Re-Spec Option Needed For Console

Post » Tue Jun 19, 2012 8:25 am

After many an hour on Skyrim, nothing annoys me more than the fact that I cannot reset my skillpoints and choose a different way to play.

What I'm saying is that, Skyrim really, really needs an option to completely reset all skillpoints, but obviously keep your level and skill levels. This option would be much appreciated and maybe with a little support we can get the developers' attention on this subject.

Please! Help free ourselves from the chains that make us unable to switch abilities around.

An option to make this change reasonable is to make it so it costs a lot (between 25k-100k gold) to re-spec.

A feature like this is available in a game as old as Borderlands.
Why shouldn't it be in one of the most successful games of all time?
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Allison Sizemore
 
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Post » Tue Jun 19, 2012 4:27 pm

There have been many topics about this, but honestly, I feel this is really unnecessary. Alchemy, enchanting, and smithing already can be very overpowered. With the ability to make very powerful gear, then remove all the smithing, alchemy, enchanting perks is just not needed and would be a broken system.

Also, shouldn't this be in General Discussion or something. This forum section is for hardware issues.
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Charleigh Anderson
 
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Post » Tue Jun 19, 2012 4:28 am

There have been many topics about this, but honestly, I feel this is really unnecessary. Alchemy, enchanting, and smithing already can be very overpowered. With the ability to make very powerful gear, then remove all the smithing, alchemy, enchanting perks is just not needed and would be a broken system.

Also, shouldn't this be in General Discussion or something. This forum section is for hardware issues.
Good point. But as I said, to make it fair there would have to be a very high price to do this sort of thing. And I believe that if you play enough "legitemitely" to get 100k+ gold, then I think you deserve to re-spec. Also, is there any way I can move this post somewhere else? Or will a mod have to do it? New here :P
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Symone Velez
 
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Post » Tue Jun 19, 2012 2:18 am

Good point. But as I said, to make it fair there would have to be a very high price to do this sort of thing. And I believe that if you play enough "legitemitely" to get 100k+ gold, then I think you deserve to re-spec. Also, is there any way I can move this post somewhere else? Or will a mod have to do it? New here :tongue:
I'm not too sure. I think maybe report the thread and say to move it?

Anyways, I think the only way this can be fair is if you can only get back a couple perks, all of them would just seem kinda, well, overpowered.
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Facebook me
 
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Post » Tue Jun 19, 2012 1:54 pm

Good idea and good idea :)
Maybe make it so you can only remove the points in the spots farther up the skill tree and not the ones near the bottom.
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Matt Gammond
 
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Post » Tue Jun 19, 2012 2:22 am

If worse comes to worse, I wouldn't mind removing all points off perks, and then earn them back. I'd love to remake my high level char.

Edit: I just realised, how can I earn them back when most of my skills are 100? Fail.
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Matt Terry
 
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Post » Tue Jun 19, 2012 5:12 am

I highly, highly, highly,highly...(some three hundred and something highlys later) doubt Bethesda would include this. It simply does not work in a game like Skyrim. There's already no consequence for your actions. This would just add to that (and that is not a good thing). It would also negatively affect the replay value.
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GRAEME
 
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Post » Tue Jun 19, 2012 7:08 am

I highly, highly, highly,highly...(some three hundred and something highlys later) doubt Bethesda would include this. It simply does not work in a game like Skyrim. There's already no consequence for your actions. This would just add to that (and that is not a good thing). It would also negatively affect the replay value.
But here's the thing; it's your choice to use it or not. Just like it's your choice to use Enchanting to make your character a death machine. It's your choice to use Alchemy to buff yourself to and past the point of OP. It's your choice to use Dragonrend on every Dragon and it's mother for an easier fight.

Doesn't mean all that should be removed as well because it "destroys replay value". It'll only destroy it if you make use of it.

It's as if you're saying "Oh, it's in the game. I HAVE TO USE IT." Pretty sure we have free will for a reason; might as well use it.
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Hairul Hafis
 
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Post » Tue Jun 19, 2012 8:01 am

I highly, highly, highly,highly...(some three hundred and something highlys later) doubt Bethesda would include this. It simply does not work in a game like Skyrim. There's already no consequence for your actions. This would just add to that (and that is not a good thing). It would also negatively affect the replay value.
For me, replay value invloves doing as much as I want with a game. Wheither that's going back and using cheats/mods etc or just messing around with the abilities I already have. And besides, this is a singleplayer game so obviously you should be allowed to do whatever you want. At least put the option there for people that want it and the people that don't will just do their own thing.
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matt white
 
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Post » Tue Jun 19, 2012 7:58 am

But here's the thing; it's your choice to use it or not. Just like it's your choice to use Enchanting to make your character a death machine. It's your choice to use Alchemy to buff yourself to and past the point of OP. It's your choice to use Dragonrend on every Dragon and it's mother for an easier fight.

Doesn't mean all that should be removed as well because it "destroys replay value". It'll only destroy it if you make use of it.

It's as if you're saying "Oh, it's in the game. I HAVE TO USE IT." Pretty sure we have free will for a reason; might as well use it.
That's all well and good, but uh... it's a thing about living with your consequences. You shouldn't WANT to redistribute your perks because you should sit there and think on it, rather than just going to change it whenever you saw fit. It should come with heavy repercussions if it was added. Costing a lot of gold, or only being able to do it once.
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Soph
 
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Post » Tue Jun 19, 2012 3:09 pm

But here's the thing; it's your choice to use it or not. Just like it's your choice to use Enchanting to make your character a death machine. It's your choice to use Alchemy to buff yourself to and past the point of OP. It's your choice to use Dragonrend on every Dragon and it's mother for an easier fight.

Doesn't mean all that should be removed as well because it "destroys replay value". It'll only destroy it if you make use of it.

It's as if you're saying "Oh, it's in the game. I HAVE TO USE IT." Pretty sure we have free will for a reason; might as well use it.
Exactly. IMO, if it's a singleplayer game, have at er'. But if it's multiplayer, which might make things unbalanced, then absolutely not.
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sas
 
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Post » Tue Jun 19, 2012 6:29 am

I think adding in the ability to re-spec would take away an aspect of the game. It takes away the meaning behind a players perk choice and makes perk choices into trivial things, when they should be treated as is: an important decision. Besides, how would it make sense in context of the game? Suddenly the best mage in Skyrim is super talented with a blade? Pffft.
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Arrogant SId
 
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Post » Tue Jun 19, 2012 10:24 am

I just can't stand this idea. Yes it is a single player game and all and yes we can pick and choose what to use and not use, but I can't get over the fact that you can just magically go from warrior to mage with little effort. And gold is not alot of effort. It becomes pretty easy to amass gold after a while. I just can't stand this idea on the ground that it is completely unrealistic even for a fantasy game like skyrim. Certain restrictions should stay intact.
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Lou
 
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Post » Tue Jun 19, 2012 4:02 pm

No, it isn't needed. Deal with your choices. The one choice we can actually make that has an actual meaning in this game, don't take that away from us.
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Brιonα Renae
 
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Post » Tue Jun 19, 2012 11:22 am

Considering they're adding new perk trees in Dawnguard(and adding new spells and such which may change people's perk preferences), I think it's definitely warranted.

I personally wouldn't want to play without the ability to try perks out before committing to them fully since some can look good on paper while being bad in practice and vice versa. I'd support it Dawnguard or no. Luckily on PC we had this capability by default from the beginning.
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Jennifer Munroe
 
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Post » Tue Jun 19, 2012 5:10 am

A lot of your time playing Skyrim is spent making decisions - if decision making isn't your thing, neither is Skyrim.
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Add Me
 
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Post » Tue Jun 19, 2012 3:50 pm

The new game option can help you with that, beware though, it resets EVERYTHING.
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Nicola
 
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Post » Tue Jun 19, 2012 2:00 pm

I do not understand why somebody wants to respec their character.
Here is an idea make a new character for a new way to play there you go you can make a whole new archetype.
Choices and consequences, they should matter.
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Emerald Dreams
 
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Post » Tue Jun 19, 2012 10:03 am

This would be silly, I could easily get all the smithing enchanting and alchemy perks then make the greatest gear available and respec for around 21 free perks. start a new game or simply plan ahead for your character.
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Jimmie Allen
 
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Post » Tue Jun 19, 2012 2:55 pm

This is literally the worst part of the game to be adamant about irreversible choices and consequences in.

There's a potential for abuse, sure, but that's already true of basically every aspect of the perks and combat system.

I don't see why someone should be stuck with a bad perk because you feel like they should accept the consequences. You can plan a character and still end up taking a bad perk - you'd have to've used all perks extensively to really know the value of them in practice. Not to mention that some of the in game perk descriptions are neither precise nor accurate. I'm against the inclusion of many choices, and strongly disagree with the idea that more choices always = better, but this is one of the most out of the way features conceivable. It's not influencing the in-game difficulty for you, it's not built into any of the perks, skills, or mechanics so that you'd have to avoid using several things to pretend that you're playing a remotely balanced game. It doesn't blur the line between what's abuse and what isn't. It's blatantly obvious that you're cheating if you make the most powerful gear and respec out of all the crafting perks.

It's also incredibly easy to see why some people would want to use such a feature. You can invest a lot of time in a single character, you don't want to start all over just because you took a few bad perks along the way.
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Angel Torres
 
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Post » Tue Jun 19, 2012 5:40 pm

Until now I ignored the issue but from what I saw at E3, the dawnguard dlc adds new skill trees, so now a skill tree respec is pretty much mandatory or else its going to be a big kick in the nuts for everyone whos already maxed their characters and cannot pick any of the new perks.

Seriously do they expect us to restart the game every time theres a new update? No, there are those of us who like to complete everything and get the best character possible out of a single save, and if we don't get our respec by the time dawnguard arrives the games going to become nothing more then a paperweight...
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WTW
 
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Post » Tue Jun 19, 2012 11:42 am

This is literally the worst part of the game to be adamant about irreversible choices and consequences in. There's a potential for abuse, sure, but that's already true of basically every aspect of the perks and combat system. I don't see why someone should be stuck with a bad perk because you feel like they should accept the consequences. You can plan a character and still end up taking a bad perk - you'd have to've used all perks extensively to really know the value of them in practice. Not to mention that some of the in game perk descriptions are neither precise nor accurate. I'm against the inclusion of many choices, and strongly disagree with the idea that more choices always = better, but this is one of the most out of the way features conceivable. It's not influencing the in-game difficulty for you, it's not built into any of the perks, skills, or mechanics so that you'd have to avoid using several things to pretend that you're playing a remotely balanced game. It doesn't blur the line between what's abuse and what isn't. It's blatantly obvious that you're cheating if you make the most powerful gear and respec out of all the crafting perks. It's also incredibly easy to see why some people would want to use such a feature. You can invest a lot of time in a single character, you don't want to start all over just because you took a few bad perks along the way.

What does it matter if you took a few bad perks along the way? Are you really that focused on getting the best possible character? Its not like Skyrim requires that sort of thinking. I can see this implemented, but only if the cost was REALLY high. Like, 100-150 k per perks.
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Rob Smith
 
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Post » Tue Jun 19, 2012 3:10 pm

As far as I'm aware the Vamp Lord perk tree and Werewolf perk tree do NOT use perks in the traditional sense.You level the new trees by feeding, not by gaining a regular old level like all the other perks.Max level characters can still point points in the new trees even if they've spent all their perks prior to Dawnguard.If you want to respec and try something new create another character.
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Maria Leon
 
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Post » Tue Jun 19, 2012 2:22 pm

Until now I ignored the issue but from what I saw at E3, the dawnguard dlc adds new skill trees, so now a skill tree respec is pretty much mandatory or else its going to be a big kick in the nuts for everyone whos already maxed their characters and cannot pick any of the new perks. Seriously do they expect us to restart the game every time theres a new update? No, there are those of us who like to complete everything and get the best character possible out of a single save, and if we don't get our respec by the time dawnguard arrives the games going to become nothing more then a paperweight...



The new perks are acquired by using your powers as a werewolf or VL. Rest easy.




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Sarah Bishop
 
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Post » Tue Jun 19, 2012 2:12 pm

Perhaps if you can reset a small amount of skillperks. Only those that affect certain play styles. For instance, you can reset your perks at one handed and invest them in destruction. This way you can switch between playstyles. (something that Bethesda said in many interviews for the release of Skyrim; we want to give the player the choice to play however they want to) Anyway I agree with above posts saying that it can brake the game. However if there only a couple of skills which you can reset, maybe then you can make everyone happy?

@Mightlink. It′s confirmed long ago that the new perks in Dawnguard DO NOT use the same leveling system as normal perks. You gain perks for these skills by killing foes and using abilities as a vampire lord or werewolf. Bethesda took into account that high level players won′t have any perks left. ;)
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Reven Lord
 
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