skyrim is boring after all(2)

Post » Mon Jun 11, 2012 4:36 pm

-double post-
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Emily Martell
 
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Post » Mon Jun 11, 2012 4:57 am

okay Morrwind's combat svckED... KoA had the worst combat in an rpg game since Morrwind...

KoA's combat looks good. Its art style is up for debate (personal taste) but the combat is solid. Just about every single review I've read states as much. My point is that in Skyrim, your character / enemies do not react realistically to being struck. You're just swinging a weapon, and the weapon goes through them like butter-- sometimes it bounces off a shield but that's about it.
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Justin Hankins
 
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Post » Mon Jun 11, 2012 8:12 am

You're boring.
lmao [censored] this!
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Craig Martin
 
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Post » Mon Jun 11, 2012 11:07 am

Yes, once the shiny wears off, the game underneath it is quite bare bones. More so than Fallout 3 or Oblivion, much more so than New Vegas.

But i bought it for an open world dungeon crawler with just enough plot to kill things, so i can't really complain. It accomplishes that excellently :hehe:
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sw1ss
 
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Post » Mon Jun 11, 2012 5:38 am

I'm an Elder Scrolls fan so I buy every game I dont care about money. and they said there is going to be a good DLC for skyrim.

A map DLC is not what I'd call, "Good" DLC.

I don't find Skyrim "Boring" either. Highly enjoyable...yes. But not boring.
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benjamin corsini
 
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Post » Mon Jun 11, 2012 8:12 am

Boring is a subjective term, but I totally agree with what you're getting at. Let's break it down:

Voice Acting: In and of itself it's very good, but the voices are so unique that it's VERY obvious when you keep running into the same voice actor for several different NPC's. Aside from this, the expense and time constraints related to voice acting is the exact reason that we have no dialogue options, no branching choices, no consequences. When intimidate / pursuade shows up (laughably) 3% of the time and I choose "intimidate," (i.e. I'll rip your head off if you don't do this...) the NPC will go on as if nothing had happened, and we're still pals. The dialogue is weak and unbelievable. Aside from all of these issues, the same lame one-liner shows up every time you walk near an NPC, my favorite example being "HI I WORK FOR BELATHOR IN BELATHOR'S SHOP!!"

Cities: I'm sorry, but 5 houses, a temple, and a tavern don't make a town-- especially when the guards obviously outnumber the residents. Thankfully, mods are fixing this issue slowly but surely (populating cities more heavily, and an outstanding audio mod is coming out that adds "city noises" both inside and outside houses.

The story: The main quest is bland and mediocre at best, most people agree on this. What is abysmal is the guild quests. First off, when you become guildmaster nobody recognizes it. After I became head of the thieve's guild (and completed arguably the most poorly written quest in video game history) the bartender of the guild still states "So, you're Brynjolf'd new whelp, eh?" Come ON! The guild story lines are even worse than the main quest. It's sad.

Quests: No variety to speak of. "Go get X and come back," or "Go kill Y and come back." It's the same thing over, and over, and over. Why couldn't we have interesting and diverse quests? For example, help fortify a town against a dragon attack-- positioning guards, scorpions, catapults, archers, and so on?

NPC's / AI: Abysmal. I won't even touch on their total lack of personality or depth, but they're incredibly stupid. Why don't they run into their houses when dragons attack? Why don't bandits set up ambushes on the road when there are obvious points of advantage? It's 2012, AI should be better than this.

Combat: Dual wield: Tap X. Magic: Hold X. Two handed: Tap X. It's boring. It doesn't look interesting. The only real improvement I see from even Morrowind is a kill cam. Big deal. KoA proves that an "open world" isn't an excuse for boring combat.
'

All of this is what keeps Skyrim back form achieving its full potential.
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Ronald
 
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Post » Mon Jun 11, 2012 6:06 am

Skyrim will be awesome if you focus on:
- Combat
- Trying to find the best loot and making uber characters
- Game world design
- Graphics

Skyrim will be boring as hell if you focus on:
- Dialogue
- Story
- Interesting NPC's
- Seeing consequences to actions (granted, Bethesda has always svcked at this)


There's nothing wrong with either camp. Different strokes for different folks. Previous TES titles have been considerably better with dialogue/story/NPC's, but Skyrim kills them in combat, graphics, and world design (at least Oblivion). The games in this series really do appeal to a wide variety of gamers.
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Luna Lovegood
 
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Post » Mon Jun 11, 2012 5:27 pm

I don't get this as it goes against what many people argue. It looks good, but it is the same thing. It devolves into button mashing, and the same criticism you have of Skyrim can be applied, and should be applied, to KoA, if not all games.

As a side the art style is perfect for the combat because of how unrealistic it is.

In fact the logic seems to be that it looks good therefore it is good but it's just as shallow as Skyrim. The shooting in BF3 looks much better than MW3 but it doesn't mean it's better. In fact the shooting in BF3 is terrible when compared to the perfect controls of MW3.
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Claudia Cook
 
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Post » Mon Jun 11, 2012 2:55 pm

I'd like to address a few of the OPs points.

1. Repetitive Quests Which Lack Descriptions - This is largely a restriction of the radient AI system. Since quests are auto-generated, lots of flavor text simply is not possible. That said, there are still many many quest lines that were "hand written" and some of them were quite entertaining. The nice thing is, they're never ending. You can never finish all the quests.

2. Lack of NPC Recognition - I'll admit, this is a beef I have as well. NPCs are able to comment on your skills and faction affiliation (Sneak thief!, "Hail Sithis", "Brew me an ale, enchant my sword, etc) but it is most perplexing that that seems to be the extent of it all. You are the dragon born and head of every major faction in the province, yet still small children talk back to you and your underlings order you to perform menial tasks.

What I would LOVE to see-

This would likely require a major DLC, but I would love for there to be an economy that the player could interact with and manipulate.

Imagine if:

Each of the holds had separate economies, where the costs of goods differed based on availability.
Stealing from NPCs and their shops could eventually turn them into beggars living in the streets. Donating money to them or to temples would get them on their feet again.
Working in small villages; cutting wood, harvesting crops, grinding grain would improve the wealth of the townsfolk, giving the towns greater populations, the merchants a bigger selection, etc
Giving your spouse 15K gold and letting them open a store of your choice, smith, alchemist, fletcher, etc
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Chantel Hopkin
 
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Post » Mon Jun 11, 2012 3:00 pm

boring or not it's the best game to come out in the past 2-3 years.
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CArla HOlbert
 
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Post » Mon Jun 11, 2012 4:38 am

It proved that you can have a totally open world and still have enemies (and your character) react to being struck in combat. The combat looks good

I'm having trouble jumping of a ledge into water, I can't climb anything, I can't dive(?)....open world? Bah!

The combat is still bashing one or maybe two buttons. Yes things react to strikes, if reacting is being shoved backwards and maybe kneeling after a few strikes.

But again, I never liked KOA
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Red Bevinz
 
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Post » Mon Jun 11, 2012 7:24 pm

I'm glad I don't see Skyrim the way you do, and if I did, I could get over it REAL quick! :down:
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gemma king
 
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Post » Mon Jun 11, 2012 1:55 pm

'Skyrim is boring".

"No it's not"


That would seem the end of this thread
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NIloufar Emporio
 
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Post » Mon Jun 11, 2012 12:43 pm

They should really add a 'venting' category for threads, where people can tell everybody how much they don't like the game. And the people that frequent that category might actually care.

You know what else is boring (for me)? six, Driving, Video games, eating food, showering, excercising. It's always the same [censored].
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patricia kris
 
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Post » Mon Jun 11, 2012 8:56 am

Well here's me:
- I've spent 270 hours on Oblivion so far and a good 300 on Morrowind and this game is NOT in ANY way boring.
If you don't like it then play something else.
Seriously - some of the threads on here remind me of the Dragon Age forums...! :D
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stephanie eastwood
 
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Post » Mon Jun 11, 2012 5:14 am

Hmm, who would have thought this thread would go so badly?

Closed, and let's not re-open it.
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helen buchan
 
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