The Companion quest is not complete imho...

Post » Sun Jun 03, 2012 7:07 am

I think you should at least still get radiant quests, but I'm happy the main quest lines are blocked off. But the first time I played, not even being able to get radiant quests was an annoyance. Not knowing that you can be cured didn't help either.
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michael flanigan
 
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Post » Sat Jun 02, 2012 7:23 pm

My problem with this quest is that I have done it all - including the Aela stuff to collect the bones and stuff. But, when I activate them, I get nothing. At least it doesn't show up on my active effects list. Plus, none of them seem to talk to me about getting cured (past the one guy you did for the quest). I have been thinking about getting cured buy I don't know if I can, I have the extra Hagraven Heads, but thought that I needed to get a quest update from one of the Companions. Do I? If so, who?

PS: I am on X-box 360 and not connected to the internet.
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Tha King o Geekz
 
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Post » Sun Jun 03, 2012 2:24 am

The plot logic, as far as I can tell, is this:

You're initiated into the Circle so quickly because of Dustman's Cairn. You know their secret, so they want to make sure you don't have reason to spill it to anyone else. Whether this is regarded as buying silence or rewarding your trustworthiness is probably a matter of opinion (and may be a matter of opinion among the NPCs too - Aela and Skjor probably regard it as rewarding you since they also view lycanthropy as a blessing). The fact that Kodlak is clearly putting a great deal of stock in you is probably also a factor in that expedited initiation. They know he has been moving you up the ranks more quickly than normal (even if they don't know why), and that he is likely to (in their view) deny you the blessing that you have earned.

Kodlak wants to cure himself and his journal and dialogue make it clear that he feels that taking the beast blood should be a decision left up to each individual. Aela and Skjor, who both view lycanthropy as a blessing, would rather that it continue to be extended to anyone who has proven themselves worthy of that blessing. This is the crux of the dispute between them: Aela and Skjor see Kodlak as trying to deny the blessing to worthy individuals, while Kodlak sees them trying to impose a burden on those who might not want it. Again, it comes down to a clash of world views; both are 'in the right' from their own perspective.

Now, Kodlak recognizes from the outset that Aela and Skjor are simply being true to their beliefs, and understands why they believe what they do. (He explains as much at one point, when asking the PC what they've been told about the beast blood). It isn't until later on - during the meeting in the Underforge when Vilkas spells it out for her - that Aela also comes to understand Kodlak's viewpoint. She still doesn't agree with it, but she honors it out of respect for him.

--

I'm also of the view that the Companions questline doesn't actually end when its main quest does. There's still some unfinished business (Aela recovering the Totems of Hircine; Vilkas and Farkas being cured), that doesn't get dealt with untill after Glory of the Dead, but these things can't really be resolved until that point because they flow from the events of Glory of the Dead - each of the three is resolving the question of the Beast Blood for themselves, just as Kodlak did. As such, those should probably be regarded as extensions of the main quest, plot-wise, even though it's officially over by that point.

Put that way, it does make sense.
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Naughty not Nice
 
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Post » Sun Jun 03, 2012 5:42 am

> including the Aela stuff to collect the bones and stuff. But, when I activate them, I get nothing.

These don't give you active effects. They change what your 'shout' does when you're in werewolf form.
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Arnold Wet
 
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Post » Sat Jun 02, 2012 6:16 pm

So you want the PC to mantle a person who is made up of 3 people who mantled eachother and in mateling eachother manteled Lorkhan?

That is so convoluted

Eh, I just see it as a dynasty of gods.

Akatosh--->Talos--->You.

Bizarrely, it's not that dismilar to Hinduism where you have one god who is an aspect of another god who is an aspect of another god.

Elder Scrolls is funny like that.

Besides that Talos's legacy isnt in that great of danger considering everyone still worships him with little to no action from The Thalmor.

The amulet of Kings is gone and the Dragonfires are replaced by the statue of akatosh, the time of the dragonborn kings is over and it really makes no logical sence to try to re-establish that.

Well, except for you being a Dragonborn who may want to be King. I mean, seriously, some of us like the Empire and want to see some life put back in the old girl.

When you get to that stage of the quest line, turning them down and then going to the silver hand to join them in destroying the evil werewolf companions would have been much better.

This, I object to. Seriously, as much as I love the Dark Brotherhood and Thieves Guild, I think being given the chance to join every faction in the game is just silly. The Silver Hand are a bunch of psychotic KKK thrillkillers who tan werewolves. While I'd love to learn more about them - I think it's like the Thalmor.

Some factions should remain PvE to steal a MMORPG term.
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cosmo valerga
 
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Post » Sun Jun 03, 2012 3:06 am

Which questline really feels fulfilled?
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Alberto Aguilera
 
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Post » Sun Jun 03, 2012 2:45 am

I don't know, if you DO go with the Companions and become a werewolf it was the only one I felt really DID end well.

The Thieves Guild and Dark Brotherhood too.

I was iffy on the College.
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Laura Shipley
 
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Post » Sat Jun 02, 2012 6:42 pm

Which questline really feels fulfilled?

The DB is the only one that's finished. You can destroy them or join them, and the quest line is pretty good. The TG quest line is great but having no option to clean up riften and remove the Tg influence svcks.
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Marguerite Dabrin
 
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Post » Sun Jun 03, 2012 2:59 am

not To bring this quest up again but I tried justifying the questline... because ultimately I agree with Kodlak, he is wise, he has learnt and he is content, all the others are so eager to be "badass" glory hunters...

BUT after turning wolf, waiting, then going through silver hands and killing their leader... (never using beast mode or w/e)
I then ran straight back to jovaskr and told Kodlak, and the two brothers... they were all pleased I'd told them... later on while at the blacksmith, aela ran past and went back to the companions... saying that no1 knows of our little campaign... so i thought NO WAY... reload previous save... did it all again

THIS time I waited and she got their first,, i didnt get the option to tell the others that skjor was killed by the silver hand.... (both times I asked aela, what's our first target while stood over skjor's body,... I wonder if there is a different quest, if you dont speak to her after completing silver hand, and you run straight back and tell the top dogs of jovaskr about what happened... awaiting her return... and then asking one of the others for work.?? has anyone tried this? any news? im trying it now but its gonna be about 2 hours (im making a save closer so i can try all possible options)
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Nana Samboy
 
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Post » Sun Jun 03, 2012 9:02 am

My current character is a Shadow Archer and sure, blood lust is cursing through her veins, she really can't stand the thought of smelling like wet dog hahahaha. So, I haven't even set foot in Jorrvaskr this time around. I also don't like the fact that you can't decline becoming a Werewolf and still continuing with the Companion quest line. I mean, you can still be an honorable fighter and kill Silver Bloods and help Kodlak find a cure, no?

The DB is the only one that's finished. You can destroy them or join them, and the quest line is pretty good. The TG quest line is great but having no option to clean up riften and remove the Tg influence svcks.

Agreed! Very true! I also was hoping there was an option to "clean up Riften" on at least one of my characters.
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Stace
 
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Post » Sun Jun 03, 2012 3:49 am

My current character is a Shadow Archer and sure, blood lust is cursing through her veins, she really can't stand the thought of smelling like wet dog hahahaha. So, I haven't even set foot in Jorrvaskr this time around. I also don't like the fact that you can't decline becoming a Werewolf and still continuing with the Companion quest line. I mean, you can still be an honorable fighter and kill Silver Bloods and help Kodlak find a cure, no?



Agreed! Very true! I also was hoping there was an option to "clean up Riften" on at least one of my characters.

The worst part is you have to join the companions to get all your shouts. Really lame move by Bethesda
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Breautiful
 
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Post » Sat Jun 02, 2012 9:27 pm

  • I don't believe weres are evil. I just have zero interest in them as a playable toon.
You don't have to ever use the Werewold power if you don't want too. But you do have to become one if you want to complete the Companions quests.

You can cure yourself of it later on if you want. But you never, ever have to actually turn into one if you don't want too. You just don't get rest bonuses for sleeping while you have the beastblood.
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lucile
 
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Post » Sun Jun 03, 2012 2:58 am

The worst part is you have to join the companions to get all your shouts. Really lame move by Bethesda

Oh crap... I forgot about the shouts. Ysgramors Tomb... -.-

I'm aware of the fact that I don't have to turn into a Werewolf and that I can cure myself. I just don't like to give up my "well rested buff" and well basically, it's the principal of things. Now, I do have to start that quest line, because I want to collect all the shouts. *grumble*
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sas
 
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Post » Sun Jun 03, 2012 4:44 am

It doesn't really take that long. Just complete all the Companions quests right away and then cure yourself as soon as you've finished with them. You'll only lose rest bonuses during that period. And really, how many times will you sleep during the questline if you do them all right after one another?

On the bright side, you are 100% resistant to disease when you have the beastblood.
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Sam Parker
 
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Post » Sun Jun 03, 2012 3:45 am

But is being a werewolf evil? Or is it just another way of being? Again, it boils down to choice and what you do with it. If you randomly kill innocents, then it's evil. If you go hunting like you would go hunting anyway, or use your beast form to kill bad people, I don't see a problem. A dragonborn werewolf? Hey, that's cool. You're immune to disease. No vampirism for you.
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john palmer
 
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Post » Sun Jun 03, 2012 12:42 am

It doesn't really take that long. Just complete all the Companions quests right away and then cure yourself as soon as you've finished with them. You'll only lose rest bonuses during that period. And really, how many times will you sleep during the questline if you do them all right after one another?

On the bright side, you are 100% resistant to disease when you have the beastblood.

The trouble is, I get sooooo easily side tracked and I have so many missions I need to do hahahahahaha But yea, I know what you mean and it's not a HUGE thing anyway. :)

@ Sonja - nah, I don't really think of being a Werewolf as evil. I mean I guess it's what YOU make of it. Are you controlling your urges or are you running around rampant, ripping people to shreds? lol
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Milagros Osorio
 
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Post » Sun Jun 03, 2012 5:58 am

Oh crap... I forgot about the shouts. Ysgramors Tomb... -.-

I'm aware of the fact that I don't have to turn into a Werewolf and that I can cure myself. I just don't like to give up my "well rested buff" and well basically, it's the principal of things. Now, I do have to start that quest line, because I want to collect all the shouts. *grumble*

Also dustmain's cairn.
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Project
 
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