Sunglare through walls.

Post » Wed Mar 30, 2011 10:08 am

You can try the godrays shaders(It comes with an empty sun glare texture.). I think it wouldn't have this issue.
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Dj Matty P
 
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Post » Wed Mar 30, 2011 12:29 am

You can try the godrays shaders(It comes with an empty sun glare texture.). I think it wouldn't have this issue.

Because it would check for meshes and other things in the way and wouldn't draw the rays because of being inside? Does obge have the disable in interiors or exterior flags like MGE?
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KiiSsez jdgaf Benzler
 
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Post » Wed Mar 30, 2011 3:50 am

Because it would check for meshes and other things in the way and wouldn't draw the rays because of being inside? Does obge have the disable in interiors or exterior flags like MGE?

Godrays shader works differently. I think depth map will cover the sun completely and we don't use the sunglare texture. Although we have our share of problems like particles casting light rays.
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rae.x
 
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Post » Wed Mar 30, 2011 3:00 am

You can try the godrays shaders(It comes with an empty sun glare texture.). I think it wouldn't have this issue.


Yeah, tried that. Godrays shaders do indeed solve the problem, but I had some issues with OBGEv2 so I decided to leave it for a later release. It's a decent enough workaround, but would rather get to the bottom of the problem :)
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Lyndsey Bird
 
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Post » Wed Mar 30, 2011 5:45 am

Yeah, tried that. Godrays shaders do indeed solve the problem, but I had some issues with OBGEv2 so I decided to leave it for a later release. It's a decent enough workaround, but would rather get to the bottom of the problem :)

I'm with Ash on this one. OBGE hasn't yet appealed to me enough to want to mess with it, and in any case I'd rather solve than bypass the problem. Sadly, it seems more and more likely that it's either a GPU or GPU-driver issue, or some combination of both. I'd encourage all who suffer from this glitch to follow the earlier provided nVidia forum link contribute there. If enough of us whine maybe nVidia will investigate?

-Decrepit-
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Erin S
 
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Post » Wed Mar 30, 2011 11:37 am

Any further thoughts on this? Any nVidia 460, 470 or 480 GPU owners NOT suffering from this?

There's one fellow (?) on the nVidia forums who apparently doesn't have the issue with a 4xx series GPU, but his manner of implementing graphic enhancement settings is non-standard and possibly suspect. At the least I wonder if his implementation of AA is pure placebo, since a number of his provided screenshots seems rather "jaggy". Course he might simply be using a very low AA setting?

-Decrepit-
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e.Double
 
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Post » Wed Mar 30, 2011 11:43 am

Hmm... I did not know that people were experiencing this with Oblivion.... Strange. If it helps, I run 2 nVidia GTX 460s and am currently not experiencing this problem in my current Oblivion install, and I do use OBGEv2, including its Godrays shader. However I have experienced this same exact problem with The Witcher, so I do not believe this is an isolated event. This was even before the recent driver update that nVidia provided, and even with the new one applied I was still have that issue. Granted, I was running SLI for a game that may or may not have supported SLI or Dual Core Video cards, but as there was no update to fix it on CDProjekt's official site, I sorta had to improvise. At the time, I found that this meant I had to disable SLI for The Witcher, which I learned did not support SLI/Dual video cards. It solved the problem, but was a hassle to do every time I wanted to play it.

Of course I quickly became fed up with that solution and started to search online for an answer... And surprisingly I found it. Apparently, with the recent driver update, nVidia also released a SLI profile tool that allowed users to list 3D profiles for various games in a text format. Using that program, one can export these profiles into a text file, edit the profiles for a game or group of games, and import said text profile back into.... Wherever it goes... My knowledge of such things is severely lacking, but I believe it is incorporated into the graphics driver (I am sure nVidia's site can provide the full information on this.) Regardless, in order to solve the problem with The Witcher, the person who had fixed the lights on the forum site I was perusing managaged to edit the game's profile using the GeForce SLI Profile Tool with various settings from other games profiles. He (or she) tried many tweaks, tested them for stability, and reported the results. The tweak that managed to supposedly fix the game while still keeping it operational/optimized was replacing The Witcher's profile with Crysis's one. After those settings were imported, the user stated that the lights disappeared, and the game was running normally. After reading this group of posts, I skeptically tried this with my game and... Lo and behold.... It worked. I no longer saw any lights through walls or any solid objects. Of course, this was for The Witcher, not Oblivion, and on top of that an unmodded version of the game.

Truth is, while this may look like a quick fix, I cannot guarantee anything for the long run. Yes, the game now works flawlessly with SLI, but at what cost the game engine or my cards, I know not. Also, as stated above, there were no mods in my Witcher install, so to try something like this on a modded install of Oblivion might be a gamble. As for my Oblivion settings, I cannot pinpoint what is different about my install or settings that would fix this issue, so I apologize for that. I did not change the 3D profile for this game, so I am unsure of the end result if someone were to tinker with it. Regardless... If anyone thinks that this may be the fix they are looking for, I humbly ask that after you export your profiles for the first time, make a backup of that original. I hope someone finds this useful.

Sealwarrior
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Matt Fletcher
 
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Post » Wed Mar 30, 2011 5:31 am

Thanks for letting us know that Sealwarrior - are you going to post the said text file with the Crysis/Witcher file for us to test?
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kyle pinchen
 
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Post » Wed Mar 30, 2011 12:52 am

Thanks for letting us know that Sealwarrior - are you going to post the said text file with the Crysis/Witcher file for us to test?


Sorry for the response time... I had to go to work as soon I as I posted that. As for posting the said text file, would that really do any good for anyone? I say this because the settings I needed were already provided in the text file, and the list is quite long... What I can provide though is the link to the link from which to download:

http://www.geeks3d.com/20100528/manage-your-sli-profiles-with-nvidia-geforce-sli-profile-tool/

Obviously, you need a compatible nVidia card. The site provides some basics for its use, but working with it is quite easy. Install the tool and run it. Once the GeForce 3D Settings Profile Manager starts up, click on the "Export SLI Profiles" button and save the text file conversion to a location of your choice. PLEASE make a back up of this file so you can revert to it if need be... After you export the file, peruse it. You will see a list of profiles for various 3D programs, ranging from games to screensavers. There is a plethora of profiles and the scope of the list can be a bit... Intimidating. However, you can use Ctrl+F to find a specific program/game contained within the list. For the problem fix I used with The Witcher, I merely found the profile settings for Crysis and copied all of its Setting IDs...:

Setting ID_0x0076e164 = 0x00000009
Setting ID_0x00a06946 = 0x000240f5
Setting ID_0x1033cec1 = 0x00000003
Setting ID_0x1033cec2 = 0x00000002
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1033dcd3 = 0x00000004

....Found The Witcher's profile and replaced those Setting IDs....:

Setting ID_0x1033cec1 = 0x00000003
Setting ID_0x1033dcd2 = 0x00000004
Setting ID_0x1095def8 = 0x02400205
Setting ID_0x10930f46 = 0x00000089
Setting ID_0x1095def8 = 0x02506405
Setting ID_0x10ecdb82 = 0x00040000

....With the ones from Crysis. I then imported the edited profile list using the Profile Manager and started the game with cynical skepticism... And found the problem fixed. Instant gratification... But I do not know what the long term effects of this will be. I must stress that the tool is meant for people who know what they are doing, and must doubly stress the I am not one of them. I do not know what the individual settings do, but I know that the fix I applied worked, and for now that suits me just fine. There are a myriad of profiles listed in the text though from many, many 3D programs, making a post of my text file quite pointless. Everything should be provided in the text, so it should just be a matter of cutting and pasting. I also wish to stress that a whole new profile from another game was used for the fix I found. As I said before, I know not what each individual setting does... I am nothing more than a tyro and an imbecile when it comes to such things. To say such a thing will work for Oblivion is quite optimistic, and since I cannot test this, I cannot guarantee anything. One last thing I want to mention for anyone wishing to brave this trial would be to only edit the Setting IDs and to avoid touching anything else, as each profile is oganized in such a way to make everything work. Messing with the order of the profile list might cause some... Unpleasantness.

Also, I did manage to find the site I was looking at for the fix:

http://tw2.thewitcher.com/forum/index.php?action=printpage;topic=12848.0

You will have to navigate to the last pages and look for posts by a user named BattleWeapon7. He (or she) was the one who found this fix for The Witcher, and I take no credit for it. It seems to have been updated since I last read it, so perhaps more information can be gleaned here. I hope that someone can try this and see if it works, but please do so with caution.

Sealwarrior
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Matt Fletcher
 
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Post » Tue Mar 29, 2011 9:13 pm

This seems like a SLI -only fix, correct?
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Chris Cross Cabaret Man
 
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Post » Wed Mar 30, 2011 2:24 am

This seems like a SLI -only fix, correct?


As far as I know.... Yes. I have a SLI setup (Dual 460s), and this same problem occurred for me in The Witcher. Why this happened, I have no idea. I am surmising that even people with regular setups are having problems then?
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Damian Parsons
 
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Post » Tue Mar 29, 2011 11:12 pm

I have this problem on a single 480 GT, so no SLI here. I guess others having this issue aren't all having SLI either... I'm using Godrays shader at the mo, maybe that has solved the issue as I haven't seen it, but then again I wasn't looking for it either.
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michael danso
 
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Post » Wed Mar 30, 2011 12:07 pm

I see.... Hmm. Perhaps the information I provided will come to some use, perhaps not. There might be a way to edit profiles for non SLI setups that nVidia has provided, but I would not know. Sorry everyone. Good to know that the Godrays shader fixed it for you though Anithinks.

Sealwarrior
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Ashley Clifft
 
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Post » Wed Mar 30, 2011 7:18 am

Thanks for your input nevertheless - I am sure someone with 2 cards can try this out and see if it works for them. :)
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Manuela Ribeiro Pereira
 
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Post » Wed Mar 30, 2011 9:13 am

Updated to Nvidia Video Driver v266.58. No change, as confirmed by a Tech on the issue's Nvidia Forum thread.

-Decrepit-
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Sophh
 
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Post » Wed Mar 30, 2011 12:41 am

That's disappointing, especially since it's been brought to their attention.
I love my 460, so will have to deal with this I suppose.
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Stephani Silva
 
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Post » Wed Mar 30, 2011 6:11 am

I haven't seen sunglare through walls since installing OBGE with godrays - maybe that'll help others as well. :)
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^~LIL B0NE5~^
 
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Post » Wed Mar 30, 2011 8:32 am

Great news, straight from the horse's mouth...

My mailbox contains a "notification of response" to the Nvidia forums thread concerning this issue. Nvidia Technical Support states that it has been fixed and will be included in the next month's driver release. http://forums.nvidia.com/index.php?showtopic=183281&pid=1190403&st=20&#entry1190403.

-Decrepit-
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Johnny
 
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Post » Tue Mar 29, 2011 10:52 pm

Excellent news :)
Thanks Decrepit for keeping on this.
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m Gardner
 
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Post » Wed Mar 30, 2011 10:00 am

Great news, straight from the horse's mouth...

My mailbox contains a "notification of response" to the Nvidia forums thread concerning this issue. Nvidia Technical Support states that it has been fixed and will be included in the next month's driver release. http://forums.nvidia.com/index.php?showtopic=183281&pid=1190403&st=20&#entry1190403.

-Decrepit-

Good! I was having this problem from time to time even *with* OBGE's Godrays shader on. :( I'm glad to hear that they've fixed it (we'll see if its true!).
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Skivs
 
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Post » Tue Mar 29, 2011 11:44 pm

Awesome! Thanks for the info Decrepit. :)
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Alexandra walker
 
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Post » Wed Mar 30, 2011 12:54 am

Now if only AMD would listen to bug reports about that annoying outline around the left and top of my screen that's been there ever since Catalyst 10.11. :(
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Dewayne Quattlebaum
 
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Post » Wed Mar 30, 2011 4:39 am

Great news, straight from the horse's mouth...
-Decrepit-

Excellent!! This bug is very, VERY annoying. I use Godrays and the blank sunglare texture to fix this issue in Oblivion, but they problem still exists in Fallout3 and NV, so very glad it's going to be fixed.

Now if only AMD would listen to bug reports about that annoying outline around the left and top of my screen that's been there ever since Catalyst 10.11. :(

I assume you've tried the http://www.tesnexus.com/downloads/file.php?id=36156? Everybody gets those annoying outlines when forcing AA I believe, maybe this will help?
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Cathrine Jack
 
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Post » Wed Mar 30, 2011 10:26 am

I guess I can try that. I swore someone somewhere told me it wouldn't work with driver-forced AA but the file's description certainly doesn't say anything about it.

The line issue has only been affecting me since Catalyst 10.11 onward. 10.10 and older were fine. AMD just ignores any bug reports filed against it but it's definitely a driver issue.
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Claire Jackson
 
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Post » Wed Mar 30, 2011 9:26 am

Excellent news :)
Thanks Decrepit for keeping on this.

Awesome! Thanks for the info Decrepit. :)

Thanks all! Real praise should reserved for Koldunic, who created the Nvidia Forum thread. Me, I contributed by frequently posting both here and at Nvidia to help keep the issue alive. I'm certainly not the only one of us to do so, though I might be the most persistent.

-Decrepit-
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Steve Bates
 
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