That is why I specifically mention my expectations following the industry standard chronologically. No RP gameplay was fine in 2001. Not so much in 2011.
Because that is how evolution works. Something that is fine when you don't know any better is not when you do.
Back in the ancient days of RPG (80s-90s) there were fantastically linear JRPGs, some branching plot stuff, alot of tactical-combat/strategy RPGs, and shallow combat grinders.
In the more modern days of RPG there have been fantastically linear JRPGs, some branching plot stuff, tactical-combat/strategy RPGs, and shallow combat grinders. Perhaps in different proportions.
That's how "variety" works. And differences between developers. I expect different things from Bioware, Bethesda, Square, and Blizzard. I don't expect all of them to say "Gee, Bioware loves their karma/morality meters! Let's all jump on that bandwagon, too!"