Talking deathclaws in OWB? A chance on a blue moon.

Post » Sat Mar 05, 2011 4:31 am


Just relax. We are all going to have a good time playing it anyways.


Sorry I'm a Lore-o-phile if it don't fit its full of [censored]

if it doesn't fit within Established Lore I'm Not a happy camper. Its Ok If they make new lore up, the commonwealth, point lookout. thats fine thats Expanding the story to cover more locations.

I wont even leave my comment about Zeta.
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REVLUTIN
 
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Post » Sat Mar 05, 2011 12:06 pm

Well, yknow, [censored] it, I'm not using the bible as canon material anymore in my arguments.
No point in holding it true to the heart if they might just go "[censored] it, this is canon instead".
All the arguments in favor for the bible will have been wasted and, in that case, untrue.
Sure it might not be a good idea to contradict it but do you honestly think that Bethesda cares?

/Yeah, hi, remember me pre-NV? The pessimist? I think I'm back.
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Vahpie
 
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Post » Sat Mar 05, 2011 6:36 am

I am also a pessimist by nature. Still I do have some hope that Bethesda will learn. I'll be sick to my stomach until the day when I learn if I was right to have hope in Bethesda or not.

I don't know what this forum was like when Fallout 3 was being made. If there were alot of Original Fans of Fallout around or was it all just people that knew nothing of Fallout whichc caused Bethesda to not care so much about lore. Seeing as how so many people are fans of the originals as well as Fallout 3 and New Vegas; I am hoping Bethesda will make a great Fallout game. Not just a great Fallout like game.

Why else did they ask Obsidian to make a Fallout? Out of all the game makers out there, why go with a company staffed by Devs that worked on the Original Fallouts? I see that as the Devs of Bethesda wanting to learn how its done.


I too have hope still left. Otherwise I'd not be here. I guess the 14 year waiting does its thing. Although, I've lost a certain sense of caring after the recent 2 titles (mainly because Beth cannot into indepth games like Fallout, and because Obsidian won't get a free go on the franchise anymore). I am, at times even overly, critic about what Fallout has become, but I'm not without praise (as you've probably seen in other threads). The whole thing just is like turning my applecinnamonpudding into an orangecinnamonpudding, I know you understand as (as you've stated yourself iirc) you've gone through the same. I'm not really troubled by the new implementation, but the realization of it.

If you were here when Fallout 3 was being made, judgin by your stance now and the ideals/statements that I've seen - you'd have been with the new comers within the forumites (as wa I), up until more correct info came out, and eventually when the game came out. Trust me. I was originally one of the defenders when I honestly believed the game would be different from Oblivion -- but was slowly turned into what I am now. :)

Obsidian as a so sudden choice seems like a fanservice more than anything else. I, of course, cannot know but that's how it seems. A way to silence the "old fans" with the sheer wrtiting power of Obsidian. But they disregarded the gameplay mechanics as one of the major criticism for their game - a relfection, which reflected to NV despite the tries to correct it (and even with the same tech). Sidenote: It is pretty clear that Obs is better at technicalities, because they turned a doomed to fail system into a somewhat tolerable RPG mechanic in just a year and a half. And more over, they continue to tweak it for the players benefit--- Sawyer is doing that stuff at his leisuretime for christs sake (how the latest patch was basically formed) --- when have you seen Todd do that? :P

I'd have more to write, but it'll come later....
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Maeva
 
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Post » Sat Mar 05, 2011 4:13 am

I can't see Bethesda letting Obsidian make New Vegas as just fanservice. If Bethesda went back to making a Fallout without the improvements of Fallout New Vegas and the return of high quality writing; would it not just split the fans even more? To ingore it all would cause fan wars greater then New Vegas vs Fallout 3.

It would be great if Fallout 4 brings back the originals character creation and levelling systems.
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Adam
 
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Post » Sat Mar 05, 2011 12:43 pm

I can't see Bethesda letting Obsidian make New Vegas as just fanservice. If Bethesda went back to making a Fallout without the improvements of Fallout New Vegas and the return of high quality writing; would it not just split the fans even more? To ingore it all would cause fan wars greater then New Vegas vs Fallout 3.

It would be great if Fallout 4 brings back the originals character creation and levelling systems.


That's assuming Beth takes anything in account from NV, which is not yet a truth. And seeing the criticisms from Beths fans for NV (not being like F3), it'd give an expectation of further.... "Fallout Threeing" of the franchise. And now knowing Beth, they'd never do anything that derives from their current developing formula (TES). Essentially, while doing decent games in general, they do the one thing they want (which, again, is undermining their overall potential with the old -- who ever said Fallout fans were stuck in the past? :laugh:). I'm sure, for the next Fallout, they stay fairly close with they canon and keep it small with the BoS and other already existent factions, but at the same time -- with their inability at writing -- they derive further from the established canon, even if their intent is not. Also they'll simplify the skill/stat system without a question. And that's my biggest fear... I can bear a bad to decent story with good mechanics, but not the other way around.

Were still completely in the dark about the next Fallout, but we will have a good and accurate guesses from how Skyrim is made -- which, regardless of Skyrims quality, is a bad thing.
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Flesh Tunnel
 
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Post » Sat Mar 05, 2011 2:57 pm

We just have to wait and see :sadvaultboy:

If our fears come true, there is still a Hail Mary that can save Fallout from future dumbing down and that rests with the courts. Legal issue we can't talk about
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Je suis
 
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Post » Sat Mar 05, 2011 6:43 pm

We just have to wait and see :sadvaultboy:

If our fears come true, there is still a Hail Mary that can save Fallout from future dumbing down and that rests with the courts. Legal issue we can't talk about


True enough -- and also what I was trying to say. Bet a buck for my guesses and ultimately win a fortune from the Fallout Threetards. Or lose a buck and gain a wonderful modern RPG. :P

Thats it for Hail Mary.

Seriously though - Realistically looking, the next Fallout doesn't seem too appealing unless you didn't like F3 -- Being a fan of Nv doesn't really hlp either as Beth has not got even a fraction of the writingskills Obs has. And that's not even complimenting Obs yet. :P
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Flesh Tunnel
 
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Post » Sat Mar 05, 2011 6:49 am

Bethesda could go out and get some great writers. Obsidian has some great writers :fallout:

Very least have them as consultants.

For the Next Fallout game Bethesda needs to get writers that have not worked on any TES game or at least have some new people that haven't.
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Enie van Bied
 
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Post » Sat Mar 05, 2011 3:44 am

Bethesda could go out and get some great writers. Obsidian has some great writers :fallout:

Very least have them as consultants.

For the Next Fallout game Bethesda needs to get writers that have not worked on any TES game or at least have some new people that haven't.


Beth could go for Obs about writing, but do you genuinely believe they would? It's their game and they do it at their own terms. Without consultants (as seen with the refjcted Fallout developer trying to apply to them at the F3 time -- which I'm sure you know of) and as they did with Fallout 3. As sad as it sounds. Unless I'm wrong, which I really hope.

For the next Fallout Beth needs new, better writers, new gameplay designers and everything related to the mechanics ----- and hopefully they do get those.

I like optimism, it gives me all the fuzzy little feelings I need to pre-purchase anything. :P
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Susan Elizabeth
 
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Post » Sat Mar 05, 2011 8:57 am

Chris Avellone doesn't like talking animals in Fallout... so probably not.

Too bad, Goris was one of my favourite companions.
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Vivien
 
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Post » Sat Mar 05, 2011 1:40 pm

Can't return, they're extinct, Goris and Xarn were the last survivors of the events of Fallout 2 and they never reproduced.
Talking/Intelligent Deathclaws were also created by the Enclave on the Oil Rig which means that it doesn't make sense for the data to be at the Big Empty either.

Only chances of seeing Deathclaws that can talk is if Goris and/or Xarn mated and brought forth a 2nd generation (which would have dropped in IQ) but what are the chances of this happening and the 2nd gen Int Deathclaws being at the Big Empty? Why would they be there in the first place?
Or that Hairy Deathclaws from Tactics make a return but they are far far far away from the Mojave or the Big Empty so that wouldn't make much sense either.

Those are the only options.
Bringing in Hairy Deathclaws from Tactics (which doesn't make a damn lick of sense) or having Goris and/or Xarn reproduce and conveniently have their offspring in Big Empty. (Which is very improbable.)

You,sir, think WAY too much into things. It's a game and MANY great games bend the universe it belongs to. And I think.didn't they just say it couldn't happen....but damn was that awesome !!!
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Rebecca Clare Smith
 
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Post » Sat Mar 05, 2011 5:17 pm

We should bring back the old fallout 1-2's view, let down the graphics, and stop making fans of graphic-[censored]s. (sorry if anyone here, loves graphics :( ).

and rename it to FALLOUT 3: True Sequel. which involves the vault dweller, emerging in mojave, and traveling to reno, and then back to los angeles (aka the boneyard.) and joining the NCR, to fight the northern enclave.
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emma sweeney
 
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Post » Sat Mar 05, 2011 11:00 am

You can cook something new by using leftovers, and so much could happen in the fallout universe. Like what are the chances that a courier can survive a gunshot to the head, kill their attacker and then be the primary element that decides how a freaking war ends? And yet it's a reach that a previous fallout creature finds it's way to the big empty?

If it's not set in stone, it can happen.

You've completely missed the point.

Allright you can do it. Lore is basically people sitting down and making stuff up. Twist it around and you can have Paris Hilton in there.

But the real question is, should you do it?

Rip-offs man, rip-offs everywhere.
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Ashley Tamen
 
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Post » Sat Mar 05, 2011 10:53 am

You've completely missed the point.

Allright you can do it. Lore is basically people sitting down and making stuff up. Twist it around and you can have Paris Hilton in there.

But the real question is, should you do it?

Rip-offs man, rip-offs everywhere.


No, I got your point and I think it's partially invalid. I can understand the fear of ruining the story, but a good writer can do what they want and still make you believe it.

You as the viewer are looking at the story from a flawed perspective, you are focusing on the fact that they got to the Big Empty rather than the story of HOW they got there. Which means you've already made up your mind that there is no way they could some how find their way to the BE regardless of what the writers at Obsidian/Bethesda could cook up for us.
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Connie Thomas
 
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Post » Sat Mar 05, 2011 8:09 am

No, I got your point and I think it's partially invalid. I can understand the fear of ruining the story, but a good writer can do what they want and still make you believe it.

You as the viewer are looking at the story from a flawed perspective, you are focusing on the fact that they got to the Big Empty rather than the story of HOW they got there. Which means you've already made up your mind that there is no way they could some how find their way to the BE regardless of what the writers at Obsidian/Bethesda could cook up for us.

No see, I'm not focusing on the story at all. It's not in my perspective. The way I think about it is, it's been done before. Like, say I walk into the Big Empty and see talking deathclaws. I'm not gonna go "whoa who would've thought it" because someone thought it before. I'm gonna say "oh those guys again. greaaat*." So it's purely a gaming approach rather than story reading (to which I got nothing against by the way).

*Sarcasm.
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Causon-Chambers
 
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Post » Sat Mar 05, 2011 6:57 pm

That'd be pretty sick espeacially if we could find Gorris.
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neil slattery
 
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Post » Sat Mar 05, 2011 5:42 pm

No see, I'm not focusing on the story at all. It's not in my perspective. The way I think about it is, it's been done before. Like, say I walk into the Big Empty and see talking deathclaws. I'm not gonna go "whoa who would've thought it" because someone thought it before. I'm gonna say "oh those guys again. greaaat*." So it's purely a gaming approach rather than story reading (to which I got nothing against by the way).

*Sarcasm.


You might be thinking that, doesn't necessarily mean that everyone else will be. It's not always a negative thing to see a return of an old character or gimmick, and you have to consider that not every has or is willing to play the original Fallout games. I haven't played the original Fallout games, and the only reason why I know about the Talking Deathclaws is because of the wiki, seeing them in Fallout: NV would be a new experience.

In fact, there are alot of returning details from the original Fallout games like the Followers of the Apocalypse, the Legion, Gun Runners etc...
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Taylor Tifany
 
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Post » Sat Mar 05, 2011 3:56 am

Well there are so incredibly many factions of post-Unity that I don't think they could ever be covered.
But yes, I'd like a remnants of Masters army DLC too, as long as they aren't still "Kill humans on sight".



I enjoyed killing 2nd gen mutants though!
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Scott Clemmons
 
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Post » Sat Mar 05, 2011 6:49 pm

You might be thinking that, doesn't necessarily mean that everyone else will be. It's not always a negative thing to see a return of an old character or gimmick, and you have to consider that not every has or is willing to play the original Fallout games. I haven't played the original Fallout games, and the only reason why I know about the Talking Deathclaws is because of the wiki, seeing them in Fallout: NV would be a new experience.

In fact, there are alot of returning details from the original Fallout games like the Followers of the Apocalypse, the Legion, Gun Runners etc...

Well of course people will think differently. It's a personal opinion, that's what forums are for. I played the original games so I want some new stuff.
By the way it's one thing to carry a faction to future games, another thing entirely to bring them back from the grave.

Although Goris alone survived, at least the way I remember. Wonder what happened to that old bugger...

One last thing: New Vegas is the first game Legion appeared in.
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Wayne Cole
 
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Post » Sat Mar 05, 2011 11:49 am

Well of course people will think differently. It's a personal opinion, that's what forums are for. I played the original games so I want some new stuff.
By the way it's one thing to carry a faction to future games, another thing entirely to bring them back from the grave.

Although Goris alone survived, at least the way I remember. Wonder what happened to that old bugger...

One last thing: New Vegas is the first game Legion appeared in.


If Goris survived, then it's not bringing anything back from the grave. And for people who haven't played the original fallout games, and haven't read the wiki, a talking deathclaw... Well... Brix will be produced from rectal cavity!

And you are right about the legion, they were supposed to appear in what was the original fallout 3 project. :/

**
And according to the wiki, depending on the actions of the player in Fallout 2, Xarn and Goris would be the two surviving talking deathclaws.
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Dan Endacott
 
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Post » Sat Mar 05, 2011 7:24 am

If Goris survived, then it's not bringing anything back from the grave. And for people who haven't played the original fallout games, and haven't read the wiki, a talking deathclaw... Well... Brix will be produced from rectal cavity!

And you are right about the legion, they were supposed to appear in what was the original fallout 3 project. :/

See? You can bend the lore anyway you want. But I still believe those who haven't seen talking deathclaws are free to play Fallout 2 (don't give me the graphics thing please).

P.S. It's still bringing them back from the grave. Deathclaws live in packs and need a mate to reproduce. A, we don't know whether they accept new members to the pack. B, we don't know if Goris can mate with a normal deathclaw. C, we don't know if the offspring would be intelligent.

Holy crap I almost made a deathclaw documentary. :blink:

Anyway I still hold on to my "new stuff" opinion.
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Nathan Risch
 
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Post » Sat Mar 05, 2011 5:02 am

See? You can bend the lore anyway you want. But I still believe those who haven't seen talking deathclaws are free to play Fallout 2 (don't give me the graphics thing please).

P.S. It's still bringing them back from the grave. Deathclaws live in packs and need a mate to reproduce. A, we don't know whether they accept new members to the pack. B, we don't know if Goris can mate with a normal deathclaw. C, we don't know if the offspring would be intelligent.

Holy crap I almost made a deathclaw documentary. :blink:

Anyway I still hold on to my "new stuff" opinion.


I won't give you any guff about the graphics, it's the gameplay that turned me away from Fallout and Fallout 2 I can't stand turn based games. I was barely out of the vault when I got frustrated with the turn based movement and uninstalled it.

And I didn't say bring back the entire species, Goris and Xarn were the two surviving deathclaws and introducing them into Fallout NV as DLC characters would NOT be bringing anything back from the grave.
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lisa nuttall
 
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Post » Sat Mar 05, 2011 12:30 pm

I won't give you any guff about the graphics, it's the gameplay that turned me away from Fallout and Fallout 2 I can't stand turn based games. I was barely out of the vault when I got frustrated with the turn based movement and uninstalled it.

And I didn't say bring back the entire species, Goris and Xarn were the two surviving deathclaws and introducing them into Fallout NV as DLC characters would NOT be bringing anything back from the grave.


The devs hated the talking Deathclaws, so we arent gonna see them in any of the NV DLC,
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Marta Wolko
 
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Post » Sat Mar 05, 2011 12:42 pm

The devs hated the talking Deathclaws, so we arent gonna see them in any of the NV DLC,


Opinions can change over time
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Lucie H
 
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Post » Sat Mar 05, 2011 1:21 pm

-finds talking death claw-
A talking Deathclaw?! Stand still so I may kill you the bisect you!
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Alex Vincent
 
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