» Wed Jun 06, 2012 9:08 pm
I have to disagree.
It comes down to this, regardless of what you call things.. There are two systems that affect your effectiveness. One is essentially unlimited: i.e., you can max it for ALL skills. The other is very limited- you will only ever be able to use a small percentage of them.
In the current game, the unlimited one is skill points. You can max out all skills if you choose to do so. The limited one is perks. The most you an have is 81, yet there are a total of 263 perks available (manual count, so could be off a bit, but not by much). Even if you max all skills out, you will only ever be able to get less than a third of the available perks. If you don't purposefully level skills that you don't typically use in your play style, you'll end up with around 50 of them- less than 20%.
This is necessary for some semblance of balance. If it were the other way around, were the skill level gave you 90% of the power in a skill, you could build a character that could do EVERYTHING. Essentially, all characters would be the same, and the class would be best called "GOD".
If that's how you want to play, why not just bring up the console, and type "tgm"?
The way the system is now it is necessary to make people actually make choices about the skills they want to have. That makes for a MUCH more entertaining game.
I think it turns out pretty balanced. A level 50 character will have an average of 10 perks for 4 different skills, and another 10 for 2-4 other less-used skills. That is plenty to make an awesome warrior (of many different types- sword and board, two-handed, dual-wielding, whatever), an incredible thief or assassin, or a kick-ass mage. It's also enough to make a good hybrid, like a spellsword, battlemage, sneaky fighter, or Illusionist-thief. A hybrid will probably be a bit less powerful than a dedicated class, but that's as it should be. Besides, a hybrid will generally end up with more perks before having to level un-used skills.