and even if they did you can be quite sure that they wouldn't get it: the whole point of DLC is to take in money.
True, but sometimes you have to give away a little to make a lot in the long run.
I mean, the same thing could be said about patches; why spend the time if you're not going to get paid for it?
The answer, of course, lies in the notion that if you don't fix it, your customer base will
stop being your customer base and spend their money elsewhere the next time you release a game.
Look no further than the PSN fiasco and the two free games that they gave to customers afterwards. I don't think it's unrealistic to think that Bethesda would do something similar, given all the problems that have been documented with Skyrim,
especially on the PS3.
...You have to take care of your customers.