Skyrim Redone

Post » Sun Jul 08, 2012 10:21 pm

Most of us aren't knocking the mod. And most of us aren't knocking the fact that the OP brought our attention to the mod. What we are objecting to is manner in which he chose to do it. As skooma_fiend said above, he comes across like a used car salesman. Personally I don't like someone telling me that Skyrim "needs saving." That rubs me the wrong way.

It is said that words are the least effective form of communication :) Lesson learned for all. ......annnnnd I'd buy that for a dollar! :)
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Flash
 
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Post » Sun Jul 08, 2012 9:17 pm

Most of us aren't knocking the mod. And most of us aren't knocking the fact that the OP brought our attention to the mod. What we are objecting to is manner in which he chose to do it. As skooma_fiend said above, he comes across like a used car salesman. Personally I don't like someone telling me that Skyrim "needs saving." That rubs me the wrong way.
This is how I feel it too.
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x a million...
 
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Post » Sun Jul 08, 2012 3:27 pm

Most of us aren't knocking the mod. And most of us aren't knocking the fact that the OP brought our attention to the mod. What we are objecting to is manner in which he chose to do it. As skooma_fiend said above, he comes across like a used car salesman. Personally I don't like someone telling me that Skyrim "needs saving." That rubs me the wrong way.
This is how I feel it too.

My feelings exactly. Also there are two places using SkyRe and I prefer Meek's Skyrim Real Estate to this mod.
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Scott Clemmons
 
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Post » Mon Jul 09, 2012 12:46 am

In fairness to OP, does he need to say that it's in his opinion? Obviously it is. Had he said "I know you hate Skyrim, here's how to save it..." then that's a different story.

When I quoted Alexander's comment, it wasn't meant to dog on OP. Just that it was his opinion and I don't agree. That's that!! I'm wondering why this is an issue right now.
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Siidney
 
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Post » Mon Jul 09, 2012 1:47 am

Uhmm yeah...sure.

Apart from that, wasn't http://skyrim.nexusmods.com/mods/17545 to save the world if not the whole Universe?

Well, at least it saves my laugh when coming home from a hard working day, and what's more important then that?
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Myles
 
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Post » Sun Jul 08, 2012 3:56 pm

Uhmm yeah...sure.

Apart from that, wasn't http://skyrim.nexusmods.com/mods/17545 to save the world if not the whole Universe?

Well, at least it saves my laugh when coming home from a hard working day, and what's more important then that?
I don't want to sound all grown up and stuff, but I've heard enough about that one already. Now the promised Cabbomancer mod, that's something else entirely... :P
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clelia vega
 
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Post » Sun Jul 08, 2012 4:39 pm

I'd try it if it were modular. Too many changes I disagree with.
THIS!
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Danial Zachery
 
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Post » Mon Jul 09, 2012 2:30 am

I don't want to sound all grown up and stuff, but I've heard enough about that one already. Now the promised Cabbomancer mod, that's something else entirely... :tongue:

Even growen ups will have a good laugh when watching the video. If not, you're not human...or lets say man... :biggrin:

I feel the strong urge this needs a quest mod, like...Enderal - the Farts of Order, or Twiggy the Fartventurer...something that makes me piss me pants... :biggrin:

And in fact, if the end of all days comes, we will remember Twiggys Fart Mod to prevent us from driving to hell.
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Jack
 
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Post » Sun Jul 08, 2012 4:14 pm

It changes way too much for my liking. The ideas are good but I like to mix and match mods to get the desired result and not rely on one end-all solution.
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FoReVeR_Me_N
 
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Post » Sun Jul 08, 2012 1:08 pm

It's certainly useful for reminding people not to be too serious :P
I don't know whether to feel more jaded that I'm not amused by a man blown off his feet by flatulence, or more amused that I think I'm in any way jaded.. :D

Anyway, I liked a lot of the ideas for SkyRe (although I think they should have kept the name long and left SkyRe for the real estate one) but was put off mostly by the vampirism changes. That's not a small fix, that's a total gameplay change. I'm not even a fan of the vampirism perk trees we'll apparently get in Dawnguard...
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Marcin Tomkow
 
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Post » Sun Jul 08, 2012 6:01 pm

Skyrim doesn't need saving, it needs more content.
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Taylah Illies
 
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Post » Sun Jul 08, 2012 6:12 pm

Skyrim doesn't need saving, it needs more content.

You, sir, must be looking forward to Alexander Velicky's Falskaar.
(If you haven't heard of it,search for it on this forum. Seems epic.)
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Jenna Fields
 
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Post » Sun Jul 08, 2012 3:31 pm

One point - the author's a nice guy. I don't agree with his modding views, but he's a nice guy so I'll give him that credit right off the bat.

As far as his mod goes - I don't like it, and that's generally because of his modding views. He's trying to do everything, and it tends to force everything to be incompatible. I would say it's much better to have a more focused view, develop it, make it great - and then tag it along with other mods that do different things. And in fact, many things he's done have already been done, but are now compiled into his single mod (not saying he copied it - but he's implemented things already implemented by others).

By doing everything - yes, it works smoothly together. But by doing everything, it limits the scope - it's now incompatible with the many other fantastic additions to Skyrim (some which go way deeper in terms of content, but are more focused), and it's also limited by the fact that he's one guy. Imo, a mod like say, OOO, should not be done - Oblivion (imo) needed that overhaul to that stage, but Skyrim does not - so a different approach should be taken.

My two cents. Again, this is nothing against him - he's a nice guy. So don't give him flak. But that doesn't mean our modding ideas agree, either. :smile:

On the flip side, it does make it easier for some users. They can grab one mod and not have to deal with juggling a load order, using Wrye Bash, BOSS, or anything. Just install, see the change.

I can see where you are coming from being a moder Pluto. But I need something like this to use mods. I don't like altering the game balance via smaller mods - I have this mindset that makes me feel like I'm cheating if I use smaller mods, even if they actually make the game harder it still doesn't feel right.

I know it's a singleplayer game, but for me playing any game especially RPG is about: (well other then actually playing a character in a fantasy world) theorycrafting, coming up with different idea's and trying to beat the game as it was designed by the devs. I could never become a game developer, at least I would never be able to play my own games.

With a mod like this (I would actually like it to do more), it's more in line with mods like, lets say: Urban Terror for Quake3, E.Y.E for HL2? Dayz for Arma II, CS for HL and even Dear Esther for HL2 - well you get the point - mod's that basicly creates a new game. That way I feel like I have to adjust to another game, instead of feeling that I'm adjusting the game to me, when using smaller mods.

It feel's like I create my own game when picking mods all over the place - I don't like that. I'ts really hard to explain this wierd mindset I have, hopefully you get it.

Making up your own rules by allowing to carry the ball in soccer would just feel silly and break the game but playing Rugby/American Football would be fine.
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yessenia hermosillo
 
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Post » Mon Jul 09, 2012 12:45 am

No, Skyrim doesn't need saving, but like all Bethesda's games it needs an UI and a balance overhaul mod. Still looking for the latter, so i'll try this the next time :wink:

So isn't that saving it? :tongue: If a big portion of the community can't be asked to play vanilla more then once or so - wouldn't you say that mods saves the game in a sense? ;o

Like I stated before, I have a problem with using mods - and I didn't feel like playing the game any more after my first playthrough. But this mod changed that, so it saved the game for me. Morrowind I played every day for 2 years without mods however :ohmy:
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Glu Glu
 
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Post » Sun Jul 08, 2012 10:47 pm

So isn't that saving it? :tongue: If a big portion of the community can't be asked to play vanilla more then once or so - wouldn't you say that mods saves the game in a sense? ;o

Like I stated before, I have a problem with using mods - and I didn't feel like playing the game any more after my first playthrough. But this mod changed that, so it saved the game for me. Morrowind I played every day for 2 years without mods however :ohmy:

Well said, +1.
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Matt Bee
 
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Post » Sun Jul 08, 2012 3:16 pm

One of my favourite mods. Perks in vanilla were very dull. With SkyRe installed there are so many awesome choices now. With armor nerf I had to lower the difficulty tho

To people saying "Id try it if it was modular" read discription. It IS highly modular
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R.I.P
 
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Post » Sun Jul 08, 2012 12:08 pm

sensationalistic title.

the "mod that will save Skyrim"? Skyrim needs saving? I apologize, I guess the hundreds of videos on Youtube and articles being published every day on it must have made me ignorant to it's doom.
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Rhiannon Jones
 
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Post » Mon Jul 09, 2012 2:48 am

sensationalistic title.

the "mod that will save Skyrim"? Skyrim needs saving? I apologize, I guess the hundreds of videos on Youtube and articles being published every day on it must have made me ignorant to it's doom.

This has been discussed ad infinium for the last 3 pages - that was the point of making the title.

tl;dr though - it saves skyrim for many players tired of regular vanilla, like darke and I. Link to hundreds of articles published every day about Skyrim though I'm curious.
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Daniel Holgate
 
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Post » Sun Jul 08, 2012 11:55 pm

It feel's like I create my own game when picking mods all over the place - I don't like that. I'ts really hard to explain this wierd mindset I have, hopefully you get it.

Trust me - I do. :) I'm just sharing my personal opinion about the mod, and only the mod. The author's a nice guy and he's pretty chill. I have no complaints with people enjoying the mod or using it. :)

I understand pretty well, too - I run a lean mod list. I run less than 20 mods, including texture overhauls, that aren't of my own creation. And that's including all the little graphics things that have no impact on the game.

As I mention - it's easy for people to just grab the one mod and see an impact. It does open to a wider audience, in the same manner as steamworks.
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Soku Nyorah
 
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Post » Sun Jul 08, 2012 8:16 pm

I still having a great time with Skyrim =)

Im trying this mod with a new save game with a mage, seens very good until now.
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RUby DIaz
 
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Post » Sun Jul 08, 2012 11:42 am

I still having a great time with Skyrim =)

Im trying this mod with a new save game with a mage, seens very good until now.

I played my mage in Vanilla skyrim, I def replay it with the mods at some point. For now I'm playing melee, which is where I think the combat changes in this mod really shines. It's more fast paced, you seem to drop targets faster with a clean hit - however they block way more and if you don't block an overhead attack with a two handed weapon yourself, thats it - you're done. I like this because every fight a challange and more about responding to your enemy - rather then standing toe to toe whacking each other.
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Hussnein Amin
 
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Post » Sun Jul 08, 2012 6:16 pm

So isn't that saving it? :tongue:

I'd rather call it "customizing" myself ;)
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darnell waddington
 
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Post » Sun Jul 08, 2012 5:55 pm

I'd rather call it "customizing" myself :wink:

Eh.. Yes that's the action taken to save it.
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Svenja Hedrich
 
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Post » Mon Jul 09, 2012 3:24 am

snip

What I personally would love to see is a mod that adds a LOT more variety to enchantments, unlevels the loot even more so, makes rarer more powerful objects actually rare and powerful, and allows me to become powerful without resorting to the smithing station every single playthrough. Jaysus/Wot3E are the only mods that have come close, that I can find, to fulfilling this major gripe I have with Skyrim ><;, but at least adding some more variety to the world, but its still far from rewarding every time I enter a cave at level 15...

Anyone know of any projects doing this?

http://skyrim.nexusmods.com/mods/18212,http://Dynamic%20Loothttp://skyrim.nexusmods.com/mods/17487, http://skyrim.nexusmods.com/mods/17930, http://skyrim.nexusmods.com/mods/1269 do all of that EXTREMELY well, especially when used together, which I recommend! :thumbsup:
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Dagan Wilkin
 
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Post » Sun Jul 08, 2012 10:57 pm

there are alot of changes in this mod that I realy don't like. So it's a no go for me.
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k a t e
 
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