Do the Blades' motives make any sense?

Post » Sun Jun 03, 2012 7:46 pm

It seems to me like they had the initial concept of having to choose between the Greybeards and Blades at some point in the main quest, but due to time constraints like oh so many other quests in the game, it ended up being implemented in a very poor manner.
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gemma
 
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Post » Sun Jun 03, 2012 3:55 pm

Yes, that kind of thinking annoys me too. I wouldn't call it fanaticism though... It's just fatalistic and typical of pacifists. I understand how people hate the blades, but at least, they believe you're an agent of change. Esbern deserves some credit for being the guy who doesn't see Alduin as more powerful than the dragonborn. He interprets the prophecies differently.

Anyways, everyone around here makes me feel guilty for this game decision. I think I'll make another attempt to make a good guy who sides with the Beards. I hate you all.

Make a BAD...evil guy that sides with anybody who can help you gain more power for your own destructive purposes..( feel free to be rid of them when they have served their purpose..lol)

I'l bet you you'll side with Parthurnaxx much more easily.. Just because hes such an evil bastard.


Yes,, You might have to pretend to be good to get alot of people to help you.. Only reason i did the main quest as a evil dragon born is to get the summon dragon skill. Funny, how much i actually enjoyed parthurnaxx and hated the blades as a pure EVIL dragon born.

And my good dragon slayer sides with the blades and kills every dragon..Because it just felt right.

DeErP
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Eilidh Brian
 
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Post » Sun Jun 03, 2012 8:01 pm

It seems to me like they had the initial concept of having to choose between the Greybeards and Blades at some point in the main quest, but due to time constraints like oh so many other quests in the game, it ended up being implemented in a very poor manner.

All of these "time constraints" make me wonder how long the game was really being worked on.
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Anna Beattie
 
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Post » Sun Jun 03, 2012 4:18 pm

That might be the case. There's a few things that I think are half implemented. I'm not sure why the Vigilants of Stendarr are even in the game, for example, unless they had originally planned more for them.
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anna ley
 
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Post » Sun Jun 03, 2012 5:58 pm

That might be the case. There's a few things that I think are half implemented. I'm not sure why the Vigilants of Stendarr are even in the game, for example, unless they had originally planned more for them.

I don't think the Vigilants of Stendarr were meant for anything better than what they are now. I actually quite like their presence...it's interesting to see how the general populace of the former Tamrielic Empire responded to the Oblivion Crisis/Mythic Dawn cult. (With that being said, I wiped them all out.)
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Sanctum
 
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Post » Sun Jun 03, 2012 6:49 pm

Well, it's kind of strange to have a faction like that, and then have so many daedric type of encounters in the game... and for those who want to play against it, they can't align themselves with the vigilants. I don't really care either way, but it seems like there's a lot of people who want to be cleric or witchhunter types, and can't really do it. Even stranger is that it's Skyrim, where magic is generally looked down upon, and you can't roleplay a Nord or something who sees a lot of "work" to be done about that.
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X(S.a.R.a.H)X
 
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Post » Mon Jun 04, 2012 3:02 am

Well, it's kind of strange to have a faction like that, and then have so many daedric type of encounters in the game... and for those who want to play against it, they can't align themselves with the vigilants. I don't really care either way, but it seems like there's a lot of people who want to be cleric or witchhunter types, and can't really do it. Even stranger is that it's Skyrim, where magic is generally looked down upon, and you can't roleplay a Nord or something who sees a lot of "work" to be done about that.

Well, you don't necessarily need to align yourself with the Vigilants to fight the Daedra. To my knowledge, the only Daedric quest that doesn't have a counter-quest to it is the Nocturnal quest (because it's one with the Thieves Guild questline).
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rheanna bruining
 
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Post » Sun Jun 03, 2012 6:44 pm

Well, you don't necessarily need to align yourself with the Vigilants to fight the Daedra. To my knowledge, the only Daedric quest that doesn't have a counter-quest to it is the Nocturnal quest (because it's one with the Thieves Guild questline).
There is also Meridia's quest

Honestly, I don't see how Meridia can be an "evil" Daedra while she clearly is far better than Azura in terms of "I don't like evil". Yes, that's only as far as undead, not daedras, but since Skyrim is pretty much chock full of Draugrs, I think people need to readjust their priorities

But that's off-topic, so I'll leave it at that

And I agree with the Blades was poorly implemented, and feels like a rushed job. They probably didn't have time to implement another way to get into the Blades, so they went the easy way: only one way
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Cathrine Jack
 
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Post » Mon Jun 04, 2012 5:08 am

I kind of think Meridia is really an Aedra, and just a drama queen... so the divines kicked her out of the club. Nothing sinister or questionable about her though.
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Sista Sila
 
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Post » Mon Jun 04, 2012 12:25 am

I kind of think Meridia is really an Aedra, and just a drama queen... so the divines kicked her out of the club. Nothing sinister or questionable about her though.
And yet the game states "Azura is the only Daedric Prince to be considered not inherently evil"

And here Meridia called her light "holy". I know that to a religion, anything coming from the religion's god the the "holy" one, but not even Azura dared to call herself holy

And to be frank, Meridia's quest is the only Daedric quest where you get to kill someone inherently evil for just cause. Azura's quest is also like that, but you can make a Black Star out of it

As for Meridia's? You only get even holier artifact, one that is specifically built to kill undead such as Dragon Priests and Master Vampires

Seriously, Beth? You screwed up here and there in Lore this time.
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Add Meeh
 
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Post » Mon Jun 04, 2012 2:47 am

Not sure if it's a mistake... maybe she's meant to blur the lines a bit. She seems like a better presence than Arkay. There's something morbid about him, even though he's a divine. Like Hades. In the town of Falkreath, if you ask about the cemetary or why the place is so gloomy, one of the people responds with "maybe Arkay likes it this way".

Hell, even her name is kind of heroic. I named my DC Universe Online character Meridian.
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xxLindsAffec
 
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Post » Mon Jun 04, 2012 3:24 am

Good people don't care to burn anything in the first place.

Even though it's very theraqeutic?
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Eileen Collinson
 
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Post » Sun Jun 03, 2012 4:27 pm

And yet the game states "Azura is the only Daedric Prince to be considered not inherently evil"
And here Meridia called her light "holy". I know that to a religion, anything coming from the religion's god the the "holy" one, but not even Azura dared to call herself holy
And to be frank, Meridia's quest is the only Daedric quest where you get to kill someone inherently evil for just cause. Azura's quest is also like that, but you can make a Black Star out of it
As for Meridia's? You only get even holier artifact, one that is specifically built to kill undead such as Dragon Priests and Master Vampires
Seriously, Beth? You screwed up here and there in Lore this time.

In Oblivion's Knights of the Nine Meridia sends her daedric Auroran warriors to fight for an evil Ayleid, and they invade temples of the Nine and slay the priests, and in the story she had also provided the ancient Ayleids with armies of daedra. So she does have her darker side.
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Blessed DIVA
 
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Post » Sun Jun 03, 2012 6:11 pm

And yet the game states "Azura is the only Daedric Prince to be considered not inherently evil"

And here Meridia called her light "holy". I know that to a religion, anything coming from the religion's god the the "holy" one, but not even Azura dared to call herself holy

And to be frank, Meridia's quest is the only Daedric quest where you get to kill someone inherently evil for just cause. Azura's quest is also like that, but you can make a Black Star out of it

As for Meridia's? You only get even holier artifact, one that is specifically built to kill undead such as Dragon Priests and Master Vampires

Seriously, Beth? You screwed up here and there in Lore this time.

She's basically the Daedric Prince of light and life forces. I don't see any problem here, or are you just confused as to why her holiness isn't part of the Imperial paantheon?
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Charleigh Anderson
 
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Post » Sun Jun 03, 2012 9:31 pm

I really hope Bethesda notices that the vast majority of players did NOT help the blades and continues this into future lore; ie. the blades die out in any meaningful capacity and/or paarthunax's legacy is recognised.

It'll be very annoying if in TES6 the blades are the protagonists AGAIN - i never liked them in Oblivion, and they didn't help make themselves any more likeable in Skyrim. You're meant to be able to empathise with the protagonist faction and the blades for me has never been a faction I could understand or care about.

The Blades have been a plot device and plot driver for pretty much every TES game since Daggerfall. It's highly unlikely that will change any time soon.
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Penny Courture
 
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Post » Mon Jun 04, 2012 5:59 am

I kind of think Meridia is really an Aedra, and just a drama queen... so the divines kicked her out of the club. Nothing sinister or questionable about her though.

That is not how Aedra and Daedra are divided. The Aedra helped create Nirn and the Mundus; Daedra sat back and watched.
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Franko AlVarado
 
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Post » Sun Jun 03, 2012 8:10 pm

That is not how Aedra and Daedra are divided. The Aedra helped create Nirn and the Mundus; Daedra sat back and watched.

Ah, yeah..

It was a joke anyways though.
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George PUluse
 
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Post » Mon Jun 04, 2012 2:26 am

Meridia is scheduled to become an Aedra in the next kalpa.
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kiss my weasel
 
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Post » Sun Jun 03, 2012 7:11 pm

The question I have is, if you aren't meant to like the Blades, who are you meant to like? Anyone? Where are the nice people in this world? It's just as unrealistic to have a world with nothing but nasty people as to have one like a Care Bears cartoon.

Balimund (this one I think will clean up well), the priestess of Mara (Riften), the priest of Azura, Balgruuf (but not his kids), Tolfgir (Mages' College), Elisilf (I see her being more of a puppet than a jarless), Alvor (he seems reasonable). The rest seem to be more of a grey area than anything.

Balgruuf is supposed to make siding with Ulfric more difficult since he is trying to remain neutral in the Civil War, and it is likely that you'll become Thane of Whiterun before anything else.

Bersi in Riften is a blowhard. He runs the Pawned Prawn. I've lived up in the Yoop of Michigan and have met men exactly like him. I was standing around the entrancd to his shop and heard this interaction:

Bersi: "Good morning ladies! Anything a good strong man can do for you today?"
Woman: "Yes. If you see one, would you let us know?" (laughter)
Bersi: "Harpies! All of them!" and he finally opens his shop so I could dump off those Thalmor robes.

The thing that bothers me about exterminating the dragons is this: what gives us the right to exterminate a species from the world? I have difficulty with exterminating dragons from the world. So yeah, they kill a few people every now and then. People also kill a lot of people every now and then. So does this mean we should exterminate people as well? People includes man, mer and beastmen.
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Shianne Donato
 
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Post » Mon Jun 04, 2012 2:23 am

The Blades sole purpose is to serve the Dragonborn. They have done this since their founding. They served and died in Oblivion. Why does these two blades think that their purposes is to start bossing the dragonborn. Who died and made them Emperor (Not Martin).
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Cartoon
 
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Post » Sun Jun 03, 2012 5:06 pm

The Blades sole purpose is to serve the Dragonborn. They have done this since their founding. They served and died in Oblivion. Why does these two blades think that their purposes is to start bossing the dragonborn. Who died and made them Emperor (Not Martin).
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Poetic Vice
 
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Post » Mon Jun 04, 2012 12:05 am

Balimund (this one I think will clean up well), the priestess of Mara (Riften), the priest of Azura, Balgruuf (but not his kids), Tolfgir (Mages' College), Elisilf (I see her being more of a puppet than a jarless), Alvor (he seems reasonable). The rest seem to be more of a grey area than anything.

Balgruuf is supposed to make siding with Ulfric more difficult since he is trying to remain neutral in the Civil War, and it is likely that you'll become Thane of Whiterun before anything else.

Bersi in Riften is a blowhard. He runs the Pawned Prawn. I've lived up in the Yoop of Michigan and have met men exactly like him. I was standing around the entrancd to his shop and heard this interaction:

Bersi: "Good morning ladies! Anything a good strong man can do for you today?"
Woman: "Yes. If you see one, would you let us know?" (laughter)
Bersi: "Harpies! All of them!" and he finally opens his shop so I could dump off those Thalmor robes.

The thing that bothers me about exterminating the dragons is this: what gives us the right to exterminate a species from the world? I have difficulty with exterminating dragons from the world. So yeah, they kill a few people every now and then. People also kill a lot of people every now and then. So does this mean we should exterminate people as well? People includes man, mer and beastmen.

At the same time, deposing the Jarl of Riften feels just as bad as deposing Baalgruff. Not just because of Maven, but because she's actually well meaning in her own right, I think. If you manage to do the "good quests" there, she compares you to Mjoll as well. So she appreciates good people like that... Maven doesn't.
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abi
 
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Post » Mon Jun 04, 2012 2:02 am

The motives make no sense in my opinion. They are suppose to follow the Dragonborn as well as protect the Dragonborn.

But then they go off & order you, that was never their job.
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Daramis McGee
 
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Post » Sun Jun 03, 2012 5:19 pm

The Blades sole purpose is to serve the Dragonborn. They have done this since their founding. They served and died in Oblivion. Why does these two blades think that their purposes is to start bossing the dragonborn. Who died and made them Emperor (Not Martin).


Help the dragonborn defeat the dragons, right?

From the wiki
"The Blades used to be the Emperor's personal guards"

So they have 2 purposes. Kill off the dragons and (until the Thalmor) protect the Emperor. Seems like they are still doing these as best they can.

*shrug*
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Chloé
 
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Post » Mon Jun 04, 2012 12:12 am

At the same time, deposing the Jarl of Riften feels just as bad as deposing Baalgruff. Not just because of Maven, but because she's actually well meaning in her own right, I think. If you manage to do the "good quests" there, she compares you to Mjoll as well. So she appreciates good people like that... Maven doesn't.

I agree. Even a criminal like the listener for the DB would want to live in a crime-free neighborhood, and bring up her family there, right? Which is why I want to see the Thieve's Guild gone.
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Sierra Ritsuka
 
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