I recall David Gaider (writer for Dragon Age) regretting that he wrote that loophole in the quest involving "Connor", the demon possessed kid. You had a choice to kill the kid, let his mom die saving him in a nasty blood magic ritual, or simply going to the mage tower (which you would anyways) and getting the extra lyrium to avoid both the ritual and to save the kid. After looking at online stats, he found that almost everyone took the third option. The best compromise type of solution. He wishes now that he would have forced people to kill the kid or kill the mom.. he was trying to convey just how dangerous magic was in his world, and that you can't get a clean way out of some messes. This is why he wrote Dragon Age 2 the way he eventually did... which is full of bittersweet victories.
And this is what Bethesda has done as well.
Most players can't resist using RPGs or their own fan fiction as a sort of hero wish fulfillment, where they come into places and do everything perfectly, and everyone pats them on the back.


And because I want to see some new scenery. Hopefully Morrowind.