Skyrim 1.6 Released. What Are the Biggest CK Changes

Post » Thu Jun 21, 2012 1:19 pm

Yeah, and the horrible part about that happening is the users will assume YOU broke it or don't know what you're doing, and all the proof otherwise will never convince them that Bethesda busted it themselves.
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FoReVeR_Me_N
 
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Post » Thu Jun 21, 2012 11:26 am

What where then the 1.5 probs based of?
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Laura
 
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Post » Thu Jun 21, 2012 11:05 pm

Gstaff has acknowledged the new dialogue bug and hopefully sent it on to Bethesda. I got a reply from him yesterday.

Now let's hope Bethesda can locate the problem and fix it as soon as possible.
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Emmi Coolahan
 
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Post » Thu Jun 21, 2012 12:46 pm

Someone should set up a changelog page on the wiki so.that people can document changes.between ck versions. I really want to see the new papyrus functions
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Far'ed K.G.h.m
 
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Post » Thu Jun 21, 2012 9:48 pm

Gstaff has acknowledged the new dialogue bug and hopefully sent it on to Bethesda. I got a reply from him yesterday.

Now let's hope Bethesda can locate the problem and fix it as soon as possible.
Yaaay. It may take a bit but I'm confident that we will receive a fix.
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.X chantelle .x Smith
 
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Post » Thu Jun 21, 2012 7:01 pm

I really want to see the new papyrus functions

The kind Jeff Lundin from Bethesda is currently adding all the new 1.6 Papyrus stuff to the wiki, as you'll see if you view its "Recent changes" link.
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brenden casey
 
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Post » Thu Jun 21, 2012 11:01 pm

What about the armor not showing bug that breacks all custom armormods?
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Tanya Parra
 
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Post » Thu Jun 21, 2012 2:36 pm

I've been told the NavMeshBug has been squashed, is that true?
Awesome news if it is! :biggrin:

Has that time of day slider always been there? Also, "C" no longer seems to centre on the object but does something else (I have no idea what) (Ah, looks like it's changed places with Y).
Under the File tab, there's now just an "upload file and archive to Steam" option (rather than several clicks) and something called "validate loaded data" - also not sure what that does.
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Yvonne
 
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Post » Thu Jun 21, 2012 10:24 am

Yes. The navmesh bug has been squished.
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benjamin corsini
 
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Post » Thu Jun 21, 2012 8:21 pm

Awesome news if it is! :biggrin:

Having in mind it has been replaced by 3 critical bugs (vanilla dialogue, races and custom armor), I almost miss having the navmesh bug...
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sharon
 
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Post » Thu Jun 21, 2012 5:27 pm

So true Dovakhan. Lol...I really hope this is just the CK updating through the steam pipeline before a potential skyrim update made it out.
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Kayla Oatney
 
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Post » Thu Jun 21, 2012 9:27 pm

Yeah I really hope that a Skyrim .91 comes out to match the CK and this all goes away... I also hope that it goes away with an update, and our saves are 'corrupted'. Because I'm putting a lot of time into my mod. :F
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Lucy
 
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Post » Thu Jun 21, 2012 12:30 pm

Had a breeze through and couldnt find anything relating to my mods problems. I didnt really change too much, jsut added some new spells and abilities and added a simple script in, but apprently my mods kinda borked now! (not so much stability but functionality). Ive taken a peak at the ck post patch and cant see anything different, but I am a little rusty. can anyone report on changes to the more basic functions of CK? (papyrus changes, keyword overhauls etc)
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Danny Warner
 
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Post » Fri Jun 22, 2012 12:52 am

Has anyone seen this post on the Bethblog? http://www.bethblog.com/2012/06/19/creation-kit-hot-loading/

It sounds great!
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WTW
 
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Post » Fri Jun 22, 2012 1:11 am

Dayum ! this looks Awesomes!! good find!!!
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sally R
 
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