Skyrim - Breathtaking World And Lore. Lackluster Gaming Expe

Post » Wed May 30, 2012 9:40 pm

The game is amazing and this is either your first game, ever, or you have no experience with RPGs.
Sure, there is more to wish for, but, there is not a single game out there that will give you more then skyrim. And thats why we are all very pleased with it.
Ironic that you are the one that comes across like an RPG newvbie. Morrowind for one offers much more than this game. Kingdoms of Amalur is shaping up to be a TES killer as well. It will (if things remain on track) also have the one thing TES games have never had: exciting and fun combat as well as a good leveling system and interesting loot.
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Carys
 
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Post » Wed May 30, 2012 6:39 pm

I'm lvl 50.
I've done everything the bugged quests allow.
My inventory has 160lbs of misc quest Items I can't drop.
If skyrim was in my xbox, I'd tell you how many caves I explored (and I actually explored them)
But I got the achievement for 100 dungeons traveled.... at level 29.

I DID NOTICE THAT NO TWO CAVES WERE ALIKE. BRAVO.

However, I'm tired of caves.

Awaiting DLC. Might trade in.

IT SO ANNOYING that you cant drop quest items in the chest or that they have any weight at all - you collect all kinds of [censored] you cant get ridd of just eating up your inventory space

One of the most important points made by the OP is undoubtedly true, in my experience: After a certain point in the game, it seems to punish exploration rather than encourage it.

I love skyrim, have played it over 100 hours...its a great game, but it is definitely lacking in some areas, most were addressed by the OP here.

There seems to be a serious lack of variation in many aspects of the game:
-Indoor Environments: are better designed than previous incarnations, but the tilesets don't change and there is nothing actually interesting in any of them. The experience in one of the Nordic tombs, for instance, is leagues above your typical Oblivion elvish ruin dungeon crawl, but whereas you usually got some sort of unique payoff at the end of Oblivion (and very often in Morrowind) dungeons, there's none of that here.
-Dearth of enemy types: every draugr, falmer, and bear looks the same. Gets pretty old pretty quickly. The dragonpriest thing was a great addition...if only there were 5 other "elite" groups of enemies like that, scattered sparcely through the dungeons, it would make the experience much better.
-Randomized gear: the randomized gear is almost always better than the extremely small amount of unique gear in the game, and is definitely better if you are a good armorer and create it yourself. That said, you hardly ever get a relevant piece after a certain point in the game, and the dungeon crawls get even more boring as a result. This seems to have been an intentional design decision, but in my opinion is a bad one. The fact that the actual number of equippable items has dropped so much also is a factor here, as there are less spots to equip new gear you get as well.
-Quests for the factions in the game are unsufferably repititious. Dark brotherhood mission: "kill this guy in this dwarven ruin", thieve's guild mission: find this object in this ruin, mage's guild mission "find this guy in this ruin". Stop sending me to the same-looking darned ruins! Perhaps if the ruins themselves had unique aspects related to the quest....but they don't...they are just like every other ruin in the game, and faction quests end up essentially becoming the same thing as every other random "task" in the game.

Its a testament to how what a great core experience this game provides that the repetitiveness of everything in this game doesn't overcome it. I enjoyed this game the entire time I played it, I do think it would have been better if everything didn't feel so dang repititious.

would agree to this 100%
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StunnaLiike FiiFii
 
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Post » Wed May 30, 2012 5:45 pm

Its the tone of his OP that we have seen far too often, put 70 hours into a game then come here to complain about too many dungeons, it is hypocritical, I bet he fast traveled everywhere, then to state about IGN's review and say its wrong, yes that does sound like he thinks his opinion is fact! As soon as you start bringing others into your rant post you lose all credibility, he was basically calling the IGN reviewer a lier! What about the rest of them? Are they all wrong too? Therefore his view is fact.

So does putting 70 hours into a game nullify your right to have negative opinions about some aspects of it? And I did get the sense that he felt the IGN review was too positive, but nowhere did he specifically state it was "wrong" or that the reviewer was a "lier [sic]." He's even said numerous times that he thinks it's a good game. You're creating an argument on his behalf that he didn't make. Nice strawman. And I think you meant, "Therefore, he seems to think his opinion is fact," because in stating it the way you did you made yourself guilty of what you're accusing the OP of.
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Liii BLATES
 
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Post » Wed May 30, 2012 6:48 pm

the guilds were lacking something
the dark brotherhood and thieves guild were satisfying to me the companions was a bit short though havent tried mage college yet
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W E I R D
 
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Post » Thu May 31, 2012 4:29 am

Skyrim is a great game, but doesn't come close to matching the hype imo.
Does any game match it's hype? :violin:
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Suzie Dalziel
 
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Post » Thu May 31, 2012 5:09 am

@OP: Just play Morrowind. Seriously. Skyrim is just diet-Morrowind. It's good, but it's not as good as the full-calorie soda. Oblivion is zero-calorie-Morrowind and just plain svcks.

Skyrim => Morrowind
Morrowind > Oblivion
Skyrim > Oblivion
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Romy Welsch
 
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Post » Thu May 31, 2012 2:45 am

Bethesda - breathtaking world and lore, breathtaking gaming experience.
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jess hughes
 
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Post » Thu May 31, 2012 6:50 am


the game could honestly use a lot less 'filler' material.

Wtf are you talking about? It's an open world RPG... that quite honestly with the dugeons, caves, groves, daedric shrines, forts, dwemer ruins, treasure maps, towns, cities, creates some really interesting "filler."
A lot of these caves have some sort of story or theme behind them, hardly any of them, except for the express purpose of many barrows serving as a dungeon for new words, are just sitting there with nothing inside.
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josh evans
 
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Post » Thu May 31, 2012 4:26 am


NPC: "It seems I have lost something in a cave.. could yo.."
ME : "DONE"

NPC: "We need to thwart our oppositions defenses, for some reason the most effective way to do this would be asking you to find something in a cave.. perhaps solve a door puzzle or something you will see multiple iterations of in the future"

ME: "Ehh.. okay.. sure"

My post in a forum regarding the issue: "Geez, there sure are alot of caves tied into the story and the related arcs.. does it lighten up?"
A response later: "Well, if you don't like the caves in the main quest arc, you can always go explore the unrelated caves"

So my first character is almost 50... needless to say, I'VE SEEN A PISS TON OF CAVES. You wonder why this game is 6gigs? Clever compression? No, limitless endless caves and tombs. Most very similar in style. For the sake of file space, I would go further to suggest that these caves are very similar if not replicated in some areas, but I wasn't paying attention at the time. I was too busy being pissed off in a murky cave.

So we have this amazing world to explore, but almost every interesting quest arc sends you into a cave or ancient tomb. You should also notice that the environment outside of major cities is fairly sparse with living inhabitants. The excitement of exploring the world is somewhat dwarfed by the fact that you won't encounter much anything of interest, short of the occasional bandit camp or CAVE.

As a legendary game, I was expecting to interact more in the cities, do something daring and adventurous. Experience more outdoor content and battles.


Are the number of Forts truly that lacking?


My only gripe with "CAVES" is that they are all so very well lit. I have logged in close to 100 hours, and I have yet to use one single torch. I have the brightness turned all the way down, but it doesn't cover up the fact that there are bonfires and candles every five to ten feet, and even the unlit corridoors are never pitchblack like they should be. There is a problem when you can see perfectly fine, inside a cave, with no light sources, or night eye, WITH the brightness turned all the way down.
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Makenna Nomad
 
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Post » Wed May 30, 2012 8:28 pm

This post makes a lot of sense. Particularly about how it's always so dim and dark. I mean hey cool about Khajit getting an always useful racial, but still I like to actually see the game I am playing, not stare at a dimly lit screen and strain my eyes. :x Especially when Skyrim itself is so much prettier. Yet so little of important takes place there, it's always in some dimly lit locale, whether its a cave, fort, or ship. At least sometimes they surprised me, like Blachreach. If you are going to have a cave, have it be Blackreach...but that is one out of a billion caves. :x
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how solid
 
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Post » Wed May 30, 2012 11:58 pm

Bethesda - breathtaking world and lore, breathtaking gaming experience.

Yes.
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Rach B
 
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Post » Thu May 31, 2012 5:22 am

Yes.
double yes. fail post this game is too amazing for complaints as buggy and glitchy as it is
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Shiarra Curtis
 
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Post » Wed May 30, 2012 4:06 pm

You can say lack luster for all I care but you shouldn't go around calling Skyrim breathtaking, that belongs to Dead Island.
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Eoh
 
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Post » Thu May 31, 2012 1:14 am

You can say lack luster for all I care but you shouldn't go around calling Skyrim breathtaking, that belongs to Dead Island.
is this a joke? skyrims world is a masterpiece..dead island lol
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Haley Merkley
 
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Post » Thu May 31, 2012 1:33 am

Thanks for your most enlightening post OP. You have forever changed my outlook on the series....
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Kirsty Collins
 
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Post » Wed May 30, 2012 7:02 pm

Dragonpriests, dragon words and forts thankfully add some nice variety to player experience. The gigantic dwemer ruin is awesome touch as well.

But still, cave-related activities are too rampant, which is a shame because we have this beautiful world and so much of activities take you underground where you hardly see any of it. OP has a great point on this, and few things could've easily spiced up the experience even more.

For example, if the civil war was waged as a dynamic campaign instead of this "capture few cities and war ends GG" deal, it would add an amazing experience. The pieces are already in place, with all the forts and camps that are in Skyrim. All that would be needed is for the game to buff the random imperial/stormcloak presence in the world and add dynamic fort control from neutral to imperial and stormcloak.
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Tina Tupou
 
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Post » Thu May 31, 2012 12:15 am

True,from word to word.Although Skyrim is a fun game,all thing just feels simplified and dumbed down.

The irony is that people who use the term "dumbed down" are often quite dumb themselves.
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X(S.a.R.a.H)X
 
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Post » Wed May 30, 2012 6:42 pm

It feels like the devs spent a long time building this brilliant, breathtaking world, but then forgot to fill it with anything.
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meghan lock
 
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Post » Wed May 30, 2012 10:25 pm

It feels like the devs spent a long time building this brilliant, breathtaking world, but then forgot to fill it with anything.

Really? How so?
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Lucky Boy
 
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Post » Wed May 30, 2012 3:49 pm

Really? How so?

Because most of the content is that you fetch something from a cave/abandoned fort.

Only other interaction you can have with NPCs beyond "cave fetching" is murdering them.
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Alberto Aguilera
 
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Post » Thu May 31, 2012 12:38 am

Because most of the content is that you fetch something from a cave/abandoned fort.

Only other interaction you can have with NPCs beyond "cave fetching" is murdering them.


Nope. Have you tried?

Essential NPCs. Essential NPCs everywhere.
I know because I got mad at how repetitive a certain quest was compared to one I recently did, then tried to kill the person, no dice. Got attacked by 3 more people, 2 were essential. Then I went running around looking for non-essential NPCs, had a tough time finding any. Even found a nameless guard that was essential in the middle of nowhere. If they're tied to a quest AT ALL it seems, they're essential.

So the only NPC interaction beyond cave fetching is "then I took an arrow to the knee."
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Laura Ellaby
 
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Post » Wed May 30, 2012 3:07 pm

Because most of the content is that you fetch something from a cave/abandoned fort.

Only other interaction you can have with NPCs beyond "cave fetching" is murdering them.

Though I would say there are a large number of these, i would definately not say that they are the only thing. I've done very little of that on my thief/assassin playthrough and have had some pretty diverse and fun quests. Are there fetch quests, most defintely, but I don't think Skyrim is defined by them. There is plenty of diveristy outside of that.
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Marcin Tomkow
 
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Post » Thu May 31, 2012 12:11 am

Though I would say there are a large number of these, i would definately not say that they are the only thing. I've done very little of that on my thief/assassin playthrough and have had some pretty diverse and fun quests. Are there fetch quests, most defintely, but I don't think Skyrim is defined by them. There is plenty of diveristy outside of that.

Yes, but the problem is that once you go through all the scripted quests (which will net you around 150 ~ 200 hours of play time, which is by no means a bad thing!), it really boils down to either visiting the same caves to kill the clone of guys you killed before, or going on murder spree.

Scripted stuff are great, it's just that the dynamic interaction is pretty much non-existent.
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Genocidal Cry
 
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Post » Wed May 30, 2012 2:51 pm

Amazing.

We've reached the point where people are complaining that there are TOO MANY things to explore.

There may be a lot of caves, ruins, forts and whatever else, but at least each and every single one of them has a different layout and hand-placed assets. It's hard to get tired of something when it's different every time. And there's more to these locations than what they're made of.
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Jesus Lopez
 
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Post » Wed May 30, 2012 7:06 pm

It feels like the devs spent a long time building this brilliant, breathtaking world, but then forgot to fill it with anything.
your a fool go play mw3
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Lavender Brown
 
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