, obviously wouldnt work on mages though, cuz they could just have fireball dual casted all the time to warm themselves.
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louise fortin
 
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Post » Fri Jun 08, 2012 6:06 am

To be honest I`m surprised there`s even one Argonian in skyrim that isn`t dressed like an Eskimo!

If Argonians are cold-blooded, it wouldn't matter how much they wear, since they don't generate any body heat to trap with clothing. Stickler for that detail.
I totally agree. I really wish there had been a hardcoe mode. I don't know how they missed that. It must have been time, I guess... A large majority of people wanted it, based on polls.
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Hope Greenhaw
 
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Post » Fri Jun 08, 2012 12:12 pm

Wrong. There were plenty of large areas where radiation was a real threat and you needed a radiation suit or avoid it altogther or die.



Look this isn`t a `who knows about the cold more` dike measuring contest. I was just stating an example. Obviously it would need to be quite a bit colder than -4 to freeze in 2 hours. Extreme cold will kill you if you sit around for ages in it, just cos you`re from Russia it don`t make you immune.

You Russians need to learn how to write politely, not like you want a war.
Not true, the more you are exposed to cold, the thicker your blood is, and the less likely you are to freeze. Just like people that live in VERY hot climates, have more thin blood, and can deal with the extreme heat. If someone from russia goes to the sahara, they are going to have major issues. and vice versa.
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Sara Lee
 
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Post » Thu Jun 07, 2012 10:10 pm

Considering everyone starts with the flames spell one can reason you could warm yourself by simply holding fire in your hands.
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Tyrone Haywood
 
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Post » Thu Jun 07, 2012 11:30 pm

Considering everyone starts with the flames spell one can reason you could warm yourself by simply holding fire in your hands.
yep. My thoughts exactly.
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Romy Welsch
 
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Post » Fri Jun 08, 2012 6:23 am

yep. My thoughts exactly.
And if you can warm yourself with a spell everyone can easily have the "affected by cold" mechanic fails. If you can't warm yourself with fire you conjure in your hands the mechanic fails even more.
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Jimmie Allen
 
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Post » Fri Jun 08, 2012 1:06 am

Not true, the more you are exposed to cold, the thicker your blood is, and the less likely you are to freeze. Just like people that live in VERY hot climates, have more thin blood, and can deal with the extreme heat. If someone from russia goes to the sahara, they are going to have major issues. and vice versa.

Um, yeah, a little. But not to the extreme that you can safely go swimming in ice water, or work next to an open blast furnace. At least, not without protective gear.
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matt white
 
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Post » Fri Jun 08, 2012 9:21 am

Um, yeah, a little. But not to the extreme that you can safely go swimming in ice water, or work next to an open blast furnace. At least, not without protective gear.
There are people from norway and sweden that go swimming in icewater every day. and have no problems. Its all about conditioning, and lets not forget the guy that conditioned his body to walk naked through siberia naked.
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Syaza Ramali
 
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Post » Fri Jun 08, 2012 12:09 am

No. Your body gets accustomed to the natural elements.

Do you think you could survive walking around butt naked with no shoes in the Amazon jungle?

http://www.youtube.com/watch?v=ak5GichjaCM&feature=related
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Cameron Wood
 
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Post » Fri Jun 08, 2012 9:25 am

I'm not sure, but I thought I saw in a gameplay thing (might be an old leak) a long time ago that a person got a third-person animation were his character was holding his hands together and trying to warm himself. It's definetly left out (if it ever was in, ofc) and looked awesome. Not so sure about the health damage-thing though. I live in Norway (Just think about Skyrim...) and I bicycle to my school every day (even when it's layers of snow outside, like now) and It's not really that cold. (Am I a counted as a Nord with frost ressitance?) Going without any armor or fur on your arms would make it cold, ofc, but that would take a long time to do all those matching armour and freeze ani. things (fur armour = no freeze animation, scale armour = freeze animation, etc.)

Oh, school. Come back when you have done your military service ;)

Myself, I care more about the numbers going on and adequate penalties that makes the game mechanics, rather than animations. If they can slow you down due hypothermia AND slow down the animation, that would be sweet. But having only the animation slow down with no penalty? No thanks.

And just like FONV, I'd like it be to balanced so that it's still a fun game. You knew you had a -2 aiming penalty if you didn't meet the strength requirements for a weapon, but that penalty didn't make the game unbearable.

But ONLY hypothermia? That doesn't make sense. We'd need the whole basic needs thing just like in FONV. So you carry 100+ salt piles and need to get rid of them? Normally you'd just eat them with no penalty at all. In a hardcoe mode, salt would also drive up your thirst (makes sense, right?). Any food that takes salt to it, will also for the same reason drive up your thirst.

My idea around hypothermia revolves around accumulating points depending on climate in the area and sun height. Then multiply the accumulation speed depending on wind factor (wind chill, a real deal), wetness factor (don't swim in cold areas without being prepared), and various insulation factors for various clothing and armor.
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RaeAnne
 
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Post » Fri Jun 08, 2012 2:19 am

I made a post about this a long time ago and it didn't get that much attention.

I don't see how it's a bad idea.
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Katie Samuel
 
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Post » Fri Jun 08, 2012 1:54 am

IMO hardcoe mode with hypothermia should have been in the game.
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Ricky Rayner
 
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Post » Fri Jun 08, 2012 6:16 am

There are so many things I'd have them work on first (bugs, magic, quests, etc, etc) than a cold-based system that could so easily hurt gameplay more than help it.
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Jennifer Rose
 
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Post » Thu Jun 07, 2012 11:47 pm

You felt cold in -4? Celsius?
Dude/dudess we walk around in -20 and don't feel cold over here :biggrin:
But yeah khajiits should be affected, no other race, plus they would get used to it after time.
Dude, if any race should be affected, it's the Argonians. Lizards, remember?
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keri seymour
 
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Post » Fri Jun 08, 2012 9:55 am

Well the NPCs suffer from the cold. I'm often hearing them dry coughing.
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Shelby Huffman
 
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Post » Fri Jun 08, 2012 7:48 am

While we're on the "I want to play an amazingly tedious sim where my character svcks, because that's More Real?" topic, don't forget to mod in the inability to swim. Since, after all, going into the water wearing full armor plus carrying a couple hundred pounds of stuff should "realistically" equal an immediate one-way trip to the bottom & drowning.
:facepalm:

edit: oh yeah - and most of your equipment should be ruined if it gets wet, unless you carry a couple dozen pounds of maintenance stuff with you and spend time drying out and treating everything whenever it gets wet. And you should need to unstring your bow if you're not going to use it for a couple (in game) hours. Etc, etc, etc.

:rolleyes:
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Sammykins
 
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Post » Fri Jun 08, 2012 3:51 am

What's even more stupid is that hardly anyone really dresses for the cold, People should be kitted out accordingly to where they are but they are not in this game.
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Len swann
 
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Post » Fri Jun 08, 2012 11:33 am

This is old news at the Skyrim mods forum. This will be done after the CK comes out.
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Hairul Hafis
 
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Post » Fri Jun 08, 2012 9:46 am

I remember a couple of games doing this. The Thing (average game but good concept) and some russian game where you are on a ship and you stood next to light bulbs and other heat sources to keep warm.

I would like to see this as well but it should be fairly slow when on land but if you go into the water you should get cold really fast and have to warm up withing a few minutes or suffer penalties or die. It would be similar to how radiation in the Fallout games made you avoid certain areas just so you didnt get irradiated. :)
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sharon
 
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Post » Fri Jun 08, 2012 10:56 am

While we're on the "I want to play an amazingly tedious sim where my character svcks, because that's More Real?" topic, don't forget to mod in the inability to swim. Since, after all, going into the water wearing full armor plus carrying a couple hundred pounds of stuff should "realistically" equal an immediate one-way trip to the bottom & drowning.
:facepalm:

edit: oh yeah - and most of your equipment should be ruined if it gets wet, unless you carry a couple dozen pounds of maintenance stuff with you and spend time drying out and treating everything whenever it gets wet. And you should need to unstring your bow if you're not going to use it for a couple (in game) hours. Etc, etc, etc.

:rolleyes:
Pathetic.
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Hannah Barnard
 
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Post » Thu Jun 07, 2012 11:03 pm

While we're on the "I want to play an amazingly tedious sim where my character svcks, because that's More Real?" topic, don't forget to mod in the inability to swim. Since, after all, going into the water wearing full armor plus carrying a couple hundred pounds of stuff should "realistically" equal an immediate one-way trip to the bottom & drowning.
:facepalm:

edit: oh yeah - and most of your equipment should be ruined if it gets wet, unless you carry a couple dozen pounds of maintenance stuff with you and spend time drying out and treating everything whenever it gets wet. And you should need to unstring your bow if you're not going to use it for a couple (in game) hours. Etc, etc, etc.

:rolleyes:
Sweet. Actually, we used to ask for armor to sink us when we swim. Every time my character jumps in the water fully kitted out, I am reminded once again of how utterly stupid it is that he or she doesn't sink like a rock. One of the things that first attracted me to RPGs was that things you did, wore, choices you made mattered--it was like living in the fantasy worlds I read about. Now it is rapidly devolving into a treasure hunt.
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Robyn Howlett
 
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Post » Fri Jun 08, 2012 11:21 am

Yes. Skyrim is thought to be the harshest environment on Tamriel for a reason. The creatures and people native to Skyrim are tough and hardy and dangerous for a reason. The climate, the environment demands it. This should be reflected in gameplay.
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Fluffer
 
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Post » Fri Jun 08, 2012 2:09 am

When Dovakiin climbs to the top of High Hrothgar, he should die of altitude sickness and the story should end.
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Danial Zachery
 
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