Re-Spec Option Needed For Console

Post » Tue Jun 19, 2012 2:28 pm

No thanks, the entire reason behind creating new characters is to make new builds.

If I can just change my class on the fly, there's no reason for me to play the game again and try out new builds. Or for example I could just invest in smithing/alchemy/enchanting to create some epic gear, then just respec and go back to my old class with free improvements on my gear. It's just not a good idea, if people make mistakes when picking perks, they can just reload an older save if it's that big of a deal.
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Emily Shackleton
 
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Post » Tue Jun 19, 2012 4:57 pm

To go a step further. This argument of if you don't like it just don't use that feature really doesn't work. There has to be limits to what things are put into a game. Otherwise they should put laser rifles in and if you don't like it, just don't use them. Well that's just ridiculous isn't it.

Yeah, I've made the same point myself. I want machine guns and pteranodon mounts!
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Hearts
 
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Post » Tue Jun 19, 2012 1:04 pm

There have been many topics about this, but honestly, I feel this is really unnecessary. Alchemy, enchanting, and smithing already can be very overpowered. With the ability to make very powerful gear, then remove all the smithing, alchemy, enchanting perks is just not needed and would be a broken system.

Also, shouldn't this be in General Discussion or something. This forum section is for hardware issues.

Cant that be fixed by forcing the player to be able to craft the item she is using? For example to be able to wield a legendary weapon you need whatever skillpoint in smithing that is? And if you remove that skill you can not wield the weapon?
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Peetay
 
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Post » Tue Jun 19, 2012 4:46 pm

Cant that be fixed by forcing the player to be able to craft the item she is using? For example to be able to wield a legendary weapon you need whatever skillpoint in smithing that is? And if you remove that skill you can not wield the weapon?

That would make smithing an absolute requirement to play the game - which I don't think everybody wants.
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Raymond J. Ramirez
 
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Post » Tue Jun 19, 2012 7:47 am



If it was optional, fine. But my point as nicely stated by the fellow I am quoting still stands.
Did not see your post but my point still stands it would eliminate all choice and consequence from creating your character. If we get this then people will want to change their health , stamina , and magic and then they might want to change their level for whatever ridiculous reason. This is an asinine thing to want in any RPG. Want to play a new way make a new character.
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Britta Gronkowski
 
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Post » Tue Jun 19, 2012 3:46 pm



Yeah, I've made the same point myself. I want machine guns and pteranodon mounts!
I've also used a point similar to this, and the killer thing is there are those that want guns.
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Rach B
 
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Post » Tue Jun 19, 2012 3:42 pm

Alright, then let me give some other reasons. Someone respecs to get awesome gear, enchanted, smithed to legendary using alchemy. They then respec and take the points out of smithing, enchanting, and alchemy to place in other areas. From a game dev point of view is that how you want your game to be played? Games are designed a certain way to be played a certain way, that's just common sense. Bethesda designed it to where you can not respec perks. If you don't like the devs decision then don't play their game. If though they were to add it, it should only ever be a one time thing. You can use it once, no more than once per character.
And it all boils down to this: Why should you care if someone else wants to respec? It's an SP game. It doesn't effect you. If someone want's to be an idiot and break their character, it's their decision; and as such should have no effect on you.

And yeah, you're right; but it just so happens the TES games are ment to be played the way you want to play them. KoA actually hit that nail on the head IMO, and even implemented a very well made re-spec system.

Point is; all these people crying and whining about how it'll break the game don't seem to realize they don't have to use the feature, and act like what others do in an SP game effects their own, when in all reality; that couldn't be farther from the truth.
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TRIsha FEnnesse
 
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Post » Tue Jun 19, 2012 1:27 am

I've never quite understood the desperate need for re-specialization as anything but a manifestation of OCD and a determined intent to indulge that OCD.

As another poster said, if you want things reversible, why stop at perks? Why not be able to freely move around skill points? Why not be able to shift around points between health, stamina and magic? Or, as was said before, un-kill people you killed? Bought something in-game and regret the purchase? Why not have an option to "undo" the sale, instead of just, you know, selling it back and accepting the loss of gold involved?
You have a great sig
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Evaa
 
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Post » Tue Jun 19, 2012 7:26 am


Exactly. IMO, if it's a singleplayer game, have at er'. But if it's multiplayer, which might make things unbalanced, then absolutely not.
Yes, but by playing on a console you automaticly throw some of taht freedom away. You should be able to do whatever you want in a single player game. however, that doesn't mean that the devs should make it easy for you :P
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Connor Wing
 
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Post » Tue Jun 19, 2012 3:59 pm

How about the ability to reset one tree at a time, for a good cost or quest etc. Then on top of that, the points earned back can only be spent on perks within the archetype they came from. So for instance, you reset your Alteration tree and then you can only spend the points gained on a mage skill.

This would solve the changing your character entirely issue and give us a way to still change things up a bit or say you decide you don't like that battleaxe, who is to say you can't retrain with a one handed sword.
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Emilie Joseph
 
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Post » Tue Jun 19, 2012 7:29 am

I know this has been said many times before, but the reason I don't want that kind of a feature in the game is because it would take away from the replay value. If you want to change your character, then start a new one. That's the whole point of having so many options when creating and leveling up your character. (And a lot of the options have already been removed from previous games.) If you could re-spec, there would never really be any reason to have more than 1 character.

Half the fun of RPGs for me is playing one character and then saying: "Wow, what if I had done it this way?" And then getting to start over again with a different character and try something new.
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Causon-Chambers
 
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