Some ways to improve this skill include:
- Bring back NPC Disposition. The Oblivion mini-game was dumb, but that doesn't mean disposition should be thrown out. A speech based mechanism of some kind should exist for affecting an NPC's attitude towards you. I loved making an entire town in Oblivion be my friend and defend me from guards. It was also nice to make a town hate me and see the citizens join the guards. This was great from a role playing, gameplay, and immersion perspective. Skyrim's population is indifferent to you unless you complete specific quests for them. This kills replayability and the player's ability in shaping the world.
- Bring back a slider for haggling prices. This would make buying and selling more immersive and deeper, as well as a useful way to make a little extra money.
- Have a visible percentage displayed showing your odds of passing persuasion checks. Currently, I have no clue if I have even a tiny chance of successfully persuading someone.
- Have persuasion checks that significantly change the course and/or rewards of quests. They don't really help you with anything quest related, currently.
- Make some special speech options hidden unless your speech skill is high enough to use them.
- Introduce perks that will give unique dialogue options available (like the lady killer perk in NV).
What do you guys think? Discuss!

