Spoiler
well thats kind of par for the course in TES... the games are more about providing the ingredients to make your own story than anything else.
but seriously, why do they always fall back on caves as the standard dungeon? is that any better than sewers? skyrim has plenty of set pieces and enemy types... it just uses the same 2 90% of the time for some insane reason. they have trolls, atronachs, witches, giants, ghosts, liches, necromancers, skeletons, rival armies and dremora, so why am i fighting draugr and bandits the vast majority of the time? there are also about 3 themes to the 150+ dungeons; barrow, dwemer, and CAVE. theres the occasional fort(which i would've liked to see more of if only for variety's sake), but thats pretty much it. they go through great efforts to vary each dungeon, buts therein lies the problem i think; they relied too much on variety in design and specific stories to each dungeon while forgetting that sometimes you just need different atmosphere than "dank little hole in the mountain". with all the marshes and glaciers and forests, its kind of off-putting that these distinct and lovely regions are all home to the same bloody caves and barrows.
what did morrowind have? caves, crypts, dwemer ruins, daedric shrines, forts, giant magical trees... each one had its own atmosphere: THATS what is important. in skyrim the dwemer ruins, despite having working lights, are the same dank, blue darkness as the rest of the game. what happened to the modern yellow-lighting that made them so distinct and alien to the rest of the world? or the twisting, ominous red of daedric shrines? the ancestral crypts that looked like something out of the history channel? the dungeons of skyrim all have the exact same atmoshpere, and regardless of how well designed it is, one of anything will get boring fast in a game like this. hell, even OB knew enough to have lonely ayleid ruins and frenetic oblivion locations.
This^
I love this game. Like most of you (I assume) I've already put about 100+ hours into it. The other day I was thinking about this, "What if it wasn't Skyrim?" What if it had any other name and was made by a different company?" and it made me really sad. A decent size of my enjoyment of the game was from its name alone.
The quests don't feel as special as they did in Oblivion. There are certain quests that have absolutely blown my mind
such as:
Spoiler - Sanguine's Quest
- Molag Bal's quest
- retrievign the Staff of Magnus
- Hircine's Quest
- hiding in the Night Mother's coffin
- taking over Whiterun
- getting the Elder Scroll
These are all I can think of off the top of my head. A lot of Daedric quests.
But otherwise everything else just feels dull. I feel like they just threw power at you. Finish the cave, do a quest BOOM you're Dragonborn! SLAYER OF DRAGONS. In Morrowind, you had to do a lot to become Nerevarine and defeat Dagoth Ur, in Oblivion you had to do a lot to stop Mehrunes Dagon. In Skyrim, you only have to
Spoiler Kill one dragon with a LOT of help, find out if it's the Thalmor's fault, then get the Elder Scroll to learn Dragonrend, then talk to a Odahviing to take you to Alduin
I miss the epic heists, stealing ancient artifacts from places no one has been in many years. Working my way up to the top.
I miss fighting powerful necromancers, and a magic school where I felt like a wizard. Again, working my way up to the top.
I miss the elaborate assassination plots, the betrayal, (and now that I think about it, the DB plot in SR is very similar to OB) and once more, working my way up to the top.
But not anymore, you're just 1-3 quests from becoming one of the best X this guild has ever seen!
I miss the variety of creatures the most! I HATE fighting nothing but Draugr, Dragons, and Bandits. What happened to all the Daedra? Level 52, and haven't seen a single Storm Atronach. I've only seen quest related Dremora, and the occasional Flame or Frost Atronach. Where are the Clanfears, the Scamps, the Spider Daedra, the Daedroths, the Golden Saints, the Dark Seducers, the Hungers, the Xivilai, the Ogrims etc? I feel like there is a chunk of the lore I'm missing out on, explaining what happened to all these.
I also miss the unique items. Such as Fin Gleam, Monkeypants, Apron of the Master Artisan, and Scales of Pitiless Justice. Things that had enchantments that nothing else had, or could have. Nearly everything is now just "Fortify X" or "X damage". It was always great to get a new item in Morrowind or Oblivion and go, "Wow this is great!". In Skyrim, after a while its just, "Wow! I also have this in leather, elven, and glass for boots, gauntlets, armor and amulet!"
/rant
In short, I think its about time for me to pop Morrowind back in.
OT: I feel Skyrim did a lot of "setting up" for DLC or future games. Things like the Aldmeri Dominion invading, or an explanation or better understanding of what happened to the Dwemer, or something with the Psijic Order