I will have to disagree with you, a true story plumbs the depths of human emotion. Conflicts in any good story exist between different POV and it is the differences in conflict which make good stories in video game when the role you are playing can emphisis with a faction that best suites the role play. Take Fallout New Vegas for example, the main factions each have there own POV on how a post nuke wastland can recover, Mr. House the meglomatic benevolent dictator, The legion are strongmen operating with strength and strict police state laws, NCR are the patchwork work by comittee and get their hands dirty outside of normal policy and then the wild card. None of these factions can be called generic brain dead zombies and that is why New Vegas gives more RPG options then DAO, your character can role play an agent for these opposing POV, so much more interesting then killing no name zombies game after game after game after game.
Skyrims most defining motif is a universal truth, programers are not story tellers
Sorry, but your claim that Vegas offers more RPG options over DA:O doesn't hold water, the mere mention you make of this makes it sound as if you have little to no experience with the franchise.. The fact that a faction system exists in Vegas (which was what was going to be in Fallout: Van Buren and was in F2), isn't indicative of being an RPG, role playing is. Joining a faction just is another aspect of Rping. The fact is, DA:O had so many choices that affected so many aspects of the game that it is mind boggling. Don't get me wrong, for RPing, Vegas was much better than Fallout 3, though I preferred 3 more because Vegas was too similar to what Fallout 3 was and havign experienced Fallout 1 and 2, the familiarity was even more so. Firstly, you can only play a human in Vegas, whereas in DA:O you can choose from one of three races with then each having different classes to choose from, each having a total of (IIRC) six origin stories before hitting the main quest line.
In Vegas, you could only have one companion and not much that you did made your companion leave you, outside of assaulting them or part of their faction. In DA:O many facets can set off a companion and romance is very involved, where it doesn't exist in Vegas and has an effect on the story and plots states. KoTOR has more RPing that does Vegas by far and IMO is the better RPG. I don't need to mention Baldur's Gate and NWN as they are rich as well. Honestly, Vegas and Fallout 3 cannot touch Fallout 1 or 2, but that is my opinion.