Sunglare through walls.

Post » Wed Mar 30, 2011 4:01 am

Random sunglare through walls and some geometry. I've always just thought I'd live with it, but after installing All Natural and Immersive Interiors I'm getting sunglare inside buildings aswell, which is a tad annoying :P. Does anybody else have this problem, and is there anything to be done about it?
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Jaylene Brower
 
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Post » Wed Mar 30, 2011 8:44 am

Random sunglare through walls and some geometry. I've always just thought I'd live with it, but after installing All Natural and Immersive Interiors I'm getting sunglare inside buildings aswell, which is a tad annoying :P. Does anybody else have this problem, and is there anything to be done about it?


Report it to Brumbek in the AN thread, with the name of the interior cell and preferably a screenshot of the problem, and I'd imagine he'd take a look at it. It's basically because the vanilla meshes are rubbish and have holes in them everywhere, IIRC.
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Penny Courture
 
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Post » Tue Mar 29, 2011 9:48 pm

Random sunglare through walls and some geometry. I've always just thought I'd live with it, but after installing All Natural and Immersive Interiors I'm getting sunglare inside buildings aswell, which is a tad annoying :P. Does anybody else have this problem, and is there anything to be done about it?

Aye, I've suffered through this anomaly since re-installing Oblivion several months ago, as documented in http://www.gamesas.com/index.php?/topic/1107968-sunglare-error. It's exacerbated for me by using Beaming Sunglare. One other person reported being afflicted. Note that I DO NOT use either AN or Immersive Interiors.

Like you, I've been putting up with it, since it causes no stability or FPS issues, and is only evident at certain times of day. But as you say, in certain situations it can be very annoying.

No one has as yet offered a cause or cure. I know I should strip my installation of all mods and do exhaustive tests to find the culprit, but it just hasn't seem worth the effort. (That said, I did do some experimentation, but it unearthed nothing.) In any case, I'm not 100% convinced the issue is mod related, since my mod list is quite similar now to what it was during my first play-through, and I didn't have the issue back then. Still, SOMETHING has to be causing it.

-Decrepit-
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liz barnes
 
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Post » Tue Mar 29, 2011 7:41 pm

Report it to Brumbek in the AN thread, with the name of the interior cell and preferably a screenshot of the problem, and I'd imagine he'd take a look at it. It's basically because the vanilla meshes are rubbish and have holes in them everywhere, IIRC.


It happens pretty much all over the place, so I'm not sure what he could do about it. But then again, considering the work he's put in so far I shouldn't underestimate him :P
As noted below, I'm not sure it's mod related or even mod-fixable anymore. But unless someone comes up with something clever, I guess I'll take a few snaps and post them.


Aye, I've suffered through this anomaly since re-installing Oblivion several months ago, as documented in http://www.gamesas.com/index.php?/topic/1107968-sunglare-error. It's exacerbated for me by using Beaming Sunglare. One other person reported being afflicted. Note that I DO NOT use either AN or Immersive Interiors.

Like you, I've been putting up with it, since it causes no stability or FPS issues, and is only evident at certain times of day. But as you say, in certain situations it can be very annoying.

No one has as yet offered a cause or cure. I know I should strip my installation of all mods and do exhaustive tests to find the culprit, but it just hasn't seem worth the effort. (That said, I did do some experimentation, but it unearthed nothing.) In any case, I'm not 100% convinced the issue is mod related, since my mod list is quite similar now to what it was during my first play-through, and I didn't have the issue back then. Still, SOMETHING has to be causing it.

-Decrepit-


Sorry to hear you're suffering from the same problem, but also glad I'm not the only one :P.

Been searching all over the net for this, but the only cases I've found are you and the user 'sauron0000' on the TESNexus comment-section of that Beaming Sunglare mod.
We seem to have 1 thing in common though...

You have a GTX470.
'sauron0000' has a GTX460.
And I have a GTX480.

Could it realy be a card/driver issue? Could explain ther "rarity" of the problem though.

I'm currently running Windows 7, 258.95 drivers with forced v-sync, triple buffering and 1 maximum pre-rendered frame. As much as I hate v-sync, because it gives me mouse-lag, my fps hits 1.5k in menus and containers. That causes my card to make a high pitched screaming noise which is very unnerving. Only way to stop it is locking fps through v-sync (tried mods, they lock ingame and unlocks in menus). You don't happen to have this problem aswell? :P

Guess I should try fiddeling abit with control panel settings, never know what might help.
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Stephy Beck
 
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Post » Wed Mar 30, 2011 1:52 am

Been searching all over the net for this, but the only cases I've found are you and the user 'sauron0000' on the TESNexus comment-section of that Beaming Sunglare mod.
We seem to have 1 thing in common though...

You have a GTX470.
'sauron0000' has a GTX460.
And I have a GTX480.

Could it really be a card/driver issue? Could explain ther "rarity" of the problem though.

I'm currently running Windows 7, 258.95 drivers with forced v-sync, triple buffering and 1 maximum pre-rendered frame. As much as I hate v-sync, because it gives me mouse-lag, my fps hits 1.5k in menus and containers. That causes my card to make a high pitched screaming noise which is very unnerving. Only way to stop it is locking fps through v-sync (tried mods, they lock ingame and unlocks in menus). You don't happen to have this problem as well? :P

Guess I should try fiddling a bit with control panel settings, never know what might help.

I too have wondered about a GPU/driver issue being the cause. I'm on Windows7-64bit, with nVidia GPU driver 258.96. I'll have to look in-game to see what v-sync is set at. (My nVidia Control Panel is set to let the game decide.) But no, I've not noticed the menu / container fps oddness you mention.

The case against it being GPU related is that, if it is, surely more folks would have reported it by now.

-Decrepit-
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meghan lock
 
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Post » Wed Mar 30, 2011 7:30 am

With 258.95, I had some sun-like glitch in the ground in Mount and Blade Warband while Antialising was on. Now, with the new beta (on nvidia.com), I don't have that problem anymore. Didn't tried Oblivion yet.

I too have a GTX series 400.
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barbara belmonte
 
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Post » Wed Mar 30, 2011 12:03 pm

I too have wondered about a GPU/driver issue being the cause. I'm on Windows7-64bit, with nVidia GPU driver 258.96. I'll have to look in-game to see what v-sync is set at. (My nVidia Control Panel is set to let the game decide.) But no, I've not noticed the menu / container fps oddness you mention.

The case against it being GPU related is that, if it is, surely more folks would have reported it by now.

-Decrepit-



Yeah, guess you're right. But still...
Forgot to mention, 64-bit here aswell, but I highly doubt that has anything to do with it.

Control-panel changes did nothing :\
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Etta Hargrave
 
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Post » Wed Mar 30, 2011 6:41 am

With 258.95, I had some sun-like glitch in the ground in Mount and Blade Warband while Antialising was on. Now, with the new beta (on nvidia.com), I don't have that problem anymore. Didn't tried Oblivion yet.

I too have a GTX series 400.



It does say "Improves compatibility for older PC games (DirectX 7 to DirectX 9) running on Windows 7" in the release notes, so I'm gonna give them a spin. Thanks :)
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Blessed DIVA
 
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Post » Wed Mar 30, 2011 7:31 am

It does say "Improves compatibility for older PC games (DirectX 7 to DirectX 9) running on Windows 7" in the release notes, so I'm gonna give them a spin. Thanks :)

I wish you good luck then. Report back. :D
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Tai Scott
 
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Post » Wed Mar 30, 2011 5:44 am

I wish you good luck then. Report back. :D


Meh, didn't work :(.

On the lighter side though, it somehow gave a huge boost in fps, I can even enable a couple of things in RAEVWD now :D.
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Darlene DIllow
 
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Post » Wed Mar 30, 2011 12:47 am

Meh, didn't work :(.

On the lighter side though, it somehow gave a huge boost in fps, I can even enable a couple of things in RAEVWD now :D.

Do you have antialising?
If yes, try to disable it. It worked in my Mount and Blade troubles.

If not, I do not know. I will try reinstalling Oblivion!
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Quick Draw
 
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Post » Wed Mar 30, 2011 12:29 am

Sorry to hear you're suffering from the same problem, but also glad I'm not the only one :P.

Been searching all over the net for this, but the only cases I've found are you and the user 'sauron0000' on the TESNexus comment-section of that Beaming Sunglare mod.
We seem to have 1 thing in common though...

You have a GTX470.
'sauron0000' has a GTX460.
And I have a GTX480.

Could it realy be a card/driver issue? Could explain ther "rarity" of the problem though.

I'm currently running Windows 7, 258.95 drivers with forced v-sync, triple buffering and 1 maximum pre-rendered frame. As much as I hate v-sync, because it gives me mouse-lag, my fps hits 1.5k in menus and containers. That causes my card to make a high pitched screaming noise which is very unnerving. Only way to stop it is locking fps through v-sync (tried mods, they lock ingame and unlocks in menus). You don't happen to have this problem aswell? :P

Guess I should try fiddeling abit with control panel settings, never know what might help.

I reported seeing this issue on my install as well in Decrepit's thread...and interestingly, I have a GTX 480 as well!

Win 7 64 bit with 258.96 drivers, v-sync turned on...
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JR Cash
 
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Post » Wed Mar 30, 2011 4:20 am

Do you have antialising?
If yes, try to disable it. It worked in my Mount and Blade troubles.

If not, I do not know. I will try reinstalling Oblivion!



No difference with or without AA/HDR/Bloom I'm afraid.

Wierd that every single person with this problem has a GTX4xx-series card though.
The vanilla glare isn't too intrusive though, so I'll play without sun-mods for now I guess. Think I'll make a post in the nvidia forums, see if there's anything to dig up there.

Let us know if you have any trouble with a plain install :)
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Roisan Sweeney
 
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Post » Wed Mar 30, 2011 3:27 am

Keeping with the idea that this anomaly might be GPU related....

In my first contribution I mention not having this issue during my first play-through, but only this current one. I neglected to say that during the first play-through I ran an nVidia 260 core 216 GPU, not the GTX 470. There are other hardware differences between my play-throughs ... I did a major system upgrade ... but the GPU change is most likely to affect sunglare.

-Decrepit-
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Ludivine Dupuy
 
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Post » Tue Mar 29, 2011 9:19 pm

I'll reinstall Oblivion later today or tomorrow and I'll try it completely vanilla on my system.

I'll be back for report. :)
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Ilona Neumann
 
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Post » Wed Mar 30, 2011 10:26 am

I have the same problem on a vanilla clean installation of Oblivion GOTY.

Core i7 and GTX 480.

Confirmed. :(

EDIT : I made a post on Nvidia's Forum.

http://forums.nvidia.com/index.php?showtopic=183281
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Nick Tyler
 
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Post » Wed Mar 30, 2011 8:56 am

EDIT : I made a post on Nvidia's Forum.

http://forums.nvidia.com/index.php?showtopic=183281

I see there is already a reply on the nVidia forum thread, recommending to disable ambient occlusion. However, I opened my nVidia Control Panel only to find that Ambient Occlusion is OFF by default, both globally and in the Oblivion profile.

-Decrepit-
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jason worrell
 
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Post » Wed Mar 30, 2011 12:38 am

I see there is already a reply on the nVidia forum thread, recommending to disable ambient occlusion. However, I opened my nVidia Control Panel only to find that Ambient Occlusion is OFF by default, both globally and in the Oblivion profile.

-Decrepit-

It is OFF by default in my case also. I'll reply on the thread.

I also tested other setting for ambiant occlusion, but without success.
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Farrah Barry
 
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Post » Wed Mar 30, 2011 1:41 am

Very interesting! I also have this problem and it's SO annoying and I have a GeForce 480! And this problem did start around the time I got my 480...for a while I thought it was due to OBGE and the Godrays plugin or something but I totally removed all versions of OBGE and still get it!

So a driver issue would explain things. I'm running Win7 64bit, E6850 CPU, eVGA 480 SC with latest drivers.
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Yvonne
 
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Post » Wed Mar 30, 2011 3:12 am

Yeah, I have no idea what you guys are talking about... I have a 285 :) That's really odd. Do you have a screenshot? I'm curious about what this looks like... :laugh:
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Noraima Vega
 
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Post » Wed Mar 30, 2011 4:42 am

Yeah, I have no idea what you guys are talking about... I have a 285 :) That's really odd. Do you have a screenshot? I'm curious about what this looks like... :laugh:

http://i275.photobucket.com/albums/jj317/Brumbek/Oblivion%20General/ANMerchantsInnSunGlareBug.jpg

There it be. Very annoying. Happens through all walls in the interiors.
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Kristian Perez
 
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Post » Tue Mar 29, 2011 9:19 pm

Wow. No way you're missing that! Thanks for the info, I'll keep it in mind should I upgrade my vid card...
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Josee Leach
 
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Post » Tue Mar 29, 2011 9:11 pm

Yeah, I have no idea what you guys are talking about... I have a 285 :) That's really odd. Do you have a screenshot? I'm curious about what this looks like... :laugh:

Look at my first reply here. I provide a link to my old thread on this issue. It contains a screenshot taken outside Dune (Elsweyr) showing sunglare (I use Beaming Sunglare, which exacerbates the issue) showing a glaring sun through the mountainside below the city. Note that this effect can also be seen inside cities.

OOPS, I didn't notice Brumbek' reply with screenshot until too late.

-Decrepit-
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Johanna Van Drunick
 
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Post » Wed Mar 30, 2011 12:07 pm

I saw the one outside, actually. I was curious about the OP's complaint - seeing it inside. That is really odd and I wonder what it is about the 400 series cards that causes it...
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Kayla Keizer
 
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Post » Wed Mar 30, 2011 8:16 am

I wondered what the deal was, i've got a 460. I'll try the new 260 drivers and see if it helps.
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Jonathan Egan
 
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