Do the Blades' motives make any sense?

Post » Sun Jun 03, 2012 10:48 pm

On a sidenote, I'm glad they've written it in a way where you can't please everyone. Because if you can, then most players will do just that.

I recall David Gaider (writer for Dragon Age) regretting that he wrote that loophole in the quest involving "Connor", the demon possessed kid. You had a choice to kill the kid, let his mom die saving him in a nasty blood magic ritual, or simply going to the mage tower (which you would anyways) and getting the extra lyrium to avoid both the ritual and to save the kid. After looking at online stats, he found that almost everyone took the third option. The best compromise type of solution. He wishes now that he would have forced people to kill the kid or kill the mom.. he was trying to convey just how dangerous magic was in his world, and that you can't get a clean way out of some messes. This is why he wrote Dragon Age 2 the way he eventually did... which is full of bittersweet victories.

And this is what Bethesda has done as well.

Most players can't resist using RPGs or their own fan fiction as a sort of hero wish fulfillment, where they come into places and do everything perfectly, and everyone pats them on the back.
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Silvia Gil
 
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Post » Sun Jun 03, 2012 8:22 pm


I recall David Gaider (writer for Dragon Age) regretting that he wrote that loophole in the quest involving "Connor", the demon possessed kid. You had a choice to kill the kid, let his mom die saving him in a nasty blood magic ritual, or simply going to the mage tower (which you would anyways) and getting the extra lyrium to avoid both the ritual and to save the kid. After looking at online stats, he found that almost everyone took the third option. The best compromise type of solution. He wishes now that he would have forced people to kill the kid or kill the mom.. he was trying to convey just how dangerous magic was in his world, and that you can't get a clean way out of some messes. This is why he wrote Dragon Age 2 the way he eventually did... which is full of bittersweet victories.
....

Most players can't resist using RPGs or their own fan fiction as a sort of hero wish fulfillment, where they come into places and do everything perfectly, and everyone pats them on the back.

And THIS aside from the repetitive dungeons and caves is the primary reason that DA: 2 was hated. I actually liked the messy endings. Then again I like Russian endings to stories: it is an ending where everybody lives with the sorrows they accrued throughout the journey.
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Chelsea Head
 
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Post » Mon Jun 04, 2012 4:48 am

Is that what it is? Russian ending. I've only read Anna Karenina, but it did end like that.
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ANaIs GRelot
 
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Post » Mon Jun 04, 2012 4:13 am

The Blades have been a plot device and plot driver for pretty much every TES game since Daggerfall. It's highly unlikely that will change any time soon.

So were the Tamrielic Empire and the Septim bloodline. You see how that went.
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Jaki Birch
 
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Post » Sun Jun 03, 2012 11:20 pm

On a sidenote, I'm glad they've written it in a way where you can't please everyone. Because if you can, then most players will do just that.

There's a difference between bad writing and major holes and writing it in a way where you can't please everyone. If you had to defend Paarthurnax and lose the Blades, or destroy Paarthurnax and lose the Greybeards...that would be one thing. But that's not what's happening here.

It's the game forcing you to do something without forcing you: they leave it so there is no resolution. There's no challenge, just an order and a quest that never goes away.
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Kathryn Medows
 
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Post » Sun Jun 03, 2012 9:34 pm

On a sidenote, I'm glad they've written it in a way where you can't please everyone. Because if you can, then most players will do just that.

I recall David Gaider (writer for Dragon Age) regretting that he wrote that loophole in the quest involving "Connor", the demon possessed kid. You had a choice to kill the kid, let his mom die saving him in a nasty blood magic ritual, or simply going to the mage tower (which you would anyways) and getting the extra lyrium to avoid both the ritual and to save the kid. After looking at online stats, he found that almost everyone took the third option. The best compromise type of solution. He wishes now that he would have forced people to kill the kid or kill the mom.. he was trying to convey just how dangerous magic was in his world, and that you can't get a clean way out of some messes. This is why he wrote Dragon Age 2 the way he eventually did... which is full of bittersweet victories.

And this is what Bethesda has done as well.

Most players can't resist using RPGs or their own fan fiction as a sort of hero wish fulfillment, where they come into places and do everything perfectly, and everyone pats them on the back.

The downside is that will lead to players not liking the setting if they can't get their desired happy ending and/or live out a power fantasy. Bethesda at least tries to adhere to the latter (Todd Howard even said so in an interview). It sounds like Bioware tried to stifle both and predictably shot themselves in the foot for doing so. In such games the only winning move is to not play, and that utterly destroys the purpose of an RPG.
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Charles Weber
 
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Post » Mon Jun 04, 2012 3:18 am

The downside is that will lead to players not liking the setting if they can't get their desired happy ending and/or live out a power fantasy. Bethesda at least tries to adhere to the latter (Todd Howard even said so in an interview). It sounds like Bioware tried to stifle both and predictably shot themselves in the foot for doing so. In such games the only winning move is to not play, and that utterly destroys the purpose of an RPG.

It makes the situation too much like real life. Real life is not the happy ending or power fantasy. Real life is the Russian ending. Nothing positive without something equally negative happening elsewhere. Ye olde "no free lunch."

With the Blades/Paarthurnax/Greybeards I think Bethesda left it too open, unless this is our "Fallout 3" ending, and they're planning to do something with this in an expansion pack, and they left it open like this because of the Civil War plot as well, and once that's done we'll be forced to revisit this decision and make a choice.
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Quick draw II
 
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Post » Mon Jun 04, 2012 12:22 am

nothing is true, everything is permitted in Skyrim. Even betrayal.
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Rob
 
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Post » Sun Jun 03, 2012 5:23 pm

nothing is true, everything is permitted in Skyrim. Even betrayal.

Thank you for the clarification, Ezio.

;)
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Marlo Stanfield
 
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Post » Sun Jun 03, 2012 11:56 pm

I figured they'd revisit in an expansion. I think even if you side with the Blades, Delphine will still be difficult.

I get the feeling Paarth is going to die no matter what you do. Somehow.

And Ulfric's hopes for High King are going to be dashed, because suddenly everyone now knows there's a dragonborn in Skyrim. What he does about that is anyone's guess. I mean, even if you side with the Stormcloaks, I don't think he's going to like it. He's written as a very ambitious character.
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Nice one
 
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Post » Mon Jun 04, 2012 5:53 am

Ulfric is actually welcoming of you as the Dragonborn if you did the MQ before the civil war. Right as we overthrew Tulius, Galmar exclaims "Well if you want to make it a more interesting tale (in reference to killing Tulius), why not have the Dragonborn do it?". To which Ulfric agrees and gives you his sword to kill Tulius with. Afterwards he even wants you by his side when he address the crowd of soldiers, and says he's honored to have you (which is a bit of an impact since for most of the war he's come off as an egomaniac).

If anything I'd say he likes you even more as Dragonborn because he mutually understands the voice, and understands even more that you took down Alduin.
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suzan
 
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Post » Sun Jun 03, 2012 10:01 pm

I want a DLC for Skyrim now.
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Juanita Hernandez
 
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Post » Mon Jun 04, 2012 4:37 am

I want a DLC for Skyrim now.

Are you on a console? Otherwise, why?
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Vicki Blondie
 
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Post » Sun Jun 03, 2012 7:41 pm

Ulfric is actually welcoming of you as the Dragonborn if you did the MQ before the civil war. Right as we overthrew Tulius, Galmar exclaims "Well if you want to make it a more interesting tale (in reference to killing Tulius), why not have the Dragonborn do it?". To which Ulfric agrees and gives you his sword to kill Tulius with. Afterwards he even wants you by his side when he address the crowd of soldiers, and says he's honored to have you (which is a bit of an impact since for most of the war he's come off as an egomaniac).

If anything I'd say he likes you even more as Dragonborn because he mutually understands the voice, and understands even more that you took down Alduin.

He likes you now, but what I mean is... if it gets in his way, it's going to piss him off. "After all of this work, and suddenly, I'm stopped again"... that kind of thing.

Or, maybe, perhaps you'll get a chance to willingly give him the reins. I could see the Greybeards, if you're friendly, encourage to do that. "Just don't do anything. Wish for nothing in life. Sit here with us. Be our new spiritual leader."

Or, you could go "Screw that!" and fight your buddy Ulfric to the death. After all, what fun is it to be a spiritual leader in a video game?

OK, I'll stop.
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Georgine Lee
 
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Post » Mon Jun 04, 2012 1:37 am

Are you on a console? Otherwise, why?

Because I'm on a console. :tongue: And because I want to see some new scenery. Hopefully Morrowind.
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Ross Thomas
 
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Post » Sun Jun 03, 2012 10:05 pm

Because I'm on a console. :tongue:

Well, yeah.... I can see how THAT would be then! Good luck, hon. I HOPE they're working on something for you guys....

.... and @Korr.... I REALLY like you. You're one of my fav posters here.
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Alexis Acevedo
 
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Post » Sun Jun 03, 2012 8:28 pm

I'm on a console too. Fortunately, the 360 gets DLC the earliest, I think?
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Emily Jones
 
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Post » Sun Jun 03, 2012 4:05 pm

He likes you now, but what I mean is... if it gets in his way, it's going to piss him off. "After all of this work, and suddenly, I'm stopped again"... that kind of thing.

Or, maybe, perhaps you'll get a chance to willingly give him the reins. I could see the Greybeards, if you're friendly, encourage to do that. "Just don't do anything. Wish for nothing in life. Sit here with us. Be our new spiritual leader."

Or, you could go "Screw that!" and fight your buddy Ulfric to the death. After all, what fun is it to be a spiritual leader in a video game?

OK, I'll stop.

Well tbh the only thing I would get in his way about is the whole racist/subjection thing. But kicking the Thalmor all up and down the coast? Oh hell yeah. Don't need to be made king, I just need a LOT of Elves dead.
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Angel Torres
 
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Post » Mon Jun 04, 2012 2:39 am

Like all true heroes, you'll clash with politicians. That's what I think. Think Achilles and Agamemon. Something like that.
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Mimi BC
 
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Post » Sun Jun 03, 2012 9:37 pm

The Blades of Skyrim are just esbern who is a good man but to old to lead the Blades to former glory and then delphine just a nerving dumb woman who has no idea of the blade's legacy, as soon as they told me to kill paarthunax i turned my back on them and never came back.. Skyrim doesn't need the Blades, they have the Dragonborn and the Dragonborn doesn't need those Blades, paarthurnax is far more valuable friend than an old man and a oil can.
I couldn't of say it better myself.
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Dale Johnson
 
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Post » Sun Jun 03, 2012 11:44 pm

There's a difference between bad writing and major holes and writing it in a way where you can't please everyone. If you had to defend Paarthurnax and lose the Blades, or destroy Paarthurnax and lose the Greybeards...that would be one thing. But that's not what's happening here.

It's the game forcing you to do something without forcing you: they leave it so there is no resolution. There's no challenge, just an order and a quest that never goes away.
This is exactly the problem, as it basically leaves things hanging rather than any actual determination, since you cannot slap Delphine down for attempting to give you orders when it's her job to take them from you. You also cannot tell them to do it themselves, as you want nothing to do with the execution (which is basically what it is) of the being who enabled you to acquire the means to defeat Alduin and who, furthermore, is going to try to keep a leash, so to speak, on the rest of his kin.

You can kill Paarthurnax and back the Blades, which also cuts you off from the Greybeards, however the opposite choice is never really presented, so leaving Paarthurnax alive means the Blades are still there, sulking in Sky Haven Temple and refusing to have anything to do with you, and you cannot progress the quest any further in that direction as there's no provision for it.

Sloppy work, that.
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Brooks Hardison
 
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Post » Mon Jun 04, 2012 6:57 am

I want a DLC for Skyrim now.

How about a pro-thalmor DLC?
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Lyndsey Bird
 
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Post » Mon Jun 04, 2012 7:19 am

In Oblivion's Knights of the Nine Meridia sends her daedric Auroran warriors to fight for an evil Ayleid, and they invade temples of the Nine and slay the priests, and in the story she had also provided the ancient Ayleids with armies of daedra. So she does have her darker side.
She's basically the Daedric Prince of light and life forces. I don't see any problem here, or are you just confused as to why her holiness isn't part of the Imperial paantheon?
Ya, that's why I said Beth screwed up. As far as Lore is concerned, Meridia helped.... dangit.... I forgot his name. That Ayleid warrior. Something to do with wings I think. No matter, but in Skyrim she's pretty much holier than even Arkay. Arkay gives you amulet that increases your Block, Meridia gives you sword that can smite undead into Oblivion, which I think is a bit counter-intuitive, given the description of "Daedra" as "evil beings". Meridia should have become the tenth Divine given her position in Skyrim, where she did nothing but do "good".
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Charlotte Lloyd-Jones
 
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Post » Sun Jun 03, 2012 7:12 pm

Ya, that's why I said Beth screwed up. As far as Lore is concerned, Meridia helped.... dangit.... I forgot his name. That Ayleid warrior. Something to do with wings I think. No matter, but in Skyrim she's pretty much holier than even Arkay. Arkay gives you amulet that increases your Block, Meridia gives you sword that can smite undead into Oblivion, which I think is a bit counter-intuitive, given the description of "Daedra" as "evil beings". Meridia should have become the tenth Divine given her position in Skyrim, where she did nothing but do "good".

Ahhh, you are refering to Umaril the unfeathered.
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James Baldwin
 
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Post » Mon Jun 04, 2012 7:44 am

lol

and that brings us to the next question that so many threads have tried to answer in focused debate...

am I evil for what I have done or am I good for what I am doing regardless of what I have done?

I believe that no one is inherently good or evil. It is our thoughts and actions that are good or evil, actions being the more important of the two.

3,000 years ago, Paarthurnax committed many evil acts. Then he stopped, and has spent the past 3,000 years doing nothing but good, including doing everything in his power to right his past wrongs. There's no reason to believe that he poses any danger to innocent mortals, thus, to murder him would be an act of evil.

JM not-so-humble O
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Suzie Dalziel
 
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