5 Skyrim 'Hyperboles'

Post » Tue Jun 12, 2012 5:03 pm

Huh. I've never noticed that in my embarrassingly many gameplay hours. And only one of my characters does alchemy, or picks up nirnroots in other words :hehe:
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Donatus Uwasomba
 
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Post » Tue Jun 12, 2012 8:34 pm

Huh. I've never noticed that in my embarrassingly many gameplay hours. And only one of my characters does alchemy, or picks up nirnroots in other words :hehe:

Take an advanced save and go to Dawnstar.
There are small islands to the north east of there that have multiple nirnroots.
Wait till its dark.
I guarantee you, if youve never picked them the glow dome will be very noticable, it can be higher than npc's.

It depends on how often you have been in the area, glows only add every time you dont pick a nirnroot up, so maybe youre better off looking at night in the Whiterun area, depending on your playstyle.

But oh boy do they bloom.

I didnt notice at first, now after Im told I do.
So will you.
Every time you pick one and there is still a glow (or 30)
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Milad Hajipour
 
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Post » Tue Jun 12, 2012 2:40 pm

Sorry, none english here, so I have a even harder time understanding what exactly your reply was aimed at?!

Basically you told me, instead of exploiting crafting skills, you just found other means exploiting other perks to build up your "all powerful hybrid char". Still, you need a fairly high level and understanding of the perks. It's not like most players had this approach playing Skyrim back in 11/11/11. Me neither. If you have to study internet, wiki, message boards and gather experience by having multiple playthroughs and try out different builds to form your all powerful hybrid, thats not exactly easy, its exploiting, and too much time at your disposal for that matter.

i exploited the game so i could experiment with different builds. after restarting, i did not have to exploit the game to create the hybrid build.

i did this after spending hours already playing different narrow archetypes and experiencing boredom to the point of a readiness to stop playing completely.

by making this all-powerful, all-purpose, hybrid character i extended the life of the game for me and it instantly brought back some fun. otherwise, i'd be restarting a fallout3 or oblivion game.

as well, i always like to create power characters for EVERY rpg i play. i create such characters after spending 100's of hours playing the game. i enjoy it.

btw, what i studied most was the perk screen and contemplated my previous experiences. it only took a short amount of 'online research' and the communication i had with other people was interesting and worthwhile.

it wasn't hard at all and was time well-spent.

regardless, i was rebutting your incorrect post.
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Robert
 
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Post » Tue Jun 12, 2012 3:56 pm

2. Guild Quest Chains are waaaaayyyyy too Short
In the 100 hours I've played I completed the Companion, Mage, and Thieve's Guild quest chains. I do agree that the Mage and Thieve's guild quest chains are in fact shorter than their Oblivion counterparts, but some of the commentary on these boards relating to the length of guild quest chains is a disservice to those who might come here to learn more about the game.

I also can add that while their may be overall fewer sub-quests to finish a guild chain compared with Oblivion, what there is in Skyrim is a lot more interesting and satisfying. In Oblivion I began growing tired of both the Fighter's Guild and Mage Guild quest chains because they just weren't all that intersting. In Skyrim, I was sad that the guild quest chains came to their conclusions, because they were interesting and fun. But I don't think they're too short, especially given that there are so many other quests available in the game.

You can get through the Mage Guild quest line, if you pace yourself, in about 2 hours. Not only is that short compared to Oblivion and Morrowind, that's short compared to some of the quest DLC's released for Bethesda titles. The guild quest lines in this game are glorified side-quests. In Ob and MW, I used the guild quests as my main story line quests for my characters. Can't really do that with Skyrim.
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Saul C
 
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Post » Tue Jun 12, 2012 11:04 pm

i exploited the game so i could experiment with different builds. after restarting, i did not have to exploit the game to create the hybrid build.

i did this after spending hours already playing different narrow archetypes and experiencing boredom to the point of a readiness to stop playing completely.

by making this all-powerful, all-purpose, hybrid character i extended the life of the game for me and it instantly brought back some fun. otherwise, i'd be restarting a fallout3 or oblivion game.

as well, i always like to create power characters for EVERY rpg i play. i create such characters after spending 100's of hours playing the game. i enjoy it.

btw, what i studied most was the perk screen and contemplated my previous experiences. it only took a short amount of 'online research' and the communication i had with other people was interesting and worthwhile.

it wasn't hard at all and was time well-spent.

regardless, i was rebutting your incorrect post.

You being a power gamer makes your opinion on Skyrim's difficulty worthless.
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Janette Segura
 
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Post » Wed Jun 13, 2012 3:56 am

You being a power gamer makes your opinion on Skyrim's difficulty worthless.

lol!

you're rationale is so strong that i just don't know how to combat it.

so, i guess i must pass.
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des lynam
 
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Post » Wed Jun 13, 2012 1:18 am

You being a power gamer makes your opinion on Skyrim's difficulty worthless.

Even though games should be designed to include the "power gamer" in its balance if the mechanics allow the player to "power game."
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MR.BIGG
 
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Post » Wed Jun 13, 2012 3:17 am

You being a power gamer makes your opinion on Skyrim's difficulty worthless.

Sorry, but that's some fail game design philosophy, and I seriously hope that is not a part of Bethesda's logic. You should always balance for potential. You don't ignore something Just because not everyone can do it, the fact that anyone even can needs to be accounted for.
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mike
 
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Post » Tue Jun 12, 2012 4:09 pm

Artificially extending guild questlines by picking up unrelated sidequests along the way does not make the guild questline any less shallow.
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Ridhwan Hemsome
 
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Post » Tue Jun 12, 2012 6:40 pm

Artificially extending guild questlines by picking up unrelated sidequests along the way does not make the guild questline any less shallow.

This.
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Budgie
 
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Post » Tue Jun 12, 2012 12:55 pm

@Abrinth


Precisely. The Thieves Guild Questline is a perfect example of the ridiculous example Bethesda has made.


Step #1: Loading Screen, go through tunnel, Loading Screen, go through hallway, talk to person, sit around for 3 statements of stuff you already know.

Step #2: Repeat step #1, excluding the chat, and hallway.

Step #3: Go do quest.

(Optional #3): May have to fast travel, saving time; Warning: may require loading screen.

Step #4: Repeat step #1, tell person you're done with quest.

-------

Let's evaluate. For console users, that's roughly a 20 minute sequence from a SINGLE quest. There are more than a DOZEN quests in every guild questline.

Bethesda has gone down the poop shoot.

No, trying to shoehorn a big, system-intensive modern game onto aging console hardware, is what makes your experience so poor. And I don't know if your horrible experience with loading times is the same with everybody else running it on a console, but if it is, that's pretty sad. Obviously, in a huge world like Skyrim, you have to have loading screens any time you transition from any indoor or underground area to the outside world... as I doubt your console memory can hold 7GB worth of gameworld at the ready for instant loading, all at the same time. The only way you'd get any relief from that kind of problem, is if they always placed the quest target in the same immediate location as the questgiver... and that just wouldn't make for a very good or interesting game.

While I can empathize with your predicament, I can't see any easy way to get past it, short of greatly shrinking the size of the game, or coming out with new console hardware that isn't svcking wind from old age.
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Steve Fallon
 
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Post » Tue Jun 12, 2012 11:51 pm

No, trying to shoehorn a big, system-intensive modern game onto aging console hardware, is what makes your experience so poor. And I don't know if your horrible experience with loading times is the same with everybody else running it on a console, but if it is, that's pretty sad. Obviously, in a huge world like Skyrim, you have to have loading screens any time you transition from any indoor or underground area to the outside world... as I doubt your console memory can hold 7GB worth of gameworld at the ready for instant loading, all at the same time. The only way you'd get any relief from that kind of problem, is if they always placed the quest target in the same immediate location as the questgiver... and that just wouldn't make for a very good or interesting game.

While I can empathize with your predicament, I can't see any easy way to get past it, short of greatly shrinking the size of the game, or coming out with new console hardware that isn't svcking wind from old age.

Its not that bad for every console user.
Then again, I know how to keep a clean save.
I do not keep more than 5 saves at a time.
I save regularly, and in new slots, I do not overwrite, I delete and make new.
I pick up after npc's that die and I pick any nirnroot I know of.
I have all autosaves disabled.
Sometimes I go to an indoor cell and wait there for 31 days to allow the game world to reset.

Its all meta, and all about dealing with the game rather than playing it but so far I can keep saves well into the 300 hour mark.
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Charles Weber
 
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Post » Tue Jun 12, 2012 8:53 pm

To be fair, most of the bugs mentioned in this thread (e.g. Nirnroot glows) were fixed months ago on the PC (thanks to modders). If you haven't already, take a look at the unofficial Skyrim patch and see how many bugs it fixes (nearly a thousand!). This frustrated me so much because I played Skyrim on the 360 and I had to spend a fair amount of cash to buy a PC that plays Skyrim decently. If you haven't played Skyrim on consoles, play it (especially on a PS3). The game has SO many issues that it's impossible for Bethesda to fix them all and that's precisely why they depend on the modding community to fix them. PC is the only sensible way to play Skyrim and anyone playing it on console isn't experiencing the game as how it should've been in the first place.

I think what Oblivion had was some quests that just made your jaw drop. Like that painting quest, or the whodunit quest in Dark Brotherhood. Skyrim lacks some of that charm, although the world is much more well-realized that the copy-paste generic fantasy landscape of Oblivion.
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LuCY sCoTT
 
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Post » Tue Jun 12, 2012 8:01 pm

I think the recent comments go to show how misguided Cooler3100 was earlier in this thread, and people who share his opinions.

Clearly the solution isn't to cut down on content to fit with the dinosaurs people are calling video game consoles these days, its to lobby Sony and Microsoft to finally get off their arses and develop/release the next generation of consoles, or else beign saving now to transition to PC gaming because issues like how Skyrim performs on the PS3 are only going to become more and more common as the 360 and PS3 choke along.

Frankly I'm not even sure it's Bethesda's fault that their game is performing so poorly on consoles. I fully believe that the fact they developed Skyrim for Xbox 360 (or was it PS3?) and then ported it to PC wasn't because they hated PC gamers, it was because they already anticipated some of these issues back in the design phase, and tried to head them off to some extent.
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Loane
 
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Post » Tue Jun 12, 2012 7:43 pm

Sorry, but that's some fail game design philosophy, and I seriously hope that is not a part of Bethesda's logic. You should always balance for potential. You don't ignore something Just because not everyone can do it, the fact that anyone even can needs to be accounted for.

Which is why, in games where the designers take such reasonable considerations into account, they create their hardest mode, their 'Hell', 'Nightmare', or 'Master' mode, to be really_hard, and challenging for anyone, especially those intrepid souls who push the envelope of what their characters can do within the doable limits of the game mechanics. The fact that wasn't done, and instead they included multiple features into the standard gameplay that readily allows players to blow the entire game balance out of the water, was indeed a fail. Apologists will say "Oh, they've never done that in TES, you shouldn't expect it to be balanced". But intelligent people will ask- "Why the hell not?"
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Laura Simmonds
 
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Post » Tue Jun 12, 2012 3:33 pm

Which is why, in games where the designers take such reasonable considerations into account, they create their hardest mode, their 'Hell', 'Nightmare', or 'Master' mode, to be really_hard, and challenging for anyone, especially those intrepid souls who push the envelope of what their characters can do within the doable limits of the game mechanics. The fact that wasn't done, and instead they included multiple features into the standard gameplay that readily allows players to blow the entire game balance out of the water, was indeed a fail. Apologists will say "Oh, they've never done that in TES, you shouldn't expect it to be balanced". But intelligent people will ask- "Why the hell not?"


"Oh, the front door to your house is broken, it's always been broken, it's been broken for every house built by this company."

"Can it be fixed?"

"Why?"

It's mind boggling people can adopt such a stance in my opinion.
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Dawn Farrell
 
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Post » Tue Jun 12, 2012 12:43 pm

To be fair, most of the bugs mentioned in this thread (e.g. Nirnroot glows) were fixed months ago on the PC (thanks to modders). If you haven't already, take a look at the unofficial Skyrim patch and see how many bugs it fixes (nearly a thousand!). This frustrated me so much because I played Skyrim on the 360 and I had to spend a fair amount of cash to buy a PC that plays Skyrim decently. If you haven't played Skyrim on consoles, play it (especially on a PS3). The game has SO many issues that it's impossible for Bethesda to fix them all and that's precisely why they depend on the modding community to fix them. PC is the only sensible way to play Skyrim and anyone playing it on console isn't experiencing the game as how it should've been in the first place.

I have to sadly agree with this. I find it disgusting that Beth shafts the PS3 version, even knows that there is a problem with it before launch and doesn't do anything about it other then promising to patch it. It's a nice idea in theory but you need customers for that to work, customers who may have had enough of lagrim and will take there money elsewere. I myself am thinking about trading in my 360 version, I don't see the point in playing it if my characters are going to be useless in 200-300 hours of gameplay. Oblivion has the same problem but I have too much attachment to that game to ever trade it in. Skyrim might be technically sound from a stability point (Less Freezes then Morrowind/Fallout 3/Oblivion) but like the Mass Effect 3 ending, it's not going to matter what you do in your files. They all will go to the exact same place, unplayable. PC is unfortunately the superior version but it's also inferior because of Steamworks. Unlike Consoles it's not optional, you have to use it although that's a different discusion for a different time.

Beth needs to get there act together, more Developers are starting to make better RPG's, more open world RPG's, none yet like TES but pretty damn close and with dramatically less bugs. I saw a stream for Dragon's Dogma earlier today, incredible gameplay and the best character creation in an RPG to date and a secondary pawn who I can customize just as well as my main character. BHG/38 Studios has Reckoning, it's not perfect but it's pretty damn good. There are other companies I could put my money towards yet I still want to support Beth because of their past games but if they don't fix Skyrim and not just fix, I don't want 75% of the job done like Oblivion or Fallout 3, I want 95-100% done, otherwise I'm done supporting Beth and that will be a sad day if that ever occurs.
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..xX Vin Xx..
 
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Post » Wed Jun 13, 2012 1:28 am

2. Guild Quest Chains are waaaaayyyyy too Short


That's not a hyperbole, that's a fact. The Companions one expecially was clichedand rushed.
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Penny Flame
 
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Post » Tue Jun 12, 2012 7:04 pm

That's not a hyperbole, that's a fact. The Companions one expecially was clichedand rushed.

The Companions is the worst guild in the history of The Elder Scrolls. The Fighter's Guild in Oblivion is infinitely better.
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Marie
 
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Post » Wed Jun 13, 2012 12:01 am

The Companions is the worst guild in the history of The Elder Scrolls. The Fighter's Guild in Oblivion is infinitely better.

I wholeheartedly agree. A certain fighters guild quest in Oblivion (you know what I'm talking about) actually made me feel remorse for killing people. The last time I was that emotional over video game characters were back in Final Fantasy VII. I love Skyrim, but I won't sugercoat its flaws, and one of that flaws is that the Companions questline is nothing but a mere shadow of what it could've been, looking back at Oblivions questlines.
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Judy Lynch
 
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Post » Tue Jun 12, 2012 8:51 pm

It appears a lot less lately - I wonder if one of the patches fixed it...
It did seem to appear a fair bit - now most people comment on what a good (insert skill here) I am.
When I pay attention to what guards say, I hear "arrow in the knee." I do not believe "arrow to the knee" occurs in Skyrim. The misquote's popularity may exceed the popularity of the true quote. Maybe it isn't really amazing, but I find it interesting.
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Stephanie Nieves
 
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Post » Tue Jun 12, 2012 5:18 pm

You know the ONE thing Bethesda did absolutely 100% right with Skyrim? Building the world. It's so packed with details that I actually can't believe a game like this runs on 5 year old consoles (no offense). Just look at http://i.imgur.com/JjTTY.jpg. The Elder Scrolls games are slowly approaching the direction where someday it might be indistinguishable from real life :) Oblivion may have had better quests, but Skyrim has a better world overall. I love to explore the world of Skyrim just for the heck of it. There are times when I just have to ignore whatever quests I'm doing and simply stare at the landscape, because it's simply http://i.imgur.com/JVGBp.jpg.
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glot
 
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Post » Wed Jun 13, 2012 1:19 am

I hit the 100 hour mark of my first Skyrim character and first playthrough of Skyrim. I started playing the day that patch 1.4 was released. Now that I have played the game myself, I am able to separate hyperbole found on this board from actual gameplay experience.

The mods I have installed are http://steamcommunity.com/sharedfiles/filedetails/?id=8122, http://steamcommunity.com/sharedfiles/filedetails/?id=10944, http://steamcommunity.com/sharedfiles/filedetails/?id=14782, http://steamcommunity.com/sharedfiles/filedetails/?id=10771 and the official hi-rez texture packs from Bethesda (both esms eneabled). I have Skyrim installed on a machine with Windows 7 Ultimate 64-bit with 4GB of RAM and an NVIDIA GTX 580 video card with 1.5GB of RAM.

1. "... and then I took an arrow to the knee."
Reading these boards one might think that you hear this phrase every second you play the game as well as in your sleep, in the shower, and on the radio in your car. In 100 hours of gameplay, I have heard this 3 times. Yes, I kept count from the start.

2. Guild Quest Chains are waaaaayyyyy too Short
In the 100 hours I've played I completed the Companion, Mage, and Thieve's Guild quest chains. I do agree that the Mage and Thieve's guild quest chains are in fact shorter than their Oblivion counterparts, but some of the commentary on these boards relating to the length of guild quest chains is a disservice to those who might come here to learn more about the game.

I also can add that while their may be overall fewer sub-quests to finish a guild chain compared with Oblivion, what there is in Skyrim is a lot more interesting and satisfying. In Oblivion I began growing tired of both the Fighter's Guild and Mage Guild quest chains because they just weren't all that intersting. In Skyrim, I was sad that the guild quest chains came to their conclusions, because they were interesting and fun. But I don't think they're too short, especially given that there are so many other quests available in the game.

3. The Game is a Complete Bug-Fest - All Hail To 'Bugthesda!'
Yes, Skyrim has bugs. Yes, I CTD's a few times in my 100 hours. And for those of you struggling with persistent bugs - YES I believe you, I don't think you're crazy. But in my 100 hours of playing here are the bugs I've encounterd (yes, I kept notes and kept track of frequencies).
  • 3 CTDs (all when Quicksaving)
  • 1 Corrupted Quicksave file (thank god I'm OCD with manually saving - I was able to load a manual save losing only a couple of minutes)
  • 1 Quest that didn't clear out my quest log when I finished it
  • 3 Quest related items for quests I completed but are still in my inventory
That's it for me. In the months before I started playing Skyrim I had mentally prepared myself to be frustrated with bugs because of all the bugs being posted on these boards. But in my own gameplay, my actual experience is well within what I'd consider 'par for the course' for a PC game of this nature.

4. The Game is waaaaayyyyy too Easy
My background is CRPGs. I think it's a pretty safe assumption that I was graphing Wizardy 1 dungeon levels before a lot of you were alive. On the flip side, I do have a family and a job now, so I'm not as saavy a RPGer as I once was. I do not 'powergame' at all. In fact, I know little about the inner-workings of Skyrim and play the game organically - I learn through experience.

My character is a Mage, using Destruction and Conjuration. My first 25 hours I played on Master level difficulty and many encounters were brutallly difficult for me. I have spent upward of 30 minutes trying to beat a bear, troll, and other various wildlife. I have spent upwards of an hour trying to beat the first dragon enounters. I have spent similar amounts of time trying to beat bosses of one type or another. I have many times had to leave boss encounters to come back later.

After 25 hours of play, I reduced the difficuly to 'Expert' and even on Expert, I have to leave some boss encounters and come back later. Dragons are still a pain to beat. The game is not too easy for me - not even close. It may be easy for those with a lot of game-time on their hands (and I do not say that disparagingly - I had more time when I was younger too).

5. Dungeons are Copy-Paste
These assertions really make me go, 'hmmmmm.' The dungeons of Skyrim are MUCH better than those from prior iterations of the series. I find them interesting places to explore and unlike Oblivion, when I am sent to a dungeon for a quest I'm not bummed out about it.

It's easy to monday-morning quaterback and there's a list I could easily come up with to make them even more interesting. But considering the scope of the game and how much better dungeons are in Skyrim, I find myself quite content with what they offer in the game.

------------------------------

So there you have it. My impression of Skyrim after 100 hours and what I consider the top 5 hyperboles about the game found on these very boards. I suppose I should run and hide now.

This might be the single best post in the history of this forum.
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Amysaurusrex
 
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Post » Tue Jun 12, 2012 6:13 pm

You know the ONE thing Bethesda did absolutely 100% right with Skyrim? Building the world. It's so packed with details that I actually can't believe a game like this runs on 5 year old consoles (no offense).

None taken. As someone who had to buy a PC just to play Skyrim 'properly', I miss the comfort of playing the game laying on my couch, looking at the big HDTV screen. Yeah, I know you can do the same thing using PC but it's super awkard with a mouse and keyboard, and if you use a joystick to play using that setup, it seems too much of a roundabout way to play. There's a reason people play games on consoles, because the games 'just work' after putting in the disc. Console users don't have to spend hours and hours tweaking the game to their hearts content. Not so in the case of Skyrim, which needs the modding community just to fix it's horribly broken quests :(

Just for curiosity, exactly what combination of mods were you using for that screenshot? Vanilla skyrim doesn't look this good.
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Channing
 
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Post » Tue Jun 12, 2012 9:27 pm

That's not a hyperbole, that's a fact. The Companions one expecially was clichedand rushed.
+1

And what has happened to the Dark Brotherhood? In the previous game, you actually got alternative routes of killing one, in fact, some quests let you turn your targets against each other. And its main storyline was deep, with some brutal twists.
In Skyrim DB has a mediocre storyline, with few alternate routes to quests, and a lot of bland sidequests.

I like the Thieves Guild though, a nice (but still short) storyline and I like expanding their activities to other towns.
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Wayland Neace
 
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