Spoilers: Questions for Beta Testers #2

Post » Sat Nov 17, 2012 5:13 pm

Yeah it does. Reminds me of this helmet's old british cops wore on their heads... constable helmets? "Oy Oy OY! What's all dis den hm? up to no good eh?"
Wait. What?
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Rob Davidson
 
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Post » Sat Nov 17, 2012 10:09 am

How many new followers are there?

Also, about these new dogs? Are they followers? If so, are they on the level of Dogmeat in Fallout 3, where you can actually have them do things? Or are they like the current dogs? How noisy are they? If they die are they gone for good?
The dogs are great, there are 2 huskys and 2 death hounds. Everyone in the DG is a follower PLUS Armored Trolls. The Vamps get no followers though besides those death hounds
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Maya Maya
 
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Post » Sat Nov 17, 2012 2:35 pm

After you play it for a while you wont be able to go back to feeding to survive...it spoils you so the Blood Potions just become collectables

I've got 36 of them in Breezehome. :D

I wonder what happens if you reverse pickpocket a blood potion into a non-Vampire's pocket. Does it have any adverse effects?

Time for the Vampire Scientific Experimentation Hour to begin!

:devil:
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Love iz not
 
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Post » Sat Nov 17, 2012 4:14 pm

How many new followers are there?

Also, about these new dogs? Are they followers? If so, are they on the level of Dogmeat in Fallout 3, where you can actually have them do things? Or are they like the current dogs? How noisy are they? If they die are they gone for good?
5 but you really will only want one. Best one in the entire game. She has an amazing AI and a personality. Forums were RAVING about her. Plus shes a mage. Got's Jhazargho beat hands down.

News dogs are followers, act like the old ones, you can dismiss them, vampires dogs are just beasts. They have a magical affect to them that apply a freezing affect to them. not sure about huskies I didn't wanna risk it though. Also if they die it's for good. But we posted it in the bug thead so maybe it's been changed.
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james kite
 
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Post » Sat Nov 17, 2012 12:18 pm

Wait. What?

http://dijcolorg.free.fr/collection-coiffes/coiffures/Ventes/UK/7-DURHAM%20ConstableHelmet.jpg

except they sorta wrap around your face to the chin. It's rather nice looking in my opinion.
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Mélida Brunet
 
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Post » Sat Nov 17, 2012 4:02 pm

5 but you really will only want one. Best one in the entire game. She has an amazing AI and a personality. Forums were RAVING about her. Plus shes a mage. Got's Jhazargho beat hands down.

News dogs are followers, act like the old ones, you can dismiss them, vampires dogs are just beasts. They have a magical affect to them that apply a freezing affect to them. not sure about huskies I didn't wanna risk it though. Also if they die it's for good. But we posted it in the bug thead so maybe it's been changed.

Hope so. I'm keeping Dogmeat in Megaton until I can get that Puppies! perk in Fallout 3 because I don't want to risk his safety and have him disappear permanently, but I really only want dog companions if any at all.
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MISS KEEP UR
 
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Post » Sat Nov 17, 2012 4:25 pm

What's the explanation for the face lift NPC?

"A wizard did it" or what?
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luis ortiz
 
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Post » Sat Nov 17, 2012 3:21 pm

Also, Dawnguard gets runed weapons.

What's this about? Does this have to do with the Redgaurd Arkay Priest's quests? I never found any runed weapons playing the beta. :o
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k a t e
 
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Post » Sat Nov 17, 2012 11:41 am

What's the explanation for the face lift NPC?

"A wizard did it" or what?

She excels in "face sculpting magic" or something. She describes it to you a bit when you first talk to her, and where it originated, IIRC. I just don't really remember the details of what she said, because I didn't care too much
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Johnny
 
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Post » Sat Nov 17, 2012 9:51 pm

Where's the face guy in riften I can't find him?
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Adam
 
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Post » Sat Nov 17, 2012 6:05 pm

What's this about? Does this have to do with the Redgaurd Arkay Priest's quests? I never found any runed weapons playing the beta. :ohmy:
Rune Shield and Rune Hammer, as in the 2 unique weapons from the DG side-quests
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Tasha Clifford
 
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Post » Sat Nov 17, 2012 7:48 pm

I am a beta tester so... Feel kinda embarassed asking for spoilers.

Anybody ever find out why aela tells you "the moons have shifted"?

Is it the perk tree?
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J.P loves
 
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Post » Sat Nov 17, 2012 7:36 pm

Rune Shield and Rune Hammer, as in the 2 unique weapons from the DG side-quests

Oh, I never did those. Are they from the Arkay NPC? Guess there's still some things I haven't found yet!
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Katie Samuel
 
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Post » Sat Nov 17, 2012 3:31 pm

Oh, I never did those. Are they from the Arkay NPC? Guess there's still some things I haven't found yet!
yep
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Adrian Morales
 
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Post » Sat Nov 17, 2012 8:14 am

Where's the face guy in riften I can't find him?

In the Ragged Flagon.
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CHARLODDE
 
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Post » Sat Nov 17, 2012 11:48 am

Is there a lot of new clothing options (not armor) available to choose from?

Can we finally get the Novice-Master robes unenchanted?

Can we smith unenchanted faction armor now?
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CORY
 
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Post » Sat Nov 17, 2012 9:32 am

yep

What do they do? What are the stats? The hammer is 1h? How do they look?

I love the vast amount of content in TES games, here I thought I found everything I could possibly find in the beta and I missed some stuff lol
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Evaa
 
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Post » Sat Nov 17, 2012 5:03 pm

What do they do? What are the stats? The hammer is 1h? How do they look?

I love the vast amount of content in TES games, here I thought I found everything I could possibly find in the beta and I missed some stuff lol
The hammer is the 2h hammer that the DG use but when you bash it places a fire rune down
The shield creates the stendarr's aura effect when you block
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Tom
 
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Post » Sat Nov 17, 2012 12:29 pm

Is there a lot of new clothing options (not armor) available to choose from?

Can we finally get the Novice-Master robes unenchanted?

Can we smith unenchanted faction armor now?

The only clothing I saw were the Vampire Robes, which aren't actually robes at all.

No, we can't get unenchanted versions of those.

No, we can't smith unenchanted faction armor, but you can buy the Dawnguard Armor off a DG NPC, or find them on dead DG members or scattered across the fort.
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Jack Bryan
 
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Post » Sat Nov 17, 2012 6:54 am

Do the vigilantes have a major role?
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courtnay
 
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Post » Sat Nov 17, 2012 9:11 am

Do the vigilantes have a major role?

Not a major role, but they do play a part.
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.X chantelle .x Smith
 
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Post » Sat Nov 17, 2012 8:50 pm

Do the vigilantes have a major role?
Fodder
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Samantha Mitchell
 
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Post » Sat Nov 17, 2012 8:57 am

Not a major role, but they do play a part.
Good.
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Poetic Vice
 
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Post » Sat Nov 17, 2012 10:07 pm

Not a major role, but they do play a part.
Oh are the new wild werewolves powerful?
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Josh Lozier
 
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Post » Sat Nov 17, 2012 3:32 pm



The only clothing I saw were the Vampire Robes, which aren't actually robes at all.

No, we can't get unenchanted versions of those.

No, we can't smith unenchanted faction armor, but you can buy the Dawnguard Armor off a DG NPC, or find them on dead DG members or scattered across the fort.

Some of the pre-enchanted stuff held a second enchantment also.

That may have been a bug though, not sire.

As for the wild werewolves, I was OP at the point I ran into one and killed it too easily, probably more powerful when you run into them at lower levels
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Nany Smith
 
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