The Companion quest is not complete imho...

Post » Sat Jun 02, 2012 9:02 pm

Yea I would have liked some option to finish the quest without becoming a werewolf, mainly because being "dragon born" and being a werewolf doesn't feel right when RPing. I mean, while the Companions seem to be mainly good guys, being a werewolf at it's core is evil. I also would have also liked to been able to be kicked out because I only joined to be a werewolf before joing the DB on my evil character... I killed all the non-circle members and they acted like nothing happned.

Which brings to my other point, there should have been an option to become a werewolf from wild werewolves... :ermm:
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Mel E
 
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Post » Sat Jun 02, 2012 6:39 pm

Yea I would have liked some option to finish the quest without becoming a werewolf, mainly because being "dragon born" and being a werewolf doesn't feel right when RPing. I mean, while the Companions seem to be mainly good guys, being a werewolf at it's core is evil. I also would have also liked to been able to be kicked out because I only joined to be a werewolf before joing the DB on my evil character... I killed all the non-circle members and they acted like nothing happned.

Which brings to my other point, there should have been an option to become a werewolf from wild werewolves... :ermm:
I agree on the aspect of being dragonborn and a werewolf sort of ridiculous. But I disagree on werewolves being evil. Maybe they are from your point of view.

It's like saying wolves and predators are evil creatures for killing to survive.
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Sarah Edmunds
 
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Post » Sun Jun 03, 2012 12:32 am

I don't believe weres are evil. I just have zero interest in them as a playable toon.
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joeK
 
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Post » Sun Jun 03, 2012 7:55 am

We all have our different likes and playstyles :P

I never even touched the Main Quest. I hate the idea of being dragonborn or unnaflicted.
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Tha King o Geekz
 
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Post » Sun Jun 03, 2012 12:49 am

I did the MQ on one toon. She's the only one. The rest are now and will forever be sellswords and occasionally I'll have a gallowsglass just for fun.
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Eoh
 
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Post » Sun Jun 03, 2012 3:16 am

I agree on the aspect of being dragonborn and a werewolf sort of ridiculous. But I disagree on werewolves being evil. Maybe they are from your point of view.

It's like saying wolves and predators are evil creatures for killing to survive.

Companion werewolves say they they feel the blood calling for them while doing quest there and not all werewolves always kill to servive though... some like the kill. Same with vampires.

I don't think in there human form there necessarily evil, but when they change... they are. I mean yea they try to control it, but at the end of the day they are what they are a monster, and monster can never really be controlled. A predator does kill to survive but a werewolf kills to fill there bloodlust, they enjoy it. There is a difference there.
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Monique Cameron
 
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Post » Sun Jun 03, 2012 6:12 am

Companion werewolves say they they feel the blood calling for them while doing quest there and not all werewolves always kill to servive though... some like the kill. Same with vampires.

I don't think in there human form there necessarily evil, but when they change... they are. I mean yea they try to control it, but at the end of the day they are what they are a monster, and monster can never really be controlled. A predator does kill to survive but a werewolf kills to fill there bloodlust, they enjoy it. There is a difference there.
Bloodlust is still the aspect of survival. Ever seen a lion stalk prey and lick their lips over and over? Or truly ripping an animal apart in sheer orgiastic abandon?

In Daggerfall and Bloodmoon, the werewolf gradually loses health in werewolf form if they do not kill. To wake up in the morning healthy, they must kill in order for them to be in pristine condition. In Skyrim, if their health is low, they seek to replenish it by devouring people and sating their bloodlust, and recovering from their lost wounds. It is survival.
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John N
 
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Post » Sat Jun 02, 2012 6:11 pm

I don't think in there human form there necessarily evil, but when they change... they are. I mean yea they try to control it, but at the end of the day they are what they are a monster, and monster can never really be controlled. A predator does kill to survive but a werewolf kills to fill there bloodlust, they enjoy it. There is a difference there.

Really, I don't think werewolves are monsters. In TES, I think vampires are worse than werewolves. Vampires must drink blood to exist. Werewovles do not need to kill, they do not need to turn in Skyrim. Not only that, in Skyrim who isn't killing. You can't walk the roads without being attacked by animals, bandits, necromancers, etc. According to your logic, they're all monsters because they are all killing for bloodlust. It doesn't matter what you are, if you kill for the sake of the kill, it's bloodlust.
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Eire Charlotta
 
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Post » Sat Jun 02, 2012 6:11 pm

I personally love the fact I am Dragonborn and Werewolf so I can think "I'm kick [censored] no matter how much hair is on my body -big goofy smirk-"
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Alister Scott
 
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Post » Sat Jun 02, 2012 5:50 pm

Where does dragonborn go after he dies? I am sure he/she gets to chose, right?
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Dean Brown
 
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Post » Sun Jun 03, 2012 3:34 am

All I could think was:

"I am a Werewolf hunting Dragons. I am officially playing Werewolf: The Apocalypse."
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GabiiE Liiziiouz
 
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Post » Sun Jun 03, 2012 5:23 am

Bloodlust is still the aspect of survival. Ever seen a lion stalk prey and lick their lips over and over? Or truly ripping an animal apart in sheer orgiastic abandon?

In Daggerfall and Bloodmoon, the werewolf gradually loses health in werewolf form if they do not kill. To wake up in the morning healthy, they must kill in order for them to be in pristine condition. In Skyrim, if their health is low, they seek to replenish it by devouring people and sating their bloodlust, and recovering from their lost wounds. It is survival.

We'll have to agree to disagree, really it's all about what we each consider to be evil. As I said I believe core of a werewolf is evil, not that they are evil or that some don't try to be good. I mean you can have a werewolf that doesn't turn, doesn't kill, and generally is good... but that doesn't mean at some point there werewolf nature won't take over or that they won't lose control.

You said it yourself they gradually lose health in werewolf form if they do not kill. To wake up in the morning healthy, they must kill in order for them to be in pristine condition. This wasn't survival, they would have still been alive, just weak. A good werewolf would choose to wake weak rather than killing an innocent and causing harm but it's not in there nature because they enjoy the kill.
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David John Hunter
 
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Post » Sun Jun 03, 2012 12:57 am

Yeah, but the Companions got over that by....well...being professional killers.

Poor Aela, she sits by my doorstep waiting for me to come home, howling when I'm off adventuring with Lydia.

Then she happily yips when we return home and she gives us a home cooked meal of something bloodily murdered.
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Alberto Aguilera
 
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Post » Sat Jun 02, 2012 6:34 pm

Where does dragonborn go after he dies? I am sure he/she gets to chose, right?

That has been largly debated... do you go to Sovngarde like most Nords (if you are Nord), or does Akatosh have a claim to your soul since your have the soul of a dragon, or do you go to Hircine's hunting grounds since your a werewolf. There is no real way of knowing, until death.
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Tai Scott
 
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Post » Sun Jun 03, 2012 3:40 am

I'm mantling Talos.

:)
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Ray
 
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Post » Sun Jun 03, 2012 4:43 am

We'll have to agree to disagree, really it's all about what we each consider to be evil. As I said I believe core of a werewolf is evil, not that they are evil or that some don't try to be good. I mean you can have a werewolf that doesn't turn, doesn't kill, and generally is good... but that doesn't mean at some point there werewolf nature won't take over or that they won't lose control.

You said it yourself they gradually lose health in werewolf form if they do not kill. To wake up in the morning healthy, they must kill in order for them to be in pristine condition. This wasn't survival, they would have still been alive, just weak. A good werewolf would choose to wake weak rather than killing an innocent and causing harm but it's not in there nature because they enjoy the kill.
Never the less, they risk being killed by something else. To survive, they must be strong and to be strong, they must kill. And yeah, pretty much our perspective on morality on werewolves. I don't see them evil at all. They are just animals to me.
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suniti
 
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Post » Sun Jun 03, 2012 1:38 am

IMO - Hircine and Akatosh will duke it out, unless you've also sold your soul to Nocturnal or certain other daedric princes, in which case they'll be jumping in. Shor can take a hike. :tongue:


I'm mantling Talos.

:smile:

Outstanding DLC idea. :thumbsup:
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Budgie
 
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Post » Sun Jun 03, 2012 7:18 am

IMO - Hircine and Akatosh will duke it out, unless you've also sold your soul to Nocturnal or certain other daedric princes, in which case they'll be jumping in. Shor can take a hike. :tongue:




Outstanding DLC idea. :thumbsup:

I dont get why so many people want a mantel talos DLC.

Not every dragon born has to be realted to Talos/Lorkhan.
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~Sylvia~
 
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Post » Sun Jun 03, 2012 3:24 am

I dont get why so many people want a mantel talos DLC.

Not every dragon born has to be realted to Talos/Lorkhan.

It has nothing to do with being related to Talos. It simply seems the next logical step. You've got the first known Dragonborn since the Septim dynasty. Talos's legacy is in trouble. So, pull a Tiber Septim, and mantle Talos while you're at it.
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Invasion's
 
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Post » Sun Jun 03, 2012 12:25 am

It has nothing to do with being related to Talos. It simply seems the next logical step. You've got the first known Dragonborn since the Septim dynasty. Talos's legacy is in trouble. So, pull a Tiber Septim, and mantle Talos while you're at it.

This. About sums it up....
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jess hughes
 
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Post » Sun Jun 03, 2012 8:01 am

So you want the PC to mantle a person who is made up of 3 people who mantled eachother and in mateling eachother manteled Lorkhan?

That is so convoluted


Besides that Talos's legacy isnt in that great of danger considering everyone still worships him with little to no action from The Thalmor.

The amulet of Kings is gone and the Dragonfires are replaced by the statue of akatosh, the time of the dragonborn kings is over and it really makes no logical sence to try to re-establish that.
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Tina Tupou
 
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Post » Sun Jun 03, 2012 1:48 am

i agree with the OP, i had 2 assumptions when i did the Companions QL, first one was hey im no longer a pup, im being reconized as a competent warrior and then i get ushered all hush hush and secretly become a member of the circle before Kodlack could object.

then on my second playthru of the Companions QL, it seemed that i was being brought into the circle BUT kodlack was trying to prevent me from just up and taking the wereform curse, maybe having me as one of the first circle members who didnt have the werewolf curse.

on my 3rd playthru, i cant seem to get which oen is the right one but im kinda leaning more towards the first one.
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yessenia hermosillo
 
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Post » Sat Jun 02, 2012 10:45 pm

OP I agree with you. The quest line really isn't finished, and this "well you don't have to do it" crap is [censored]. There was an obvious chance for Beth to do some quality Rpg work and give us a choice, instead of do this or go find something else to do. A better option would have been making the silver hand more then just bandits with silver swords. When you get to that stage of the quest line, turning them down and then going to the silver hand to join them in destroying the evil werewolf companions would have been much better.

There are so many damn quests in the game but none of them have depth of choice and consequence. Bethesda would have made a better game had they concentrated on quality over quantity.
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Reanan-Marie Olsen
 
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Post » Sun Jun 03, 2012 6:18 am

Koldak doesnt care, both of your thoughts on the matter are wrong.


OP I agree with you. The quest line really isn't finished, and this "well you don't have to do it" crap is [censored]. There was an obvious chance for Beth to do some quality Rpg work and give us a choice, instead of do this or go find something else to do. A better option would have been making the silver hand more then just bandits with silver swords. When you get to that stage of the quest line, turning them down and then going to the silver hand to join them in destroying the evil werewolf companions would have been much better.

There are so many damn quests in the game but none of them have depth of choice and consequence. Bethesda would have made a better game had they concentrated on quality over quantity.

Except that would have killed off The companions and having a bunch of banits running around a town killing the compaions would be silly.
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Maddy Paul
 
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Post » Sun Jun 03, 2012 2:44 am

The plot logic, as far as I can tell, is this:

You're initiated into the Circle so quickly because of Dustman's Cairn. You know their secret, so they want to make sure you don't have reason to spill it to anyone else. Whether this is regarded as buying silence or rewarding your trustworthiness is probably a matter of opinion (and may be a matter of opinion among the NPCs too - Aela and Skjor probably regard it as rewarding you since they also view lycanthropy as a blessing). The fact that Kodlak is clearly putting a great deal of stock in you is probably also a factor in that expedited initiation. They know he has been moving you up the ranks more quickly than normal (even if they don't know why), and that he is likely to (in their view) deny you the blessing that you have earned.

Kodlak wants to cure himself and his journal and dialogue make it clear that he feels that taking the beast blood should be a decision left up to each individual. Aela and Skjor, who both view lycanthropy as a blessing, would rather that it continue to be extended to anyone who has proven themselves worthy of that blessing. This is the crux of the dispute between them: Aela and Skjor see Kodlak as trying to deny the blessing to worthy individuals, while Kodlak sees them trying to impose a burden on those who might not want it. Again, it comes down to a clash of world views; both are 'in the right' from their own perspective.

Now, Kodlak recognizes from the outset that Aela and Skjor are simply being true to their beliefs, and understands why they believe what they do. (He explains as much at one point, when asking the PC what they've been told about the beast blood). It isn't until later on - during the meeting in the Underforge when Vilkas spells it out for her - that Aela also comes to understand Kodlak's viewpoint. She still doesn't agree with it, but she honors it out of respect for him.

--

I'm also of the view that the Companions questline doesn't actually end when its main quest does. There's still some unfinished business (Aela recovering the Totems of Hircine; Vilkas and Farkas being cured), that doesn't get dealt with untill after Glory of the Dead, but these things can't really be resolved until that point because they flow from the events of Glory of the Dead - each of the three is resolving the question of the Beast Blood for themselves, just as Kodlak did. As such, those should probably be regarded as extensions of the main quest, plot-wise, even though it's officially over by that point.
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Rhysa Hughes
 
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