Some examples:
- Smithing. The whole tree is borderline worthless if you don't have perks in it. You can have skill level 100 in it, but without perks all you can forge is bottom-tier gear. Perks should be nice little bonuses that are relevant to the skill, not as a requirement to actually use the skill properly. It seems like Bethesda implemented smithing, couldn't think of any good perks, and just put arbitrary restrictions on the skill that could only be undone by wasting a bunch of perk points.
- Archery. The Steady Aim perk is so useful that archery is neutered if you don't use it. Now don't misunderstand me, I like the slow time effect. What I'm saying is that the slow time effect should have become unlocked automatically after skill level 40 (or whatever level) and the steady aim perk could have increased the effect. It should not of been no slow time whatsoever if you don't use perks. The perks should have been complementary, not necessity.
- Enchantment and Alchemy. All enchantments and potions are incredibly weak without perks. Even at skill level 100, most of your enchantments and potions aren't strong. with a handful of perks in each, you magically transform into a god at those skills. A person with skill level 30 and two perks is more powerful than a person with skill level 100 and no perks. As the late Johnnie Cochran said, "That does not make sense".
- One Handed and Two Handed. Same problems as above, almost all power in perks, very little in skill.
What I want is skill to be buffed and have some perks be standard features of that skill, instead of our current system.
(Keep in mind I like perks, but there implementation was quite poor in Skyrim IMO.)
What do you guys think? Discuss!





<--- man tears