Is Skyrim significantly different from Dragon Age: Origins?

Post » Sat Jun 09, 2012 8:02 am

I agree pretty much with the other points you covered but this. Nearly all RPGs going back to D&D and even the first cRPGs in the early 80s have main antagonists to kill. Origins didn't have some brain dead zombie without a motive. The AD in Origins had a clear goal on what it wanted to do in Ferelden, that is to turn everyone into one of it minions or kill them and make the land a huge point of blight like the evil being it is. having the common the fight against an evil being may be cliched, but not how the story of the cliche wants things to be in their evil meme. Same thing in Oblivion, though the story is really weak. Same thing in Skyrim with Alduin. There's a plot, and it does have a meaning to it.
I will have to disagree with you, a true story plumbs the depths of human emotion. Conflicts in any good story exist between different POV and it is the differences in conflict which make good stories in video game when the role you are playing can emphisis with a faction that best suites the role play. Take Fallout New Vegas for example, the main factions each have there own POV on how a post nuke wastland can recover, Mr. House the meglomatic benevolent dictator, The legion are strongmen operating with strength and strict police state laws, NCR are the patchwork work by comittee and get their hands dirty outside of normal policy and then the wild card. None of these factions can be called generic brain dead zombies and that is why New Vegas gives more RPG options then DAO, your character can role play an agent for these opposing POV, so much more interesting then killing no name zombies game after game after game after game.
Skyrims most defining motif is a universal truth, programers are not story tellers
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Ilona Neumann
 
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Post » Sat Jun 09, 2012 6:36 am

you have to give them credit however they only had a year and a half and they had to work with gamebryo.

You mean Vegas? That game was actually being worked on by Obsidian before Fallout 3 was released. IIRC, I think Obsidian started on it about 6 months before Fallout 3's release as Beth was working on Skyrim right after the release of Fallout 3. Vegas had over 65K written lines in it whereas Fallout 3 had about 40k, so I would think it would take longer than 1.5 years to be honest, but they still had the same graphical assets to work with from Fallout 3, so it may be possible, I but I don't think so.. Working with the Gamebryo engine should have been easy since it was already used in Fallout 3 and Oblivion. Developing the engine actually is the longest process in game development.
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Assumptah George
 
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Post » Sat Jun 09, 2012 8:09 am

nope they had just over a little of a year and a half. Soemthign like 18-20 months head over to the Vegas forums and ask some of the "dino's" there to get some better referances I'm too tired right now to go digging. IF yo udidn't notice alot of those bugs you mention for NV are from FO3, and those are seen in Oblivion and so forth.
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Adam
 
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Post » Sat Jun 09, 2012 2:37 am

Very different, the only two things that are the same between the two games is Silent Protagonist and they are both RPG's. Otherwise they are completely different from each other.

Edited- Andaius is right, Obsidian only had 15-18 months to work on New Vegas and I think Beth may have rushed it out the door when they should've delayed it 6-12 months.
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Louise Lowe
 
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Post » Sat Jun 09, 2012 12:17 am

I get the feeling from your post that you have little experience with Bioware games. Origins allowed a huge amount of role playing.
I did say that I could roleplay some in Origins. I've played ME1 and 2 and DAO and DA2. Voiced protagonist is the norm for them now, so harking back to BG2 is useless. They aren't that kind of developer anymore. Bethesda still is.

What!!! Dragon Age: Origins had far more lore books that told the story of the races, world and the history of the how things came to be way more than Skyrim or Oblivion did. Most books you find in Skyrim (like Oblivion) games are repeated over and over again. I mean, how many times have you found the book "Biography of Queen Barenziah". Most books are journals anyway, not about the land and the lore like in Origins. The codex in Origins was huge. Hell, even Mass Effect had more codex than Skyrim or even Oblivion.
I wasn't comparing, I was advising the OP that he/she wasn't going to get a flashy codex warning and thus might consider the in-game books fluffy filler and miss a lot. I don't think Origins had any where near the depth of writing that TES books do, but am not going to argue the point. If you add in the companion novels there was a lot for DA. But Mass Effect more codex? Now that makes me laugh.

Outside of the ad hominem, you are entitled to dislike whatever you like. But if you liked ME1, which I did as well and I think that it has the best story I ever experienced, I guess you like voiced protagonist or you like futuristic games. Origins was deep in role playing and by far more than ME1.
Ad hominem? Dude. There's no need to go Bioware [really devoted fan] on me. I liked Origins a lot, just not as much as Skyrim or FO3 and FNV precisely because those games allow more roleplay freedom. I only objected to the statement that Skyrim is not for roleplayers. That may be the case for you, but Bioware's more linear, scripted style works the opposite for me. I consider Mass Effect a shooter and thus didn't expect it to be a roleplaying game, so I enjoyed it on that basis. Its story was mediocre.
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April D. F
 
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Post » Sat Jun 09, 2012 12:49 am

Two completely different games. DA Is a somewhat linear Rpg with party based combat. Alot of dialogue options, limited in size and scope... Traveling to 'hubs' and exploring these small hubs.

In Skyrim, after the tutorial dungeon you're free to go practically anywhere you want with no 'fences' limiting you to certain roads or areas. The world is more organic with people going about their daily routines and random events happening when you explore the world. Dungeons are huge and detailed. After playing Skyrim you may think games like DA are short, cheap gimmicks that were created in 6 months to make money off of consumers because Skyrim offers so much more in content and exploration
I fail to see how a game that offers nothing more than exploring has more to offer than what Dragon Age Origins delivered.Apart from the exploring Origins is comprehensively better,better story better characters,better quests better combat.If any game is a gimmick it is skyrim the only thing it has going for it in it's current state is exploration because even else is paper thin.Fair point Skyrim has more content it is a shame 99% of it is repetitive fetch quests that hold no attraction.
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Beast Attire
 
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Post » Sat Jun 09, 2012 1:31 am

They are very different games. Dragon Age is far more about story, character interaction and choice and consequence, while Skyrim is all about adventure and exploration; these are really the biggest differences, and there's really no comparing the awesome dialog of Origin's to Skyrim's drab, lifeless NPCs, or Skyrim's sense of discovery and wonder to DA's mostly linear level design. Still, both use mostly cliche but very detailled and (more importantly) justified fantasy worlds, both have you be the hero of destiny, and amusingly both have a dragon wanting to reshape/destroy the world as a main antagonist. I can safely say that which is better is entirely down to one's opinion.

Myself? I put down Skyrim after 1 playthrough and half of another, and don't intend to finish that one until the game is extensively modded. I played through Origins 4 or 5 times since 2009, always with a very different character, different build, different favored companions, and different outcomes to the campaign. Skyrim only lets me choose if I want to do X thing now or later, and if I want to kill stuff with swords, bows or fireballs. I love Bioware, and Origins is my favourite game from them, Baldur's Gate 2 included.
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Michael Russ
 
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Post » Fri Jun 08, 2012 8:55 pm

As many have said, DA is very linear. However, they do both involve battles with dragons.

I love them for different reasons.
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Matthew Aaron Evans
 
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Post » Fri Jun 08, 2012 8:55 pm

I fail to see how a game that offers nothing more than exploring has more to offer than what Dragon Age Origins delivered.
Some people like to be told a story. Other people like to tell their own stories. The folks who like to be told a story will probably prefer Dragon Age. The folks who like to tell their own stories are likely to prefer Skyrim.

Most of the entertainment value I get out of an RPG is supplied by my own imagination. I make up my own stories. And I have a pretty vivid imagination. The stories, dialog, and quests I invent myself are deeper and more interesting than anything I have seen from a developer. Even Bioware.

The Elder Scrolls games give me the freedom to make up my own stories on the fly. I start with an outline, as most writers do, but once in the game I allow my characters, and events in the game to have a hand in shaping my stories. This just isn't possible in a Bioware game.

When I play a Bioware game I am an actor in their movie. When I play a Bethesda game I am the director of my own movie.
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Hearts
 
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Post » Sat Jun 09, 2012 4:48 am

Dragon age was a significantly better rpg
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Noely Ulloa
 
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Post » Sat Jun 09, 2012 8:07 am

Some people like to be told a story. Other people like to tell their own stories. The folks who like to be told a story will probably prefer Dragon Age. The folks who like to tell their own stories are likely to prefer Skyrim.

Most of the entertainment value I get out of an RPG is supplied by my own imagination. I make up my own stories. Each character I play is a little different than any of the characters I have played before.

And I have a pretty vivid imagination. The stories, dialog, and quests I invent myself are deeper and more interesting than anything I have seen from a developer. Even Bioware.

So the Elder Scrolls allows me the freedom to make up my own stories, on the fly. I start with an outline, as most writers do, but once in the game I allow my characters, and events in the game to have a hand in shaping my stories. This just isn't possible in a Bioware game.

When I play a Bioware game I am an actor in their movie. When I play a Bethesda game I am the director of my own movie.

Interesting.

I always did consider DA:O more of a character driven game, well FF for that matter as well, and TES as more of a player driven game.

Well said sir.
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Kortknee Bell
 
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Post » Fri Jun 08, 2012 7:34 pm

Dragon age was a significantly better rpg

Subjective opinion is... well... subjective.
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Carlos Rojas
 
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Post » Sat Jun 09, 2012 6:39 am

Dragon Age: Origins strikes me as a far better game. I prefer the open-world style, but Skyrim turned out to be rather disappointing, for reasons I've mentioned before, will mention again, but don't feel like doing now.

Except for the kill sequences, I'll complain about those being repetitive, disruptive to the flow of the game, and badly directed. Thankfully, I've got a mod for that.

This and Skyrim has no story. Read the posts look for the word imagine in them. If you like RPGs give it a miss it's not an RPG it's a dumbed down action sandbox game. The 2 things skyrim does have more of is fan boys, and game breaking bugs that may be fixed later maybe. You'll finish the quests main, side, or faction and feel empty about it. At least in DAO you felt like you got something done well.
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Gavin Roberts
 
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Post » Fri Jun 08, 2012 4:30 pm

Subjective opinion is... well... subjective.

Thanks for pointing that out.
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lilmissparty
 
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Post » Sat Jun 09, 2012 1:40 am

This and Skyrim has no story. Read the posts look for the word imagine in them. If you like RPGs give it a miss it's not an RPG it's a dumbed down action sandbox game. The 2 things skyrim does have more of is fan boys, and game breaking bugs that may be fixed later maybe. You'll finish the quests main, side, or faction and feel empty about it. At least in DAO you felt like you got something done well.

What do you mean Skyrim has no story?

Bethesda and TES have been sewing the narrative of this story for almost two decades. Please try again. :dry:
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jess hughes
 
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Post » Fri Jun 08, 2012 11:26 pm

The main difference is that the main map/environment in Syrim is sandbox/openworld like Grand theft auto, where as the DA environment is limited to a flat map with portals to small dungeon areas.
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Barbequtie
 
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Post » Fri Jun 08, 2012 6:50 pm

Combat is different, how you do quests are different, how you build your character is different, how you shape the story is different. In short, the only similarities are that both games are RPGs.

Having played both, Skyrim is a better game.
Uhhh, yeah, pretty much this. :D
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Lauren Graves
 
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Post » Sat Jun 09, 2012 7:30 am

Whatever you do: DON'T GET DRAGON AGE 2!
You'll lose all the good impressions you got from the first game.
I mean, you see this AWESOME trailer with a duel between your mage protagonist and a chapter boss, the Arishok: http://www.youtube.com/watch?v=jlACgYHtWCI
And this is the exact same battle in game. No exaggeration ... my mage fought exactly like that, too:http://www.youtube.com/watch?v=qLPSV0fb9vQ

And to your original question: Dragon Age and Skyrim don't have much in common apart from typical fantasy staple ... dragons, elves, monsters, dungeons, etc.
Dragon Age is relatively linear in it's story and it mostly guides you through the game. In Skyrim you have the opportunity to explore the world ... literally. Follow the quests or don't. You see a mountain with a tower far away in the distance? If you want, you can go there (all the way on foot, if you so whish) and explore it. And don't get distracted by some ancient ruins half submerged in the water. :smile:

I loved Dragon Age Origins, hated Dragon Age 2, and Skyrim is simply epic. Best RPG ever.... until Elder Scrolls 6, maybe.

Well said. Loved DAO; loathed DA2..and that Arishok comedy clip summed up my experience as well..epic fail..and utterly adore Skyrim. Origins and Skyrim are different types of games..fun in their own way but not very similar in style. Thanks for the laugh.
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Ricky Rayner
 
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Post » Sat Jun 09, 2012 6:41 am

The main difference is that the main map/environment in Syrim is sandbox/openworld like Grand theft auto, where as the DA environment is limited to a flat map with portals to small dungeon areas.

From a topographical standpoint? Yes, I believe so.

The other 'main' difference is in combat and builds.

Dragon Age : Origins sticks with traditional archetypes, where Skyrim allows you to create infinite subarchetypes within a framework that still affords traditional archetypes the viability to become insanely OP'd.

I prefer Skyrim, but that's just my opinion.

Sure would like that backstab *poof* for Rogue/Assassin types from the next DA, but wutevs.
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Dalton Greynolds
 
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Post » Sat Jun 09, 2012 8:18 am

This and Skyrim has no story. Read the posts look for the word imagine in them. If you like RPGs give it a miss it's not an RPG it's a dumbed down action sandbox game. The 2 things skyrim does have more of is fan boys, and game breaking bugs that may be fixed later maybe. You'll finish the quests main, side, or faction and feel empty about it. At least in DAO you felt like you got something done well.

But the story in Dragon Age is so cliche, and boring. The only redeeming quality is the interaction between the NPCs.
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BlackaneseB
 
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Post » Fri Jun 08, 2012 11:31 pm

Some people like to be told a story. Other people like to tell their own stories. The folks who like to be told a story will probably prefer Dragon Age. The folks who like to tell their own stories are likely to prefer Skyrim.

Most of the entertainment value I get out of an RPG is supplied by my own imagination. I make up my own stories. And I have a pretty vivid imagination. The stories, dialog, and quests I invent myself are deeper and more interesting than anything I have seen from a developer. Even Bioware.

The Elder Scrolls games give me the freedom to make up my own stories on the fly. I start with an outline, as most writers do, but once in the game I allow my characters, and events in the game to have a hand in shaping my stories. This just isn't possible in a Bioware game.

When I play a Bioware game I am an actor in their movie. When I play a Bethesda game I am the director of my own movie.
One should not have to use their imagination and go out of the perimeters of the game to make the story some what bearable.Everyone is entitled to their opinion and i respect yours but i for one do not submit to the Barney the dinosaur philosophy.
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Jade
 
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Post » Fri Jun 08, 2012 8:12 pm

One should not have to use their imagination and go out of the perimeters of the game to make the story some what bearable.Everyone is entitled to their opinion and i respect yours but i for one do not submit to the Barney the dinosaur philosophy.

Well Minecraft sold over a million copies with no story except for the one the player made. Story isn't necessary for a good game.
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Cody Banks
 
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Post » Sat Jun 09, 2012 7:27 am

But the story in Dragon Age is so cliche, and boring. The only redeeming quality is the interaction between the NPCs.

I wouldn't say 'cliche' per se... in fact I would think Skyrim's story would be much more 'cliche'.

The narrative in DA:O was much more enjoyable for me when considering Skyrim as a stand alone title.

Considering the foreshadowing of past TES titles though, I prefer Skyrim's.

DA:O's is still pretty engrossing though for a first installation. The next game though? Blah... :confused:
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Anna S
 
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Post » Fri Jun 08, 2012 5:07 pm

What do you mean Skyrim has no story?

Bethesda and TES have been sewing the narrative of this story for almost two decades. Please try again. :dry:

Yeah OK maybe Morrowind had pretty good story. After that is was a down hill slide. Unless the real lore is beer pong at Beth? Look been playing TES from game one till now. And from everything I see now story + lore + NPC development < 70 voice actors all saying the same 5 lines and graphics to wow 12yr olds who want to play the big boy games.
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Lucy
 
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Post » Fri Jun 08, 2012 10:21 pm

I wouldn't say 'cliche' per se... in fact I would think Skyrim's story would be much more 'cliche'.

The narrative in DA:O was much more enjoyable for me when considering Skyrim as a stand alone title.

Considering the foreshadowing of past TES titles though, I prefer Skyrim's.

DA:O's is still pretty engrossing though for a first installation. The next game though? Blah... :confused:

Oh elves who live in a forest, dwarves who live under ground... oh a dwarf with a drinking problem. I understand when you draw influence from fantasy games, as most players want some context to go along with the lore and characters. However Dragon Age feels like a stereotypical fantasy RPG. TES has a lot more going on in terms of lore that is unique. The multiple elf races, multiple human races, and the beast races are all unique and varied drawing more on real world cultures than fantasy books. The lore in TES is deep, interesting, and engaging. I've actually spent hours reading the lore like a super nerd because I find it interesting and enriches the gameplay experience.

For me TES is like Star Wars, they both have very interesting backgrounds and lore. I rarely hear people discussing the lore of Dragon Age like they do Star Wars or TES.




Yeah OK maybe Morrowind had pretty good story. After that is was a down hill slide. Unless the real lore is beer pong at Beth? Look been playing TES from game one till now. And from everything I see now story + lore + NPC development < 70 voice actors all saying the same 5 lines and graphics to wow 12yr olds who want to play the big boy games.

The story in Bethesda games has never been amazing, and I'd argue it doesn't need to be because you're the story. The story doesn't revolve around the lives of NPCs and this grand problem only you can solve. It revolves around you, and your journeys through these worlds.
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RAww DInsaww
 
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