This thread gave me cancer.
On a more serious note, most arguments I've read here are stupid. There's no "bulldozing through the mq" when the main quest in particular doesn't promote exploring or stopping to do anything else like Morrowind did.
Skyrim is a heap of fun for about 40 hours. Beyond that, you've seen everything there is to see. It has no merit beyond the main quest line and the guilds.
I can cope with 40 hours of fun for 60 bucks. It's just that... Morrowind was so much better. Damn it.
I could simply say the same about Morrowind, after 40 hours you can see everything alien that is there to be seen.
Environment Comparison:Morrowind: Ash Desert, Swampy Coast, Mountain Rocks, Volcanic Rocks, Volcanic Swamp, Rocks Island, Fertile "Plains", Mushrooms. (8, Many Rocks, Variate)
Oblivion: Swampy Blackmarsh, Snowy North, Fertile Plains, Forest, Gold Coast. (5, Many Grass, Small Variety)
Skyrim: Volcanic Swamp, Swampy Lakes, Snowy North, Pine Forests, Fall Forests, Valley, Tundra. (7, Many Snow, Variate)
Dungeon Comparison:Morrowind: Sewers, Dunmer Strongholds, Dwemer Ruins, Daedric Shrines, Ancestral Tombs, Velothi Towers, Mines, Caves, Grotto, Ships. (10, Many Variety)
Oblivion: Caves, Ayled Ruins, Mines, Forts, Sewers, Oblivion Realm. (8, Small Variety)
Skyrim: Borrows, Towers, Dwemer Ruins, Caves, Mines, Grotto, Ships, Forts, Sewers. (9, Variate)