Skyrim isn't fun anymore, any suggestions?

Post » Sat Jun 09, 2012 3:55 am

mastvrbate furiously
Way ahead of you.

POIK POIK POIK!
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RAww DInsaww
 
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Post » Sat Jun 09, 2012 7:44 am

Skyrim gets boring. Get over it. It is not a special game. Wait for the mods.
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Nienna garcia
 
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Post » Sat Jun 09, 2012 4:11 am

Skyrim just is not a game you can keep playing. There is to much "go here and do this" in it. So I suggest playing something else until some DLC is released. If you have to "role play" or create your own challenges then it proves its not a game with high replay value. Maybe after some DLC gets added it will become a complete game and be worth replaying. Until then pick up another new game or replay one of the classics.

Here are a few I suggest.

Driver: San Francisco
Batman Arkham City
Halo: Combat Evolved
Assassins Creed: Revelations
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Roy Harris
 
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Post » Sat Jun 09, 2012 3:21 pm

If you have to "role play" or create your own challenges then it proves its not a game with high replay value.

This is why I pity those who seek advice here.
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Ebony Lawson
 
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Post » Sat Jun 09, 2012 12:26 pm

DiD is fine, I have no problem with that.

My commentary was directed at the people who are seemingly against the game being balanced.

I.e. People have said Perks in Stealth + amazing weapons due to Smithing and Enchanting make the game too easy.

People then rebut with "well just don't use those and the game is fine, try having fun instead!"

The above is a very dumb argument.

I agree that "just don't use it" is an invalid argument against game balance...

However, what I -do- find to be a valid argument is, -don't power level Smithing / Enchanting / -. I've never once power leveled Smithing, and never once has it overpowered me. I use it naturally when I want a new weapon, or piece of armor, or if I find something that I want to improve. I never just grind out iron daggers to reach top level and have a full suit of improved Daedric Armor by level 10.
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Jason Wolf
 
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Post » Sat Jun 09, 2012 5:10 pm

These threads just keep popping up, don't they?

There are those who love Skyrim so much they swear they will never stop playing, and there are those who have expressed the same reaction/opinion in different forms, Fallout is Skyrim, Why am I bored? No desire to start a new character.....

There is nothing wrong with your television set or computer screen. It's not what you ate for breakfast, it's nothing you can 'fix' with a mod; Skyrim was consructed to be like Fallout. It has reduced choices and character building. NPC interaction was reduced, with themselves and the player.
Skyrim is as interesting as each new castle or hole to examine; once that is done, it starts to get boring because there isn't much else there.

I'm sorry, attack me, throw a baloney sandwich at me- Skyrim was made very much like Fallout 3 and cannot be repeatedly played by many people. Some swear it aint true and they love it to death.


We'll see after 6 months.
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Sam Parker
 
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Post » Sat Jun 09, 2012 8:19 am

I agree that "just don't use it" is an invalid argument against game balance...

However, what I -do- find to be a valid argument is, -don't power level Smithing / Enchanting / -. I've never once power leveled Smithing, and never once has it overpowered me. I use it naturally when I want a new weapon, or piece of armor, or if I find something that I want to improve. I never just grind out iron daggers to reach top level and have a full suit of improved Daedric Armor by level 10.

That angle, however, is reduced to the aforementioned "just don't use it," one however for the sheer fact that due to the current balance of the game, power leveling is made possible.

If Iron Daggers didn't give so much damn experience, Smithing wouldn't be as easily power leveled which in turn wouldn't upset the balance of the game.
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Patrick Gordon
 
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Post » Sat Jun 09, 2012 2:42 am

That angle, however, is reduced to the aforementioned "just don't use it," one however for the sheer fact that due to the current balance of the game, power leveling is made possible.

If Iron Daggers didn't give so much damn experience, Smithing wouldn't be as easily power leveled which in turn wouldn't upset the balance of the game.

This^. I don't like the "don't use the skill" meme as a balancing act, the game should do it for you. Many cave/undreground areas have leveled enemies, where they are about at the level of the PC when they enter the cave. If one leaves the cave before clearing it out or finishing whatever quest pertains to it and they come back latter like 10 level higher than they were, the enemies are still at the level when they first entered it. I think that is kind of game breaking right there.
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Ladymorphine
 
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Post » Sat Jun 09, 2012 8:20 am

This^. I don't like the "don't use the skill" meme as a balancing act, the game should do it for you. Many cave/undreground areas have leveled enemies, where they are about at the level of the PC when they enter the cave. If one leaves the cave before clearing it out or finishing whatever quest pertains to it and they come back latter like 10 level higher than they were, the enemies are still at the level when they first entered it. I think that is kind of game breaking right there.

Well... what about people who want to be overpowered? If youre too strict with game balance then youre effectively telling people how to play the game, which is counter to the way Bethesda designs.
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Tiffany Holmes
 
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Post » Sat Jun 09, 2012 5:02 am

I agree that "just don't use it" is an invalid argument against game balance...

However, what I -do- find to be a valid argument is, -don't power level Smithing / Enchanting / -. I've never once power leveled Smithing, and never once has it overpowered me. I use it naturally when I want a new weapon, or piece of armor, or if I find something that I want to improve. I never just grind out iron daggers to reach top level and have a full suit of improved Daedric Armor by level 10.

About every other thread gets side tracked int this balance/imbalance thing. And powerleveling/grinding Smithing is always at the top. It has nothing to do with how fast one gets to 100. If someone is set on leveling the skill, they are going to do it no matter if it's with daggers or whatever. Even then it's not that powerful of an issue.

You can't get to 100 Smithing without leveling your car. Even if you try as soon as possible. In fact it is very hard, if not impossible to get Smithing to 100 before level 19 or 20. You have to buy the ingots, kill and explore to get coin to even buy the ingots. Those things will also contribute to your over all level.

Even then, it's not that powerful of an issue. With the perk and 100 Smithing. You are only going to raise your base damage by 10, that is with ANY weapon, Daedric or Iron. Granted that gets multiplied by your selected weapon skill and the perk selections of that skill.

This overpowered thing comes into play when you compound 100 Smith and Perk, PLUS a powerful Fort Smith potion plus gear with powerful Fort Smith enchantments. Which by the way comes from a high level Alchemy and Enchanting skill, which in turn levels your character. This actually puts you closer to level 30 by the time you can improve the super-uber-duber stuff.

So I don't see powerleveling having any bearing on it what so ever. Getting an early jump on the level scaling will eventually catch up with you. Sooner or later.
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Darian Ennels
 
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Post » Sat Jun 09, 2012 1:35 pm

quit for 6 months

return

install mods

enjoi

as for me i cant get enough... O_o
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MatthewJontully
 
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Post » Sat Jun 09, 2012 7:01 am

quit for 6 months

return

install mods

enjoi

as for me i cant get enough... O_o
me too, i like to rp, but im running out of ideas...
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Harinder Ghag
 
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Post » Sat Jun 09, 2012 4:14 am

me too, i like to rp, but im running out of ideas...

and, THAT is exactly why people offer up new ways to make the game interesting that involve self-imposed rules, suboptimal development, game manipulation, etc.

it's either that or just stop playing. and, therefore, to say that the game should do it for you and self-restrictions are useless, wrong, not fun and a waste, is irrelevant, even, if true.

they are means of extending the game beyond its shortcomings. whether we like that fact or not doesn't matter.
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lolli
 
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Post » Sat Jun 09, 2012 12:35 pm

Your gameplay is much better, that does not mean the same holds true for all of us.

You claim to want a challenge. Either do something for yourself, or don't, but when you don't, don't complain about it. You have all the tools at your disposal.

Every thread that possibly can be is derailed into this avenue by those few with an axe to grind.
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Yvonne
 
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Post » Sat Jun 09, 2012 7:26 am

You claim to want a challenge. Either do something for yourself, or don't, but when you don't, don't complain about it. You have all the tools at your disposal.

Every thread that possibly can be is derailed into this avenue by those few with an axe to grind.
Ha! That's punny. :biggrin:
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Schel[Anne]FTL
 
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Post » Sat Jun 09, 2012 1:13 am

I stopped reading at "I've done everything possible". One does not simply finsih Skyrim. Do all the side quest, find all the skill books, max your level (if you have already) and then comeback and tell me you've done everything!
Well I did get all 50 achievements, just to name a few: get 100,000 gold, all daedric quests, 50 misc. objectives, 10 side quests, 50 skill books, the whole MQ, all guilds, and a whole bunch on other random crap. I didn't mean I did EVERYTHING possible, it was kind of a figure of speech.
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BEl J
 
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Post » Sat Jun 09, 2012 12:14 pm

When in doubt up the difficulty and play a character style opposite of your normal inclination. Handicap yourself - become a werewolf and hold on to Hircine's ring while its still cursed (caused occasional uncontrolled transformation). Play a vampire on Stage 4 through the entire game (!). Never enter cities and do business only with Khajiit caravans. Get high bounties in all holds at a low level and never pay them off. Never heal diseases. Never get new stuff. Only sleep in camps.

It will seem like a whole new game.
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Harry Leon
 
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Post » Sat Jun 09, 2012 1:13 am

If it's starting to feel stale, take a break and do someting else for a bit. I'm not bored with Skyrim, but I am looking forward to Kingdoms of Amalur: Reckoning next week. It looks to offer a nice change of pace.

Anyway, if you're on console, you might set Skyrim aside until DLC is released. No need to play it into the ground now.
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R.I.P
 
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Post » Sat Jun 09, 2012 5:12 am

This is a good case for MS and Sony to allow modding on consoles for single player games. I am on PC (I stopped playing RPGs on console a few years back) and I've been done with Skyrim for weeks now, because I cannot do anything else in game worthwhile that makes it fresh. TES iterations have increasingly removed player agency. Had the game offered PA where your choices made impacts on plots and the story its outcome, there would be more of a desire to replay a different set of choices. Daggerfall had six different endings based on choices made during gameplay. Skyrim now has only one, that being which side you choose in the civil war, which has nothing to do with the main quest-line or has an effect on it.
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I’m my own
 
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Post » Sat Jun 09, 2012 2:00 am

Bump.
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Dan Scott
 
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Post » Sat Jun 09, 2012 10:48 am

Well, the OP said once he'd found everything and experienced events he hated going back, didn't he? I thought that was Skyrim- location and events.
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Andres Lechuga
 
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