» Mon Jun 11, 2012 2:55 pm
I'd like to address a few of the OPs points.
1. Repetitive Quests Which Lack Descriptions - This is largely a restriction of the radient AI system. Since quests are auto-generated, lots of flavor text simply is not possible. That said, there are still many many quest lines that were "hand written" and some of them were quite entertaining. The nice thing is, they're never ending. You can never finish all the quests.
2. Lack of NPC Recognition - I'll admit, this is a beef I have as well. NPCs are able to comment on your skills and faction affiliation (Sneak thief!, "Hail Sithis", "Brew me an ale, enchant my sword, etc) but it is most perplexing that that seems to be the extent of it all. You are the dragon born and head of every major faction in the province, yet still small children talk back to you and your underlings order you to perform menial tasks.
What I would LOVE to see-
This would likely require a major DLC, but I would love for there to be an economy that the player could interact with and manipulate.
Imagine if:
Each of the holds had separate economies, where the costs of goods differed based on availability.
Stealing from NPCs and their shops could eventually turn them into beggars living in the streets. Donating money to them or to temples would get them on their feet again.
Working in small villages; cutting wood, harvesting crops, grinding grain would improve the wealth of the townsfolk, giving the towns greater populations, the merchants a bigger selection, etc
Giving your spouse 15K gold and letting them open a store of your choice, smith, alchemist, fletcher, etc