editing perks works fine so far for me, as in that I can change the effects of perks and it works. However, I can't add new effects yet, got any ideas on how hard it'll be to implement that?
What I mean is if you look at, for example, HackAndSlash30, it has a list of many effects listed under ''Perk Sections''. However, Barbarian00 only has 1 effect there, and I'd like to add something else, but I can't.
I wanted to get a release out to fix the major bugs ASAP so the Add/Delete perk wasn't finished yet. It is pretty simple to add and I'll try to get another release out this weekend with a few more bug fixes and completed features.
Some UI issues;
I'm at 1280x720
I open skyedit and select spells
Close Error Log window, Toolbar and undo window, did not resize asset list window.
1. Scroll bar for vertical - the slider bar disappears at TrapIceStorm02 (scroll wheel on mouse still moves it however)
2. Spells after 'WerewolfChange" do no display - can't scroll down any further.
3. There is no horizontal slide bar at all. So if you expand the fields and they go off the right side...
This happens across all/any assets that have more than 13 or 14 fields (depending on size of EditorID and ItemName fields)
It works fine for me...issue closed

Kidding aside, I don't know why the list scroll bars are missing or disappear for some people. If I could get a screenshot or two showing the issue that would be great (feel free to post here, upload on the UESP, or just email me).
If you wish you can manually edit the "displayfilters.dat" to include as many category/sub-categories as you want. For example, a subcategory for weapons starting by "A" should look something like:
DisplayFilter ID="Weapon_A" DisplayName="A" RecName=WEAP FieldStarts = ItemName, A Parent=WeaponEndFilter
If only Bethesda put more resources into the CK and we had a quicker release we could help them fix all the bugs along with fix some generally bad decisions of the game (just one of many personal examples, no making potions on the go?! absurd. and preposterous too. yea. perposturd.) / expand on many potential aspects Bethesda failed to.
I am too disappointed that the CK didn't get released at the game's release. I'm sure the CK is in a workable state as they did make the game with it (at least, as I understand it), but "internally workable" can be very far from "publicly releasable" unfortunately. Hopefully the CK isn't too far from release although I'll still keep plugging away at SkyEdit as quickly as possible.