But Nell putting aside NV IP or not The people who made the TES series made FO3 and Skyrim, now I personally think FO3's story/Dialog svcked (IM LOOKING FOR MY FATHER, A MIDDLE AGED MAN), but it advanced ages more than how Oblivion presented itself, and that Prowess is really not exercised as much as it was in FO3 going to Skyrim in DIALOG options
You missed my point entirely.
My point was that Fallout 3 could get away with that, because it is a more story driven IP / game, so limited "good" "evil" and "neutral" choices are acceptable, because the game is less about building a unique character, and more about progressing through a story.
However, that is
not what Elder Scrolls is about. Elder Scrolls is less about progressing through the story, and more about creating a character that exists in a world, and creating that character entirely in the image of the player. "Good", "evil" and "neutral" branching dialogue would quite frankly
limit my roleplay possibilities, because it takes the roleplay out of
my hands and puts it into the hands of Bethesda writers. That is not what Elder Scrolls is about.
Thus, Elder Scrolls ultimately has "yes" "no" choices, and it is up to the player to fill in the blanks, instead of Bethesda ultimately dictating roleplay by giving a limited amount of pre-scripted dialogue options that lead you down a pre-determined path. Elder Scrolls has always been about
not giving the character a voice, and not putting thoughts and words into the character's mouth, because that is the job of the player, not the developers.
What you are asking for with dialogue is
not part of Bethesda's vision for Elder Scrolls, nor has it ever been. It is part of their vision for Fallout.
Quite simply put, I more prefer Skyrim's method of dealing with it, because I want the RP left up to me, not Bethesda writers.