Skyrim is almost as repetitive as Oblivion.

Post » Mon Jun 18, 2012 10:23 am

Its only repetitive if you spend all of your time with the same race, same guild or same skillset.

Roll a new character with a different play style, and you will be amazed.

You created your own repetition, not Skyrim.
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Kayla Keizer
 
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Post » Mon Jun 18, 2012 9:54 am

Not really for me. The dungeons are varied, the quest lines interesting, the deadric ones are especially good. after playing for 160 hours over three characters I can't say I feel like the game is repetative and boring to be honest.

If you feel that way after playing it for a month, wouldn't you say you've gotten your money's worth out of it and it's time to move on? You can always come back again when you feel like playing, and either continue or reroll. That's what I do when I get a bit bored with a game :wink:

I don't know... The dungeons are varied, to an extent, but they're still largely the same. Earlier today I walked up to a fort that was little more than a tower on a hillside. Before I even entered, I knew what palette was going to be used for the place and I knew I would be fighting bandits/Forsworn (I was in the Reach) or mages. Why? Because that's the way it is with pretty much every fort.

I wasn't disappointed, either. So then I did what I do with every fort or old ruin I come across. I went in and I killed everything. This particular time it was magic spiders with a mage at the end.

Yes, it starts to feel repetitive. You find a dungeon, go inside, face the same sets of enemies and kill them all. Go to the next and repeat. Sure, they try to work stories into them, but usually fail pretty badly.
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Izzy Coleman
 
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Post » Mon Jun 18, 2012 10:38 am

Skyrim's dungeons are so much better than the generic, souless slogs that Oblivion gave us. I'd say the dungeons are the best part of Skyrim.
From interviews, it's been said Oblivion had 1 dev doing all of the dungeons. So, yes they were extremely repetitive. Skyrim has 8 devs doing the dungeons. So while there will be more diversity in looks, there are still technically only 8 variations.

Uldred
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Elizabeth Falvey
 
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Post » Mon Jun 18, 2012 11:22 pm

I don't know... The dungeons are varied, to an extent, but they're still largely the same. Earlier today I walked up to a fort that was little more than a tower on a hillside. Before I even entered, I knew what palette was going to be used for the place and I knew I would be fighting bandits/Forsworn (I was in the Reach) or mages. Why? Because that's the way it is with pretty much every fort.

I wasn't disappointed, either. So then I did what I do with every fort or old ruin I come across. I went in and I killed everything. This particular time it was magic spiders with a mage at the end.

Yes, it starts to feel repetitive. You find a dungeon, go inside, face the same sets of enemies and kill them all. Go to the next and repeat. Sure, they try to work stories into them, but usually fail pretty badly.

I don't get this... Forts all look like Forts?

Going into the same dungeon has the same enemies?

I'm confused.
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Jonathan Montero
 
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Post » Mon Jun 18, 2012 7:41 pm

Every dungeon, cave, and ruin I've been into has been unique. Yes, for sure, there is some reuse of certain structures or textures, but the overall design of each has been wonderfully different. Some of the underground areas are quite stunning in their artistic design. The fun for me is not so much what I'm there for as the actual exploration itself. I enjoy the act of exploration in games like this even when there is no clear goal. I discover a cave and go inside having no idea what I might run into. Sometimes that exploration leads to nothing and sometimes the results are quite thrilling. I'm not sure though what some people expect from a game like this. It's so vast and varied and there's just no way they can make every single quest a breath taking adventure. Sometimes it's just a small task like clearing out a few bandits. If you don't like that then move on to another quest or as someone else suggested, maybe this isn't the game for you. I haven't been bored at all during my 150 or so hours of play. To me this game is anything but repetitive.
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Penny Wills
 
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Post » Mon Jun 18, 2012 9:50 pm

I'm about 120 hours into the game and i'm still havin' fun eploring the world of Skyrim. I rate it 10/10.
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Lauren Graves
 
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Post » Mon Jun 18, 2012 4:03 pm

No game could have lived up to the way this one was hyped.
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Lil'.KiiDD
 
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Post » Mon Jun 18, 2012 6:59 pm

I don't get this... Forts all look like Forts?

Going into the same dungeon has the same enemies?

I'm confused.

What's not to get? All forts use largely the same sets of building parts. Yes, they're organized differently, but you if you pay attention, you can see the repetitive use of parts between them. The result is that they don't feel all that different from each other. The same is true for the old ruins.

And yes, most forts across all of Skyrim that I have entered have been occupied by either bandits or mages. Go into one of the old ruins and it's a pretty safe bet you'll be fighting draugr. And so on.
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Rob Davidson
 
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Post » Mon Jun 18, 2012 11:15 pm

DONT [censored] PLAY IT THEN YOU LITTLE [censored]
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Katie Louise Ingram
 
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Post » Mon Jun 18, 2012 1:45 pm

Skyrim is sort of like Oblivion. With the different types of chararcters you can be. I mean the only thing different is that you can dual wield spells and use shouts.
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Angela Woods
 
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Post » Mon Jun 18, 2012 8:21 pm

No game could have lived up to the way this one was hyped.

After the success of Dragon Age Origins, Dragon Age 2 was hyped pretty hardcoe. Failed miserably in sales. With the advant of the internet early reviews by players trashed Dragon age 2 and the people listened.
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Michael Korkia
 
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Post » Mon Jun 18, 2012 8:59 pm

I don't understand, I'm actually saying I'm stunned that someone is stunned that someone else finds it repetitive. You're asking me a question that basically backs up my point, when you yourself are saying every game is repetitive (or at least insinuating it), so you're acknowledging Skyrim is repetitive too.

Was i being negative about its repetitive nature? I don't think i was.


Edit: Add to that, every game is repetitive to varying degrees and different players are gonna find different games more repetitive than others. Some people are gonna reach the repetitive boredom threshold before others no matter which game we're talking about.

You must ride the short bus to school, it's all good
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Jose ordaz
 
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Post » Mon Jun 18, 2012 8:17 pm

I find this game deadly repetitive, all the '250' dungeons are pretty much exactly the same.
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Darlene Delk
 
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Post » Mon Jun 18, 2012 4:54 pm

I find this game deadly repetitive, all the '250' dungeons are pretty much exactly the same.

I find every game repetitive if played too long. Here are my list of games I have yet to finish and most of these I purchased days of release. 90pct of this list is still on my hard drive is never played anymore, lol

Neverwinter Nights 1 and 2, Oblivion, Morrowind, Starcraft 2, Deus Ex Human Revolution, New Vegas, Fallout 3, GTA 4, Baldurs Gate 2, Crysis 2, Black Ops, Civ 3 and 4, Batman Arkham Asylum.....
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Lisa Robb
 
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Post » Mon Jun 18, 2012 9:24 pm

The world overall is a huge improvement over Oblivion that is hard to deny. This is the major thing that Skyrim has going for it the world is so amazing.
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Jhenna lee Lizama
 
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Post » Tue Jun 19, 2012 12:11 am

Your doing it wrong. Leave the 4 square feet of the world you have explored, till then Please continue, my good sir..
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Dagan Wilkin
 
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Post » Mon Jun 18, 2012 10:56 pm

Any current game will start to look a little repetitive once you`ve played it 100 hours.The fact that this is the only game this year I`ve played for that long must show how good it is,though. If TES VI is to take over everybodys lives for months it will need more features-Whether it should get them is questionable.
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lucy chadwick
 
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Post » Mon Jun 18, 2012 7:10 pm

The dungeons all look the same? Why don't you take a visit into oblivion and see if the dungeons are different there; the dungeons are much more varied compared to oblivion.
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Beulah Bell
 
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Post » Tue Jun 19, 2012 1:03 am

No game could have lived up to the way this one was hyped.
yeah honestly from being on the forums twice every week since announced alot of the stuff that they said would be In the game never was some things had a hint of what they said for instance raidiant AI they said if you were really good at a skill someone would either challenge you or ask you for help I've had 5 characters 1 150+ hours in and 4 others around 40+ Ive had 2 instances where this happened on my 300+ hours of skyrim both on the same character. alot of the radiant AI and story things before release gave me assurance that skyrim wouldn't be repetitive and there was replay value honestly I don't feel like skyrim has much replay value.....
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{Richies Mommy}
 
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Post » Mon Jun 18, 2012 4:31 pm

I think people are misunderstanding what OP said, it is not the interior levels or architectures that are repetitive, but the motivation and expectation of player are ---

for exmaple

1) go to a location X,
2) encounter some hostile guys
3) sort out the puzzle
4) loot out everything
5) sold loots and repeat (1).

I hit my 80th hour in the first week of release and I didnt touch the game since then. It was worth my money, to be honest.

but it is like, im not motivated to continue playing...

I am not roleplaying like some people here. just doing the quest like NPCs told me to do. I only wish that quests were more involved with actual player's skills/perks rather than overusing the template (go to place X, kill Y, and come back and get reward).
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Mr.Broom30
 
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Post » Mon Jun 18, 2012 12:29 pm

I think people are misunderstanding what OP said, it is not the interior levels or architectures that are repetitive, but the motivation and expectation of player are ---

for exmaple

1) go to a location X,
2) encounter some hostile guys
3) sort out the puzzle
4) loot out everything
5) sold loots and repeat (1).

I hit my 80th hour in the first week of release and I didnt touch the game since then. It was worth my money, to be honest.

but it is like, im not motivated to continue playing...

I am not roleplaying like some people here. just doing the quest like NPCs told me to do. I only wish that quests were more involved with actual player's skills/perks rather than overusing the template (go to place X, kill Y, and come back and get reward).
As said before, you can generalize all genres of games like you are doing.

You need to learn to play the game for what it's worth.

I know that doesn't explain much, but I'm drunk, it's Xmas, I have family things to do tommorow, and I'm going to bed.
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sam
 
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Post » Mon Jun 18, 2012 9:25 am

I don't know... The dungeons are varied, to an extent, but they're still largely the same. Earlier today I walked up to a fort that was little more than a tower on a hillside. Before I even entered, I knew what palette was going to be used for the place and I knew I would be fighting bandits/Forsworn (I was in the Reach) or mages. Why? Because that's the way it is with pretty much every fort.

I wasn't disappointed, either. So then I did what I do with every fort or old ruin I come across. I went in and I killed everything. This particular time it was magic spiders with a mage at the end.

Yes, it starts to feel repetitive. You find a dungeon, go inside, face the same sets of enemies and kill them all. Go to the next and repeat. Sure, they try to work stories into them, but usually fail pretty badly.

What do you expect a cave or a ford to look like then? What other enemies do you expect? Which other games (with modern assets) do you play that offer more variety in both enemies and world building sets that doesn't charge a monthly fee? Of course assets get reused, every game does that. And the longer and bigger the game, is the more assets get reused.
But I think they did a good job at telling all these little stories in dungeons, and mixing and matching building sets for a slightly different look each time. :shrug:
I haven't gotten bored, I haven't thought once "This is getting repetitive", instead I've been eager to explore the dungeons. But maybe that's just me.
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suzan
 
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Post » Mon Jun 18, 2012 9:15 am

The first few days of Skyrim were a blast. I didn't play nonstop like other people, maybe like 3 hours a day. But even then, I started getting bored with it. I didn't want to admit it though because when the Skyrim trailer came out, I was hoping it would be the rpg that broke my boredom. I talked to my friends about it, and they too are getting bored with Skyrim.

I was hoping that this game wouldn't be repetitive, but after several days, it became just that. Of course it's not as repetitive as Oblivion, but the dungeons in Skyrim all look the same. I thought there would be a lot more creatures, weapons, armors, and uniqueness but there is not. A lot of the quests are very repetitive and boring also. Skyrim to me just isn't that epic as I thought it would be. I would rate it a 7.5/10. Maybe me and my friends are just [censored]. Does anyone else feel this way?


Sigh ....... I was brought up on space invaders and pacman...... and you have the nerve to say Skyrim is repetative...... Gamers today dont know they are born!

I honestly think that Bethesda could put some people in a space ship and fly them to the Moon, and people would still complain they were bored...... If Skyrim is only worth 7.5/10 then I think sadly your expectactions are a little bit too high. What about if they built a life size Dragon and landed it in your garden...... 8.5/10? Some people sadly will never be happy!

Btw.... if you think Skyrim is repetetive, you wanna try grinding out Dailies in MMO's for a few months :banana:
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Lawrence Armijo
 
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Post » Mon Jun 18, 2012 3:26 pm

For sure, these boards are pretty repetitive ... it's not the first time I've seen this thread subject.

Obviously the radiant quests are repetitive - they only exist as a way of funneling you to dungeons you haven't visited - but for the most part the dungeons seem impressively diverse. The number of graphical assets crafted for is game is pretty amazing; yes, there's repetition, but it's only using repetition that Bethesda has been able to give us a game of this size. There are also loads of non-radiant quest dungeons that have memorale or unique elements. I can't see that there's much reason to complain.
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Portions
 
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Post » Mon Jun 18, 2012 3:23 pm

I don't find Oblivion's dungeons much worse than Skyrim's, they weren't at least so linear and unnecessary long.
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SamanthaLove
 
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